Dorenne
-
Major Deity
Deity of: Nature
and living with nature.
Form: Female in
natural garb. Various by culture.
Colours: green
Cardinal Direction:
East. East is the source, the beginning - the place we all come from.
Dorenne is of the nature that we have originated from.
Alignment: Neutral
Neutral, mostly on Dorenne's philosophy that humanity is part of the natural
world and the natural world is neither 'good' nor 'evil'. Both of
these terms are arbitrarily chosen by humans to describe their actions,
and human actions are better judged on their alignment with natural forces.
Church and Following:
The church of Dorenne does not fit well in the Kendrish pantheon. It
is only referred to later in the Ascensa-Illuminat and then not
as a full member of the pantheon. Writings from the period do not help
much as they are contradictory about the position of Dorenne. Later writings
(post-Ascensa-Illuminat) include Dorenne, most importantly the holy Tracts
of Holynoake, The Unfolding Path of Kendra and Missionarian.
Although Dorenne is now
firmly associated with the pantheon, the church of Dorenne differs considerably
from the others in style and form. The priesthood of Dorenne is made up
of druid-like priests. Churches tend to be small and wooden, preferably
settled in a park or natural setting. Most of Dorenne worship takes place
on frontiers and away from large cities, making Dorenne an almost invisible
church to the powers in the capitals.
This is not to imply, however,
that Dorenne's following isn't large. Amongst the peasantry near to the
wilds, this church holds great sway as the common folk will often rely
on natures' fruits.
Priests of Dorenne are
focused on helping people subsist naturally in a wilderness environment.
The minor deities of Dorenne
are the only Kendrish deities of non-human subject (except Harpan in specific
cases). It is these deities that give druids and rangers their special
abilities in nature. Although some druids and rangers may specialize in
the area of one deity, all of deities in the house of Dorenne are needed
for their powers.
The minor deities may only
influence nature on a specific basis, they are not the ultimate controllers
of nature. It is important to note that the natural non-living elements
(earth, wind, water, weather, fire, magic, the sun and moon, etc.) are
the realm of Oram (see theology).
In general, Dorenne's followers
are pacifistic but are not opposed to violence on principle - it is a natural
part of the human condition. Violence is opposed primarily on the
'unnaturalness' of the act. Killing to defend or feed one's children
is 'natural', bloody purges of political opponents is not.
Relations within the
Pantheon: Dorenne has good relations with the churches of Venalena
and Harpan, both being more naturalistic in nature. Kreav is viewed as
the prime enemy of Dorenne's way, with the forces of Anacor running a close
second.
Kreav is charged with bringing
civilisation to the frontier and to the lost. Dorenne and Kreav often
disagree on what constitutes 'lost', and on how much civilisation is actually
required. Anacor is more of a threat philosophically, being the primary
deity of human civilisation, but conflict is kept to minimum as Anacor's
power is largely only felt in cities.
Dorenne is usually the
first church of conversion for subdued barbarians, and in this role will
receive considerable support from followers of other deities.
While the church of Dorenne
is often in conflict with the rest of the pantheon, it must be remembered
that all druids/priests of Dorenne are loyal to the pantheon as a whole
and will defend it against infidels.
Dorenne and Priests:
Priests of Dorenne are stylistically different than their compatriots in
other churches. In style and ritual, they are closer to 'druids'.
Skills will be useful in natural settings.
Notes on the following
minor deities- This list is by no means comprehensive and your GM may
add or subtract from this list. All deities listed are Minor Deity, House
of Dorenne. The form of the deities will vary by culture. These deities
may take non-human form but are still human in essence. Many of these deities
are descendants of barbarian deities adapted to follow the Kendrish pantheon
and may still carry some of their previous traits (GM's choice).
Deity
Focus
Visigoan Bears and
bear-like creatures.
Reobeb Deer, moose,
caribou and other similar northern or temperate zone animals. Rangers.
Damagon Boar.
Sisitroe All small
rodent or rabbit-like creatures.
Vaelfahad Wolves
and tracking.
Lambradoar Large
felines.
Gamahode Bulls,
cattle and similar grazing animals.
Virasish Antelope,
springbok and other faster-moving grazing animals.
Stalmon Horses and
other equine beasts.
Yasroem Eagles.
Other birds of prey (excl. owls).
Noelen Owls.
Feily Swallows and
swifts.
Doenaeld Ducks,
teals, geese, swans, etc.
Groufeas Hens, grouse
and pheasant.
Sparfus Sparrows
and other small birds.
Oscus Sea birds
and small mammals.
Larkus Nice beavers.
Freshwater mammals.
Larkan Fresh water
fish.
Craeb Crustaceans.
Oscur Salt water
fish.
Gecko Small lizards.
Igneoth Large lizards.
Arcnoth Spiders.
Igmama Insects.
Breathon Snakes.
Thundor Evergreens.
Oalden Other trees.
Fundidy Berry and
fruit bearing bushes. Foraging.
Mitterond Ferns,
moss, mushrooms and lichen.
Hioto Flowering
things.
Gingrich Cacti.
Mindivare Mistletoe
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