Graal
House of Graal

Graal
Major Deity
Deity of: Knights, law, government, hierarchy, defence, war, strategy, honor, armies, slavery, taxes, diplomacy, politics and power. Tradition.
Form: Grim knight in black armour. His hair and beard are white and his eyes penetrating and intense. He carries the black Shield of Powerlust and the white Sword of the Defender.
Colours: Black and white
Cardinal Direction: North East.  As a god of war, north as the direction associated with death and east showing Graal's critical role in the defence of civilization.  For more, see the Theology section.
Alignment: Lawful evil.  It should be noted that Graal is more lawful than evil, with the obsession with power tipping the balance away from neutral or good.  While almost all of Graal's followers could be called 'lawful', the 'goodness' or 'evilness' of a follower will be largely determined by circumstance and individual personality.
Church and Following: Graal is the flip side to Seandac on the coin of law. Seandac is less than perfect good, and Graal is less than perfect evil. In many areas they are the same and fight for the same ideals. The difference is in tone.
Seandac the righteous would invade half a continent on a crusade. Graal the politic would invade a few neighbouring states to capture a valuable deep-water naval port, increase tax revenues and to create a buffer zone between a powerful state and his own. Graal would rather annex an enemy with only a minimum of fuss and damage and a maximum reward.
Graal is more about power. Manipulative politics and a strong military make the ideal. Honor is respected, but not to the absolute of Seandac. Power is a means in itself and a defence against change, not a vehicle for reforming the people into righteousness.
Graal-run states are not as honorable as Seandac-run states. They use their power more to entrench their own position. They remove political enemies with no remorse, but rarely kill the merely morally impure. As a result, a Graal-run state may often be preferable to a Seandac-run state that will hang criminals by the bushel.
Priests of Graal take up many of the themes common to both Seandac and Graal. Honor, glory in battle, etc. but with more emphasis on preserving the class structure, defence of the realm and the glory of the state.
Tradition is also one of the most important realms of Graal influence. Priests of Graal are noted for upholding and defending tradition when it is threatened.
The main church of Graal has many followers, but his minor deities do not. They do, however, have very important followers politically...
Church and State: Graal is, to a certain degree, the deity of government.  Not only does his church address many of the ideals of a state, but also embraces its form, function and tradition.  Much of a government, and many in the nobility, follow Graal. This is not to imply that these people are evil, but more to suggest a deep conservatism. Graal's followers associate themselves with the law and government of a land and the traditions it stands for, and often these are couched in the words of (and often belief in) stability, fairness, honour and good.
Relations within the Pantheon: The worst relations this church has are with the followers of the church most similar, that of Seandac.  Their conflicts are often direct and over issues dear to the hearts of both.  It is not uncommon for knight or military orders or factions to struggle openly, and often violently in the forms of contests or assassination.
While less distrustful of Jivanor's followers than the church of Seandac, the church of Graal frowns on the looseness and frivolity of Jivanor's more exuberant faithful.
The church of Anacor is also distrusted, mostly for the common practice of harbouring 'seditious thinkers' and 'traitorous revolutionaries'.
The one church that Graal's followers will consistently hate and seek to harm is the church of Rabacaine under the House of Anacor, the minor deity of revolution, change and radical thought.  Rabaciane's followers are always on the lookout for traditions ripe for destruction and change.
Graal and Priests: Priests of Graal are often very politically aware, well trained in tradition and history and fond of the trappings of the knighthood and nobility.  When a priest of Graal is trained for combat, he (women are never trained as priests of Graal) will choose heavy combat weaponry and will avoid weapons associated with cowardice or sneaky, cunning behavior.



 
Manivaad -
Minor Deity, House of Graal
Deity of: Strategy.
Form: An old general.
Colours: Black, white and grey.
Alignment: Lawful Neutral
Church and Following: Strategists and high officers. The few priests of Manivaad are usually trained as advisors to lords. Of course, this church wields notable power in some areas.
Manivaad and Priests: All start with [Strategy/Tactics] skill (see skills).


 
Cartalek -
Minor Deity, House of Graal
Deity of: Political manoeuvering and diplomacy.
Form: A tall thin minister with arching eyebrows. Carries the Pen of Power.
Colours: Black, white and red.
Alignment: Neutral Evil
Church and Following: Only the very best are chosen as priests of Cartalek. These priests are trained to be, or produce, the finest of advisors and ministers of state. This church will, in some cases, almost rule kingdoms.
Cartalek and Priests: All start with [Politics] skill (see skills).

 
Richtganaan -
Minor Deity, House of Graal
Deity of: Rituals of state and the preservation of hierarchy. The glory of the state and of the 'old ways'. Tradition.
Form: A wise old man in fine clothes.
Colours: Black, white and purple
Alignment: Lawful Evil
Church and following: This church has a surprisingly strong following, mostly amongst old military and civil service men. In an empire's declining days, this church will often boom.
Priests are called upon for state ceremonies and functions, as well as advice on proper forms of address and custom. They are also often noted historians.
Richtganaan and Priests: All start with skills in [History] and [Etiquette] (see skills).
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