http://www.oocities.org/xadrezrex
Written by Arnaldo Rodrigues D'Almeida
Published in: April / 2002
Revised in: June/2002
6- Matches
MATCHES by e-mail
If you want to play REX by e-mail put your address' e-mail in the list. If you will play or are playing match with another player and both want to publish yours moves during the game, send an e-mail for webmaster (chessrex@bol.com.br).
Player's List
Match 1
Wellington Campos (Whites) x Arnaldo D’Almeida (Blacks)
Rio de Janeiro, June 09, 2002 (beginning)
1-
h3-i4
m7-n6
(06/10),
2-
i2-g4
d9-e6
(06/12),
3-
c2-b3
q9-p6
(06/13),
4-
r2-s3
j7-l6
(06/17),
5-
g4-f5
e6-j7
(06/19),
6-
d1-e4
l8-m7 (06/20),
7-
f3-g4
o9-l8
(06/23),
8- o3-p4 p8-r6 (06/25),
9- o1-r2 f7-g6 (06/26),
10- r2-r6 (B x p) g6-f5 (p x P) (06/26),
11- g4-f5 (P x p) c8-b7 (06/30),
12- r6-h3 f9-f5 (b x P) (07/02),
13- p4-q5 p6-o9 (07/06),
14-
m3-n4
f5-f1 (b x B) (07/09),
15-
h1-f1 (D x b) r8-s7
(07/16),
16- f1-p4 o7-p6 (07/30),
17- 17- q1-m3 p6-q5 (p x P) (08/03),
18-
suspended match
Match 2
Arnaldo D’Almeida (Whites) x Wellington Campos (Blacks)
Rio de Janeiro, June 30, 2002 (beginning)
1-
h3-i4
e8-c6 (07/02),
2- q1-p4 r8-p6 (07/03)
3- i2-g4 p6-o5 (07/08),
4- p4-j5 j7-l6 (07/14),
5- j5-i2 m7-n6 (07/24),
6- r2-p4 l8-i6 (30/07),
7-
m3-n4
(08/03)
suspended match
MATCHES by board
If you played a match with another player and both want to publish your moves, send an e-mail for webmaster (chessrex@bol.com.br).
Arnaldo R. D'Almeida (Whites)
X
Mário Villas Boas (Blacks)
Rio de Janeiro, November 11, 1998.
1- h3-i4 c8-a6
2- q1-p4 r8-s7
3- d1-e4 b9-c8
4- j3-l4 e8-c6
5- i4-j5 j7-l6 ?
6- j5-l6 (P x p) m7-l6 (p x P) ??
The next move of the White ones is checkmate!
Mário is a good player of traditional chess, however he went to his first game and not accustomed with REX. He didn't notice the danger of the attack of the White Knight.
7- p4-l6 (N x p) checkmate!
Arnaldo R. D'Almeida (Whites)
X
Wellington Campos (Blacks)
Rio de Janeiro, October 05, 1998.
1- h3-i4 m7-l6
2- q1-p4 r8-s7 ??
The Black ones defend the Rook of the attack of the Knight, protecting the hexagon t6, and Black ones accepts the ambush of the White ones.
3- d1-e4 !! ...
If 3- ... c8-b7
4- e4-i6 ...
If 4- ... h7-i6 (p x N)
5- h1-h9 (Q x q)
If 4- ... h7-i6 (p x N)
5- p4-l6 (N x p) checkmate!
The Black ones notice that if they played in c8-b7 to defend the Rook, the White ones could play e4-i6 capturing the Queen or checkmating in the following move.
Thus, the Black ones move to l8-m7, defend the Queen and allow the capture of the Rook.
