Yugi's Card Shack
KaibaCorp




Yugioh now airing 11 times a week!

-Splash
-Main Page
-Link me
-Affilation
-The YCS award
-Your adbanner on YCS!
-Quiz
-Links/Add your own
-Yugi's Card Talk Board

-Wallpaper
-Icons
-Monster Pics


-Millennium Items
-Character Bios
-Episode Summeries
-Show Background
-Author
-History


-How To Play
-Monster Cards
-Trap Cards
-Card Of The Week
-Attributes
-Card Diagram
-Yugi Starter Deck
-Kabia Starter Deck
-BANNED/RESTRICTED CARDS
-Checklists


-Dark Duel Stories
-DDS Codes
-Forbidden Memories
-Yu-Gi-Oh! The Eternal Duelist Soul


-Fonts





FastCounter by bCentral

Trap Cards

You can Set these cards on the field and activate them at any time after the start of your opponent?s next turn. Trap Card types are identified by the card icons listed at the end of this section. Trap Cards are color-coded PURPLE

Normal Trap Cards

A normal Trap Card has no icon. Once activated, this type of card is destroyed. Continuous Trap Cards These cards remain on the field once they are activated and their effect continues until they are destroyed or removed. There is often a cost involved to maintain the effect of this type of Trap Card

Counter Trap Cards

These Trap Cards are activated in response to the Summon of monsters or to neutralize the effects of Magic or Trap Cards. Once activated, this type of card is destroyed. This type of Trap Card will be included in future Yu-Gi-Oh! releases and does not appear in this Starter Deck.