| A. |
Fuse with
Cards on Your Hand |
| B. |
Fuse with
Card on Your Playing Field |
| C. |
The Most
Fused Monster Card |
| D. |
Female
Formation (with Level 1 - 4 Cards) |
| E. |
Dragon
Formation (with Low Level Dragon Cards) |
| F. |
Magic
Fusion (contributed by GameFAQ Message Board User) |
| |
| Different from the actual card game, cards can be mixed to
form a better one without the need of Polymerization; this process is called
Fusion. You will be having five (5) cards on your hand at the
beginning of every round and there are two ways to initiate Fusion: - |
| |
| A.
Fuse with Cards on Your Hand |
| 1. |
Select the cards you want to fuse by pressing the direction UP at the cards. |
| 2. |
The cards will be elevated and marked with a small number at the upper right
corner. |
| 3. |
The numbers indicate the fuse sequence should you plan to fuse more than 2
cards. |
| 4. |
Press the button X to confirm your cards selection. |
| 5. |
Press the button X to select an empty slot on your playing field. |
| 6. |
The selected cards will be combined and the end result will be placed on the
selected slot. |
| |
| B.
Fuse with
Card on Your Playing Field |
| 1. |
Press the button X to select the card you want to use for Fusion. |
| 2. |
Press the button X to select a card on your playing field. |
| 3. |
The two (2) cards will be combined. |
| |
|
You can fuse Monster Card with Monster Card to form a higher
level Monster Card, fuse Monster Card with Equip Magic to power up the selected
Monster Card in a single round and fuse Magic Card with Magic Card to form a
different Magic Card.
You can initiate Fusion from 2 – 6 cards depend on the
cards compatibility. The Fusion will take place 2 cards at a time, which
indicated by the small sequence number on the upper right corner of the card
when the card is selected for Fusion.
|
| |
| Example |
| 1. |
Card A, B and C are selected for Fusion. |
| 2. |
Card A will be combined with card B to form card D. |
| 3. |
Card D will then be combined with card C to form card E. |
| |
| |
In the case of a failure in step 2 above, card A will be
pushed away and replaced with card B, and card B will be fused with card C
instead. |
| |
| Fusion is very essential until you get some powerful cards
dueling AI players – On with the FUSION Guide. |
| |
| C.
The Most Fused Monster Card in the Game - Twin-Headed Thunder Dragon
(2800/2100) |
| |
Dragon < 1600 ATK +
Aqua + Thunder |
| |
Dragon < 1600 ATK + Rock + Thunder |
| |
Dragon < 1600 ATK + Plant + Thunder |
| |
Dragon < 1600 ATK +
Zombie + Thunder |
| |
Dragon < 1600 ATK + Machine + Thunder |
| |
Dragon < 1600 ATK +
Warrior + Thunder |
| |
Dragon < 1600 ATK + Thunder + Thunder |
| |
Dragon < 1600 ATK + Thunder + Dragon < 1600 ATK |
| |
Dragon >= 1600 ATK + Thunder |
| |
| |
* for more
detail, please refer to Miguel Balauag Fusion FAQ on my Strategies
Section. |
| |
| D.
FEMALE
Formation (with Level 1 - Level 4 Cards) |
| |
Female + Rock = Mystical
Sand (2100/1800) |
| |
Female + Fiend = Rose
Spectre of Dunn (2000/1800) |
| |
Female + Beast = Nekogal #2
(1900/2000) |
| |
Female + Plant = Queen of
Autumn Leaves (1800/1500) |
| |
Female + Spellcaster = Dark
Witch (1800/1700) |
| |
| |
* for more
detail, please refer to Miguel Balauag Fusion FAQ on my Strategies
Section. |
| |
| E.
DRAGON
Formation (with Low Level Dragon Cards) |
| |
Dragon < 1600 ATK + Rock
= Stone D. (2000/2300) |
| |
Dragon < 1600 ATK + Plant
= B. Dragon Jungle King (2100/1800) |
| |
Dragon < 1600 ATK +
Zombie = Dragon Zombie (1600/0) |
| |
Dragon < 1600 ATK + Machine
= Metal Dragon (1850/1750) |
| |
Dragon < 1600 ATK +
Warrior = Sword Arm of Dragon (1750/2030) |
| |
Dragon < 1600 ATK + Thunder
= Thunder Dragon (1600/1500) |
| |
Dragon < 1600 ATK + Time
Wizard = Thousand Dragon (2400/2000) |
| |
Dragon < 1600 ATK +
Dragon Zombie = Skelgon (1700/1900) |
| |
| Exceptions |
| |
Blackland Fire
Dragon + Celtic Guardian = Dark Elf |
| |
Darkfire Dragon
+ Warrior = Flame Swordsman |
| |
Dragon Zombie +
Thunder Dragon = Skelgon |
| |
| |
* for more
detail, please refer to Miguel Balauag Fusion FAQ on my Strategies
Section. |
| |
| F.