3- ... l8-m7
4- e4-a6 d9-e6
5- a6-b9 (N x r) c8-b7
6- c2-b3 f9-c8
7- b9-g8 (N x p) h9-g8 (q x N)
8- f1-c2 c8-c2 (b x B)
9- b1-c2 (R x b) h7-i6
10- i2-g4 i8-g6
With that move the Black ones defend the hexagon f5, protecting their Knight from the attack of the white Pawn in g4, and at same time, they attack the center allowing the Queen to protect the King in a better way.
11- g4-f5 e6-i8
12- h1-i2 o9-h7
13- i2-g4 q9-l8
14- j3-l4 o7-n6
15- l2-j3 s9-o5
16- o1-h3 h7-h3 (b x B)
17- g2-h3 (P x b) i6-h5
18- g4-g2 g8-i6
19- f3-e4 j9-g8
20- g2-a4 ...
That attack of the White ones is dangerous because exposes the King.
20- ... h5-i4 (p x P)
21- j3-i4 (P x p) g8-d7 ??
The Black ones, worried in defending their Pawns of the Queen's attack, don’t notice the double attack of the Knight to the Rook and the Queen.
22- p4-j3 i6-h7
23- j3-o5 (N x r) h7-h3 (q x P)
24- a4-g2 h3-g2 (q x Q)
25- j1-g2 (B x q) n6-o5 (p x N)
That sequence of moves defines the game in favor of the White ones that have clear advantage (2 Rooks against 2 Knights).
26- r2-s3 n8-p6
27- o3-n4 m7-n6
28- n2-p4 o5-n4 (p x P)
29- g2-n4 (B x p) l6-m5
30- n4-j3 m5-l4 (p x P)
31- m3-l4 (P x p) j7-l6
32- p4-q5 p6-o5
33- p2-n4 g6-h5
34- i4-h5 (P x p) o5-n4 (p x P)
35- h5-g6 f7-g6 (p x P)
36- j3-n4 (B x p) l6-m5
37- n4-n6 (B x p) m5-l4 (p x P)
38- e2-c4 l4-j3
39- c2-g2 ...
The White ones threaten to give checkmate.
If 39- ... wrong move
40- g2-n8 m9-j9
41- n6-j7 j9-h9
42- n8-m9 d7-j9
43- m9-j9 (R x b) checkmate!
39- ... l8-m5
40- g2-f3 check! i8-h5
41- f3-j3 (R x p) h5-g2 check!
42- m1-o1 Abandon
If 42 - m1-j1 d7-j9 (b x R),
the Bishop would capture the Rook of the White ones in the following move. The White ones didn't accept the trap. The Black ones abandon the game, in face of the domain of the White ones.
Wellington Campos (Whites)
X
Arnaldo R. D'Almeida (Blacks)
Rio de Janeiro, October 05, 1998.
1- h3 - i4 j7 - i6
2- m3-l4 q9 - p6
3- r2 - s3 m7 - l6
4- i2 - g4 i6 - j5
5- l2 - n4 l8 - i6
6- f1 - m3 n8 - m7
7- s1 - m7 j9 - q7
8- m7 - o7 m9 - l8
9- o7 - m7 l8 - m9
10- m7 - q7 m9 - j9
11- q7 - p6 h9 - l8
12- i4 - j5 i8 - j7
13- p6 - r4 i6 - j5
14- r4 - q3 j5 - l4
15- j3 - l4 p8 - n6
16- l4 - j5 d9 - i8
17- j5 - l6 l8 - l6
18- o1 - l2 l6 - n8
19- n4 - m5 s9 - q9
20- m5 - l6 n6 - o5
21- h1 - h3 o9 - o7
22- j1 - j7 n8 - j7
23- l6 - j7 i8 - e6
24- h3 - n8 Abandon
Publish your match in this home page. Send e-mail with information of the local, date, names of players and notation, of preference in Cartesian alpha-numeric.
Information or comments send e-mail to: chessrex@bol.com.br
1- Introduction |
2- Rules |
3- Notation |
4- The game |
5- Strategies |
6- Matches |
7- Problems |
8- Board |
9- Downloads |
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