http://www.oocities.org/xadrezrex  

Written by Arnaldo Rodrigues D'Almeida                                                                          

Published in: April / 2002

Revised in: June/2002

[PORTUGUÊS]

 

6- Matches

 

MATCHES by e-mail

 

If you want to play REX by e-mail put your address' e-mail in the list. If you will play or are playing match with another player and both want to publish yours moves during the game, send an e-mail for webmaster (chessrex@bol.com.br).

 

Player's List

 

arnaldo.dalmeida@bol.com.br

sopmacw@bol.com.br

 

 

Match 1

 

Wellington Campos (Whites) x Arnaldo D’Almeida (Blacks) 

Rio de Janeiro, June 09, 2002 (beginning)

 

1- h3-i4                  m7-n6  (06/10),

2- i2-g4                  d9-e6   (06/12),

3- c2-b3                 q9-p6   (06/13),

4- r2-s3                  j7-l6    (06/17),

5- g4-f5                  e6-j7    (06/19),

6- d1-e4                 l8-m7   (06/20),

7- f3-g4                  o9-l8    (06/23),  

8- o3-p4                 p8-r6   (06/25),

9- o1-r2                  f7-g6   (06/26),

10- r2-r6 (B x p)       g6-f5 (p x P)   (06/26),

11- g4-f5 (P x p)       c8-b7 (06/30),

12- r6-h3                f9-f5 (b x P) (07/02),

13- p4-q5               p6-o9 (07/06),

14- m3-n4              f5-f1 (b x B) (07/09),

15- h1-f1 (D x b)       r8-s7   (07/16),

16- f1-p4                o7-p6  (07/30),

17- 17- q1-m3        p6-q5 (p x P)  (08/03),

18- suspended match          

 

 

 

Match 2

 

Arnaldo D’Almeida (Whites) x Wellington Campos (Blacks) 

Rio de Janeiro, June 30, 2002 (beginning)

 

1- h3-i4            e8-c6    (07/02),

2- q1-p4           r8-p6    (07/03)

3- i2-g4            p6-o5    (07/08),

4- p4-j5            j7-l6      (07/14),

5- j5-i2                m7-n6   (07/24),

6- r2-p4           l8-i6       (30/07), 

7- m3-n4  (08/03)   suspended match,

 

 

 

MATCHES by board

 

If you played a match with another player and both want to publish your moves, send an e-mail for webmaster (chessrex@bol.com.br).

 

 

Arnaldo R. D'Almeida (Whites)

X

Mário Villas Boas  (Blacks)

 

Rio de Janeiro, November 11, 1998.

 

 1-         h3-i4                   c8-a6

 2-         q1-p4                  r8-s7

 3-         d1-e4                  b9-c8

 4-          j3-l4                   e8-c6

 5-          i4-j5                   j7-l6 ?

 6-          j5-l6 (P x p)       m7-l6 (p x P) ??

 

    The next move of the White ones is checkmate!

 

    Mário is a good player of  traditional chess, however  he went to  his first game and not  accustomed  with REX.  He didn't notice the danger of the attack of the White Knight.

 

  7-         p4-l6 (N x p) checkmate!

 

 

Arnaldo R. D'Almeida (Whites)

X

Wellington Campos (Blacks)

 

Rio de Janeiro, October 05, 1998.

 

 

  1-         h3-i4                   m7-l6

  2-         q1-p4                  r8-s7 ??

 

    The  Black ones  defend  the  Rook of the attack  of the Knight,  protecting  the hexagon  t6, and  Black ones  accepts  the ambush of the White ones.

 

  3-         d1-e4 !!               ...

 

 

If            3-  ...           c8-b7

              4- e4-i6       ...

 

If            4- ...            h7-i6 (p x N)

              5- h1-h9 (Q x q)

     

If            4- ...            h7-i6 (p x N)

              5-    p4-l6 (N x p) checkmate!

                

     

The Black ones notice that if they played in c8-b7 to defend the Rook, the White ones could play e4-i6 capturing  the  Queen or checkmating in the following move.

            Thus, the Black ones move to l8-m7, defend the Queen and allow the capture of the Rook.

