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Fighting in Wolf Roleplay can be done anywhere and with more then one involved. You always get different levels of skills, usually the more experienced are at advantaged. It isn't about what words you use, I was a simple worded Roleplayer and was still known as one of the best, it was only later of at the opening of SSWP, the new MLSP that I started to adapt myself into new stuff since times were changing and Roleplay was progressing. Anyways I have taught quite a few but never made a guide like this one before. u.u anyways ok lets start with the basic rules. I'm
sure you must have seen a fight when you first started Roleplaying? And if it
was between two different packs then it's bound to have to word GM called out.
First off when something goes wrong or a good move is made they instantly call
out GM, sometimes it's not and sometimes it's a PP. The reasons you get variations
between packs is because of the alphas. If the Alpha is a good fighter, it reflects
on his pack. //. Rules of Fighting No
Godmoding - (GM is what it's termed as) Godmoding is the most common made mistake,
especially for newcomers or those that are from packs where the Alpha teaches
them this. Godmoding is basically named after what it is, acting like God. A wolf
isn't God and can't break legs and stuff in one turn and he can't do damage. Below
are some Gming lines, either made up or real, the parts that make it a GM will
be underlined and I'll explain how it is later. 2)
Fang: *Lunged forward into Mystics Leg breaking it* 3) Lightning: *Lunged forward jowls gaping as he grabbed his enemies nape within fangs clasping hard* Ok lets start with Siren, she had said she always fought like that, being stuck up after her attack she did not want to change her ways and because the oppenent would not respond until she reposted she claimed that he was a coward lol. Anyways first off SHE decided on damage. You cannot say weather you have got something or not either. The previous post too was clear that Debain had his neck scrunched up for protection. Therefore you can lunge towards the neck but it would be an easy acception for Debain to swing around or dodge or if her fangs hit she would not have a hold. She had also Powerplayed but the terms of that will be explained later. The next one I have had happen to myself though I cannot remember names exactally, well actually they just broke my neck in one turn as soon as I managed to kill them so this one is slightly different. It seems quite funny doesn't it? But it's one of the most extreme cases of GM and is easily recconised, doing this will destroy your reputation of being a decent RPer, actually any type of GM will, especially if you go around afterwards and say that it wasn't and still think you're the best -=Cough=- Siren -=Cough=- XD ok well basically you can't say that you hit something unless you have already stated your aiming for that it your previous post and the other did not say anything about it. You can attempt to break but can't do damage so you cant break. But the most import mistake was what they said. You cannot declare death, it's up to the dieing wolf. There are exceptions however if you have had the neck for ages and ages and have basically should have ripped the windpipe out by now you either ask them in PM or OOC and then if they carry on then they are PPing and all that they can do is die. The next one with Lighting is easily passed as not being a GM. I've seen it pass by judges, though it is a big GM to make it is nowhere near the boarder line or ok and GM. Basically you can't just grab what you like. You can say attempt and tries and snaps for but they must respond. Remember if they are also good RPers they will respond to every attack you make before doing their own. ---- No Powerplaying - This can be done not just in fighting. For example a pup killing an adult, a newborn running about and hearing and seeing and talking. A Pup also can't bring down a deer. Powerplaying is very often mistaken for GMing in fights so here's the difference. Powerplaying is doing stuff that only God can do, it's doing stuff a wolf can do but not in the situation it's in. I think? O.o' well here's some examples. 1)
Deago: -=Jowls snapped once more, still pins pressed down upon his torso to hold
his pin hopefully using his own body weight. Fangs bared and drove deeper into
his neck as he attempted to find the windpipe=- 2)
Deago: -=Jowls were firmly wrapped around is forepaw as dial shook to tear at
his flesh=- Powerplaying can also be grabbing their throat when they already have yours or if your maw in closed by their jaws and you bite at their flank. Well the first one has happened as has the second one both to me. You can't leap up when a full-grown wolf is using all 'is body weight to pin you. You can do some stuff which I will explain later. The second is easy and obvious. I a wolf has one of your 'forepaws firm then you can't race around like an idiot. You also can't run away and leave when a wolf has you in their grip. ---- No Magic or Powers - Want to know how many times I've seen this? Lol a million!! First ones just during a hunt lol 1)
Deago: -=Malicious smirk crept across maw as he watched the Caribou talk with
the Raven etching forward till quads thrust him forward in aim of his exposed
side=- Lmao see what I mean! That happened for real on GD terra basically none of that. ---- No Interfering - Don't help others during Joining or Rank fights. Well this rule is not really a fighting rule in a way. It's not OOC anyways. Your character may interfere by all means but think of the consequences your char will take. Some intruders will say fight one on one with me do not use the whole pack you're a coward if you do, but wolves do fight in packs and if the intruder was stupid enough to come in the first place his fault. But go ahead interfere and save your kid if they are fighting a death match, UNLESS it was your pup that made the challenge. Are we going on to parenting here? O.o anyways leave them if they made the challenge own fault again lol and they'd look pretty stupid having friends or parents helping them out of something they created. ---- No Mercy - This is like the rule above, do it if you like there's difference consequences to it. I'll give you a few stories. Like Deago at MLSP, Fire Rage an idiot of course attacked Deago, Deago knocked him flat. He acted very hurt and pathetic, Deago let him go, he attacked Deago again then managed to run. O.O the other is a different consequence. Echo and Taintied hate each others guts fighting about who's strongest. They declare a death match, Tainted pins ready to rip out her throat. She couldn't do a thing but merely await her death and defeat. He steps off, their both sorry and become mates!! XD funny but true;. Give mercy at your own risk. //.
Getting ready Getting
ready to fight is important if you are allowed to. Before you attack or defend
depending on which you can do moves to enable dodging, more power and backups
for your move. Things you can do in descriptive terms. There's a million more too and you can make them up and reword them. The defensive ones are the most important, and these can be used during your fight too. You can't scrunched up your neck however when they already have it then say it's scrunched and safe. //. First attack Where
is the first question! e.e my favourite place is the shoulder blade but there's
different reasons for different things. \\. Working on a grip Remember don't do damage. Jerk, thrash and rip at the flesh and work fangs to the bone. You can control where your teeth go remember just not what they do. Make sure the other responds well to what you have done too. \\. Defending a grip You have claws and paws too as well as a body. Throw your body into them in hopes of knocking them down, espically if you have a grip around one of their limbs then they might well fall over. A wolf can balance well on three limbs so if you have four down raise one for defence to try to push their maw away. \\. Killing Most kill with the neck, here are ways though. Remember only they can declare their own death....unless it's really really stupid and they are Powerplaying and GMing. Jugular:
located in the neck, rip through this blood vessel and instant death. \\. Escaping grips There
are ways of doing this quite easily, even for the neck. | |||