SPECIES-HUMANOID and OTHERS
G THRU K
ALL ARE THE CREATION AND PROPERTY OF PARAMOUNT STUDIOS, EXCEPT WHERE OTHERWISE INDICATED.
Galadorans
Planet: name unspecified. Space-faring race which had no ship in
Deep
Space Nine's local sector at the time of Dukat's kidnapping in 2370
-- a
clue to confirming that a ship claiming to be of such registry was
really
Maquis. This form of the word is used only for the natives; adjectival
forms
display the usage as seen in the example "Galador ship."
Galipotans
A space-faring race known for its "magnificent sweaters," in Garak's
opinion, and a cultural refusal to acknowledge the concept of time
--
perhaps the reason its freighter is late one day at Deep Space Nine.
Gallamites
Planet: name unspecified. Sentient, space-faring humanoid species
known
to the Federation, distinguished by a transparent skull which reveals
the
brain, which can be twice the humanoid norm . One native was Captain
Boday, a onetime lover of Science Officer Dax's.
Garanian Bolites
Extremely small creatures which act as irritants when they come
into
contact with humanoid skin, as two unsuspecting Bajorans learned
due to
a trick played on them by Jake and Nog in 2369.
Gomtuu
Origin: space. The last of a unique alien species of living vessels
which
survived symbiotically with its crew. Apparently, the alien communicated
telepathically. Gomtuu (also called "Tin Man"), the last of its
kind and
extremely lonely, chose to orbit a star which was about to go supernova
(stardate 43779.3). That is, until the depressed Gomtuu found the
Betazoid super-telepath, Tam Elbrun, which offered both lonely individuals
an ideal relationship.
Gorn
Origin: unknown. An intelligent, bipedal reptilian species who fought
with
Captain Kirk on stardate 3045.6 under the assumption that the Federation
was threatening the Gorn claim to the planet Cestus III.
Grazerite
The name of the species of UFP President Jaresh-Inyo, apparently
UFP
members. Willowy and contemplative, they evolved from herbivorous
herd
animals and loath violence and confrontation.They require very little
sleep.
Great Link, the
The foundation of the Changeling Founders' society, which provides
meaning to their existence: the sharing of idea and sensation, the
merging
of form and thought -- and basically each other, living together
in their
natural state in what otherwise resembles a large gelatinous lake
on their
homeworld. His people imply that before he can join the link Constable
Odo must first be taught their philosophy of shapeshifting by assuming
the
shapes of those things around him because "to become a thing is
to know
a thing; to assume its form is to begin to understand its existence."
It also
provides a collective memory and history, telling of their once-peaceful
ways before subjugation and later revenge as the Dominion Founders.
Greenhorn aliens
Planet: name unspecified. A member of this unspecified race often
seen
around Deep Space Nine is the holographic fighter Constable Odo
uses in
a vain to let the Jem'Hadar teen learn self-control by venting his
skills in
appropriate ways. It is not known if the name refers to inexperience
or is
truly the race nomenclature.
Grizzelas
An intelligent, hybernating race known to both the Federation and
the
Sheliak Corporate. Jean-Luc Picard outmaneuvered the hyper-diplomatic
Sheliak at their own game when he stipulated that the Grizzelas,
with six
months of their hybernation cycle still to go, be made the neutral
arbitors
in the Tau Cygni III evacuation dispute.
Gunji jackdaw
Origin: Alpha Quadrant. A species resembling an ostrich, spotted
on Deep
Space Nine's Promenade on stardate 46853.
Haakonians
Planet: name unspecified. A humanoid race who conquered Talax some
15 years ago, after a war of nearly 10 years. They do not have transporter
technology.
Halanans
Planet: Halana. Humanoid and perhaps dark-skinned natives of Halana
who rejoiced over Dr. Seyetik's terraforming of the paradise-like
New
Halana. They mate for life and carry abilities of psychoprojective
telepathy,
which runs amok unintentionally and without knowledge during bouts
of
emotional stress. Seyetik's wife, Nidell, is a native daughter of
a local
dignitary who had never been off-world.
Halkans
Planet: name unspecified. Both in the mirror universe and in our
universe,
the Halkans are a humanoid species renowned for their commitment
to
absolute peace.
