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Magic List |
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There are basically three types of magic: attack magic, curative magic, and indirect magic. There are two forms of attack magic: elemental and status. The way you use magic is a matter of personal choice, what srategies you have. The way you junction magic affects your characters' strength, power and skills in general. Click here for tips about junctioning. Here is a list of magic spells, their effect and the extent of their damage (if applicable). |
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Attack Magic |
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ELEMENTAL Aero - minor wind damage to one enemy Blizzard - minor ice damage to one enemy Blizzara - medium ice damage to one enemy Blizzaga - major ice damage to one enemy Demi - removes a quarter of the enemy's HP Fire - minor fire damage to one enemy Fira - medium fire damage to one enemy Firaga - major fire damage to one enemy Flare - extreme fire damage to one enemy Holy - major holy damage to one enemy Meteor - major damage to all enemies, about 10 hits of varying damage with random targets Quake - medium earth damage to all enemies (will not affect if character is Floating) Thunder - minor thunder damage to one enemy Thundara - medium thunder damage to one enemy Thundaga - major thunder damage to one enemy Tornado - medium wind damage to all enemies Water - minor water damage to one enemy Ultima - extreme damage (some 2 or 3 thousand HP) to all enemies
STATUS Berserk - loss of control, physical attacks only possible Bio - poison and physical damage (if the enemy attacks you, it will receive damage, ie: it's HP will decrease; this magic can be junctioned to EL-ATK and EL-DEF and not to ST-ATK and ST-DEF) Blind - make blind (physicals attacks will miss more often) Confuse - makes enemy confused, ie: attacks allies and enemies (physical attacks end confusion) Death - kill one enemy Drain - take HP from an enemy and use it to heal yourself Meltdown - enemy's Vit stat is reduced to 0, enemy also incurs physical damage (this magic cannot be junctioned to EL stats or ST stats) Pain - poison, silence and blind Petrify - turn enemy to stone (however, you receive no EXP. Once all enemies are turned to stone, you win. If all your party is turned to stone, Game Over) Silence - make enemy unable to use magic (makes members of your party unable to use magic, draw magic or summon GF) Sleep - makes enemy fall asleep (awakened by physical attacks, or after a period of time) |
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The RPG site
Final Fantasy VI Characters Items Espers
Final Fantasy VIII Characters Guardian Forces Upgrading Weapons Refining Items Rare Items (for upgrading weapons) Limit Breaks Magic List Item List Help
Final Fantasy IX Rumours |
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Curative Magic |
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Cure - restores a few hundred of HP Cura - restores about 1000 HP Curaga - restores a few thousand HP Esuna - cures all status abnormalities Full-Life - revives one person, giving him/her 9999HP Life - revives one person, giving him/her a percentage of their maximum HP Regen - restores a percentage of maximum HP at regular intervals |
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Indirect Magic |
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Aura - use Limit Breaks more often, even if HP is high Dispel - stops effect of Reflect, Protect, Shell, Double, Triple Double - gives ability to cast two spells in one round Float - character floats; serves as protection from earth magic such as Quake Haste - speeds up ATB gauge Protect - cuts physical damage by half (50%) Reflect - magic bounces off onto the enemy (does not work on magic that affects the whole party) Shell - cuts magic damage by half (50%) Slow - slows down ATB gauge Stop - ATB gauge stops for a period of time Triple - gives ability to cast three spells in one round |
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Other Magic Spells |
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There are some magic spells in Final Fantasy VIII that only enemies can use, and one spell which you can only draw and cast in the final battle. Apocalypse - draw in the final battle; causes extreme damage Gravija - removes 75% of the HP of each member of your party Maelstrom - removes 75% of the HP of each member of your party, also causes Curse |
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