Magic
Fusion (by GameFAQ Message Board Users) |
| |
Bad Reaction to Simochi
= Mooyan Curry +
Mooyan Curry (Person Man) |
| |
Bear Trap = Megamorph +
Beast Fang (GamingGuy2009) |
| |
Black Luster Ritual
= Dark Energy +
Dark-Piercing Light (GamingGuy2009) |
| |
Black Pendant =
Machine
Conversion Factory + Dark Energy (rebokio) |
| |
Breath of Light
=
Bad Reaction to Simochi + Goblin's Fan (GamingGuy2009) |
| |
Breathe of Light
= Follow wind +
Wasteland (King Duelist) |
| |
Commencement
Dance = Winged Trumpeteer + Elegant Egotist (John the All Mighty) |
| |
Construct of the Mask
= Malevolent
Nuzzler + Elf's Light (GamingGuy2009) |
| |
Cosmo Queen's Prayer
= Malevolent
Nuzzler + Cyber Shield (GamingGuy2009) |
| |
Crush Card = Metalmorph +
Vile Gems (wow its yugi) |
| |
Dark Energy = Yami + Yami (Person Man) |
| |
Dark Hole = Dark Energy +
Acid Trap Hole (GamingGuy2009) |
| |
Dragon Capture Jar
= Mooyan Curry +
Dragon Treasure (wow its yugi) |
| |
Eatgaboon = Beast Fangs +
Beast Fangs (Person Man) |
| |
Electro Whip = Warrior
Elimination + Swamp
Battle Guard (wow its yugi) |
| |
Elegant Egotist
= Electro-whip + Job-Change
Mirror (NoMercy23) |
| |
Eternal Drought
= Umi + Dark Hole (rebokio) |
| |
Eternal Drought
= Umi + Mystical
Moon (LloydChristmas87) |
| |
Fake Trap = Cursebreaker +
Spellbinding Circle (Person Man) |
| |
Fake Trap =
Widespread Ruin + Reverse Trap (Trumpetguy4ever) |
| |
Final Flame = Hitodama +
Hitodama (Person Man) |
| |
Gate Guardian Ritual
= Magical
Labyrinth + Metalmorph (Person Man) |
| |
Goblin's Secret Remedy
= Red Medicine +
Red Medicine (Person Man) |
| |
Harpies Feather Duster
= Machine
Conversion Factory + Faith Bird (Mighty Mouse) |
| |
Hamburger Ritual
= Book of Secret
Arts + Mooyan Curry (GamingGuy2009) |
| |
Harpies Feather Duster
= Machine
Conversion Factory + Any Bird (rebokio) |
| |
Harpies Feather Duster
= Harpie Lady
Sisters + Harpie Lady Sisters (psychotic chikens) |
| |
Hitodama = Sparks +
Sparks (Person Man) |
| |
Invisible Wire =
Black Pendant + Yami (TCSciatto) |
| |
Kunai with Chain
= Legendary Sword
+ Sword of Dark Destruction (NoMercy23) |
| |
Kunai with Chain
= Legendary Sword
+ Sword of Dark Destruction (Mighty Mouse) |
| |
Legendary Sword
= Umi + Flame
Swordman (Sleeper) |
| |
Megamorph = Dain Keto the
Cure Master + Dain Keto the Cure Master (Person Man) |
| |
Metalmorph = Electro
Whip + Metal Guardian (GamingGuy2009) |
| |
Metalmorph = Machine
Conversion Factory + Metal Guardian (GamingGuy2009) |
| |
Raigeki = Metalmorph + Electro
Whip (GamingGuy2009) |
| |
Reverse Trap = Megamorph + Fake
Trap (wow its yugi) |
| |
Revival of Chakra
= Malevolent
Nuzzler + Malevolent Nuzzler (Person Man) |
| |
Revival of
Serpent Knight Dragon = Dragon Treasure
+ Dark Energy (Person Man) |
| |
Shadow Spell = Spellbinding
Circle + Spellbinding Circle (Person Man) |
| |
Soul of the Pure
= Winged Trumpeter
+ Winged Trumpeter (Person Man) |
| |
Soul of the Pure
= Goblin's Secret
Remedy + Goblin's Secret Remedy (SummonedSkull16) |
| |
Stain Storm = Follow wind + Acid
Trap Hole (King Duelist) |
| |
Stain Storm = Umi + Electro
Whip (alphaomega01) |
| |
Ultimate Dragon Ritual
= Megamorph +
Dragon Treasure (GamingGuy2009) |
| |