Hirogen
A spacefaring nomadic race of the Delta Quadrant whose society has
been completely based upon the ritual hunt for a millennium, despite
their
advanced technological status. All other species are viewed as prey,
not
equals, but only challenging prey are prized and pursued. Competition
among males, hunting singly or in packs as "Alphas" and their subordinate
"Betas," is for trophies or "relics" to display, including victims'
skeletal
remains, gutted organs and captured technology and artifacts. An
ancient
galaxy-spanning sensor network taken over by the Hirogen, later
disabled,
was used by the U.S.S. Voyager to communicate briefly with the Alpha
Quadrant and brought the groups into conflict. In 2374, a visionary
Alpha
decided that the U.S.S. Voyager's holodecks would allow his people
to
continue the hunt tradition safely while regrouping to preserve
their
homeless, ever-dispersed culture; despite his assassination, a younger
successor agreed to follow through with the plan and use Kathryn
Janeway's gift of a holo-program's optronic datacore.
Horta
Planet: Janus VI. A highly intelligent silicon-based species capable
of
tunneling through solid rock like humans are able to walk through
air. The
Horta is female and lives below the Federation mining facility.
Around
stardate 3196.1, the Janus VI miners are suddenly attacked repeatedly
by
this creature, who as it turns out, is merely trying to protect
her young.
They are unaware that by mining, they were destroying her children,
and in
fact, the future of the Horta species entirely.
Hunters
Origin: unknown planet in the Gamma Quadrant. A humanoid race who
live
to pursue the Tosk in an endless life-and-death hunt, never contacted
again after a single incident on DS9 in 2369 soon after the wormhole
was
discovered. They appeared to be reptiloid like the Tosk but with
hair and a
smoother face below the forehead. The Hunters breed and raise Tosk
as a
noble creature with but one purpose in life: to be hunted for sport.
Ironically, the Hunters seemed much more dependent upon their high-tech
weapons and body armor than the Tosk they have bred, who appeared
to
be endlessly resourceful.
Hupyrian
Planet: name unspecified. A tall, facially-wrinkled, white-skinned,
mute,
humanoid species, many members of whom can be found working for
important Ferengi officials because the Hupyrians have a wide-spread
reputation for utter devotion and loyalty to their employers. In
fact, those
who become servants take a vow only to speak to their masters.
Hur`q, the
Klingonese word for "outsider," and the term used for a race which
conquered and pillaged the Klingon homeworld Kronos. They also
apparently knew of the Bajoran wormhole and its uses; they took
the
Sword of Kahless about 1,000 years ago to their Gamma Quadrant
homeworld.
Husnock, the
Agressive race of 50 billion warriors of "hideous" intelligence
and
destruction, destroyed in the blink of an eye by an all-powerful
but
normally pacifistic Douwd when angered at the death of his human
wife
during a Husnock attack on their home.
Iadara Colony
Origin: Federation Colony. Otherwise unmentioned, this colony of
humans
exist in another quantum reality which was unintentionally visited
by
Lieutenant Worf in 2370.
Iconians
A highly-advanced society that reached its peak just before dying
out
about 200,000 years ago, based from a homeworld now near the Romulan
side of the Neutral Zone. Dubbed by history as conquerors, their
use of a
highly advanced galactic-wide transporter allowed their empire to
flourish;
at least one outpost was in the Gamma Quadrant.
Ilidarians
Planet: name unspecified. A technological and mostly friendly race
known
to Neelix who might be able to help rescue a ship trapped in a singularity's
event horizon. Tuvok and Chakotay do later make contact with a trade
mission via shuttlecraft.
Inheritors
Planet: Inheritors' planet. The Inheritors, a humanoid race with
pale,
paper-white skin and two prominent bumps on their forehead, visited
earth
forty-five thousand years ago and implanted a genetic message into
the
minds of the ancestors of the Native Americans, giving them culture.
initiate
Another term for potential Trill host candidates.
Invernians
Planet: Invernia II. Apparently humanoid species (pronounced
"ihn-VUHR-nee-ahnz") and linked to the United Federation of Planets
by
treaty, possibly as members. A native girl about 10 died while a
young
Doctor Bashir and his father were trapped in a remote area by an
ionic
storm, but a common native herb could easily have saved her.