 

  3-         ...                         l8-m7

  4-         e4-a6                   d9-e6

  5-         a6-b9 (N x r)       c8-b7

  6-         c2-b3                   f9-c8

  7-         b9-g8 (N x p)       h9-g8 (q x N)

  8-         f1-c2                    c8-c2 (b x B)

  9-         b1-c2 (R x b)        h7-i6

10-         i2-g4                     i8-g6

 

 

   With that move the Black ones defend the hexagon f5, protecting their Knight from the attack of the  white Pawn in g4,  and at same time, they attack the center allowing the Queen to protect the King in a better way.

 

11-         g4-f5                   e6-i8

12-         h1-i2                   o9-h7

13-         i2-g4                   q9-l8

14-         j3-l4                    o7-n6

15-         l2-j3                    s9-o5

16-         o1-h3                  h7-h3 (b x B)

17-         g2-h3 (P x b)       i6-h5

18-         g4-g2                  g8-i6

19-         f3-e4                   j9-g8

20-         g2-a4                   ...

 

   That attack of the White ones is dangerous because exposes the King.

 

20-          ...                        h5-i4 (p x P)

21-         j3-i4 (P x p)         g8-d7 ??

 

    The Black ones, worried in defending their Pawns of the Queen's attack, don’t notice the double attack of the Knight to the Rook and the Queen.

 

22-         p4-j3                   i6-h7

23-         j3-o5 (N x r)       h7-h3 (q x P)

24-         a4-g2                  h3-g2 (q x Q)

25-         j1-g2 (B x q)       n6-o5 (p x N)

 

    That sequence of moves defines the game in favor of the White ones that have clear advantage (2 Rooks against 2 Knights).

 

26-         r2-s3                   n8-p6

27-         o3-n4                  m7-n6

28-         n2-p4                  o5-n4 (p x P)

29-         g2-n4 (B x p)       l6-m5

30-         n4-j3                   m5-l4 (p x P)

31-         m3-l4 (P x p)       j7-l6

32-         p4-q5                  p6-o5

33-         p2-n4                  g6-h5

34-         i4-h5 (P x p)        o5-n4 (p x P)

35-         h5-g6                   f7-g6 (p x P)

36-         j3-n4 (B x p)        l6-m5

37-         n4-n6 (B x p)       m5-l4 (p x P)

38-         e2-c4                   l4-j3

39-         c2-g2                   ...

 

    The White ones threaten to give checkmate.

 

If       39-    ...                        wrong move

          40-    g2-n8                  m9-j9

          41-    n6-j7                   j9-h9

          42-    n8-m9                 d7-j9

          43-    m9-j9 (R x b)      checkmate!

 

39-         ...                        l8-m5

40-         g2-f3 check!        i8-h5

41-         f3-j3 (R x p)        h5-g2 check!

42-         m1-o1                 Abandon

 

    If          42 - m1-j1               d7-j9 (b x R),

 

the  Bishop  would  capture the  Rook of the  White ones in the following move.  The White ones  didn't  accept the trap.  The Black ones abandon the game, in face of the domain of the White ones.

 

 

 

Wellington Campos (Whites)

X

Arnaldo R. D'Almeida (Blacks)

 

Rio de Janeiro, October 05, 1998.

 

  1-         h3 - i4                 j7 - i6

  2-         m3-l4                  q9 - p6

  3-         r2 - s3                 m7 - l6

  4-         i2 - g4                 i6 - j5

  5-         l2 - n4                 l8 - i6

  6-         f1 - m3                n8 - m7

  7-         s1 - m7               j9 - q7

  8-         m7 - o7               m9 - l8

  9-         o7 - m7               l8 - m9

10-         m7 - q7               m9 - j9

11-         q7 - p6                h9 - l8

12-          i4 - j5                 i8 - j7

13-          p6 - r4                i6 - j5

14-          r4 - q3                j5 - l4

15-          j3 - l4                 p8 - n6

16-          l4 - j5                 d9 - i8

17-          j5 - l6                  l8 - l6

18-          o1 - l2                 l6 - n8

19-          n4 - m5               s9 - q9

20-          m5 - l6                n6 - o5

21-          h1 - h3                o9 - o7

22-          j1 - j7                  n8 - j7

23-          l6 - j7                  i8 - e6

24-          h3 - n8                Abandon

 

 

Publish your match in this home page. Send e-mail with information of the local, date, names of players and notation, of preference in Cartesian alpha-numeric.

Information or comments send e-mail to: chessrex@bol.com.br

 
Counter  

 

 

1- Introduction

2- Rules

3- Notation

4- The game

5- Strategies

6- Matches

7- Problems

8- Board

9- Downloads
10- Links