Iotians
Planet: Sigma Iotia II. Highly intelligent and imitative humanoid
species
who model their social practices after a single Federation book
that was
left in the Iotian's possession before Starfleet's Prime Directive
came to be.
The resulting societal changes reflected the book from which they
had
come: Chicago Mobs of the Twenties.
J`naii
Planet: J'naii. An androgynous humanoid race, despite the uniformly
single
gender, the J'naii are a strikingly attractive people, all of them
lithe-bodied
and graceful in movement, in addition to their finely chiseled,
delicate facial
features. Most J'naii view the idea of gender as both repulsive
and primitive,
particularly among members of their own race. This cultural stigma
manifests itself in the form accusing "deviates" of insanity among
their own
people requiring a court hearing followed by treatment that amounts
to
brainwashing. A neuter pronoun is used in lieu of "he" and "she,"
but there
is no effective translation to English. Those who have gender leanings
live
in secret, afraid of the ridicule and shame their culture would
cast upon
them. In general, the J'naii enjoy dancing (the taller partner leads)
and
socializing. Sleeping together for warmth without sex is common.
Reproduction is accomplished with the fetus incubated in fibrous
husks
which both parents inseminate -- the last step of a long, pleasurable
mating ritual.
Jarada
Planet: Torona IV. A reclusive, insectoid race barely on terms with
the
Federation and known for its idiosyncratic attitude toward protocol.
Their
demand for such precision in greeting, for example, extends to viewing
even the slightest mispronunciation of their language as in insult.
On a
diplomatic mission to the strategically important Jarada on stardate
41997.7, Captain Picard and his crew are hoping to repair a 20-year
rift
caused at the last joint meeting when the Starfleet captain slipped
in
pronunciation and irritated the Jarada. The incident ended so gruesomely
that Data is not allowed to continue with a replay or his own description
of
the "graphic" tape of that ship's bungled Jaradan encounter. The
Jarada
have also come in contact with the Pakleds.
Jem`Hadar
Planet: name unspecified. The feared, leathery-skinned storm troopers
genetically bred for that task by the Dominion Founders are not
motivated
by any of the causes of the Alpha Quadrant such as glory, nobility,
politics, intrigue or even money -- though they do possess a chillingly
detached mercenary quality that cannot be bribed. They are not hive-mind
automatons like the Borg but are genetically bred to supreme strength
and
endurance, kept in line via an addiction to Ketracel-white -- an
enzymatic
nutrient, dispensed with great ritual by each unit's Vorta, in vials
which fit
into the uniform and feed directly to the neck. Military ranks are
simply
denoted as the First being unit leader, followed by the Second,
Third, and
so on; the First is answerable to the Vorta, who may reward and
punish
Jem'Hadar in the unit with on-the-spot promotions and demotions.
During
the Dominion War a newer line dubbed "Alphans" have appeared,
supplanting olderJem'Hadar types such as Gammas in being specifically
bred for the Alpha Quadrant opponents . while retaining the same
physical
appearance. Jem'Hadar use the Dominion quick-shimmer transporter
system, including an armband remote control and a personal cloaking
device, or "shroud.". Their uniform also includes energy absorbing
pads
that can defeat a Starfleet Level 3 containment field, and a recessed
collar-bone area to hold the Ketracel-white vial. Only males are
bred,
gestated in birthing chambers and able to fight within three days
of
emergence; they mature rapidly, reaching the human equivalent of
age 8 or
9 in two weeks. They do not sleep, require no food or drink except
the
Ketracel-white, enjoy vicious fighting, and exude superiority over
all
creatures except the Founders.
Joranian ostrich
Planet: name unspecified. An alien ornithic species with an extremely
fearful disposition. Fear has developed notable evolutionary flaws
in the
species; if frightened, the Joranian ostrich is known to hide its
head under
water, and remain submerged until it actually drowns itself.
Juhraya
Origin: Federation colony fallen under Cardassian jurisdiction per
the fairly
young Federation Cardassian treaty signed in 2370. Some members
of
this colony strongly opposed relocation by either the Federation
or the
Cardassians, and now fight to try to retain their homes.
Kaelonians
Planet: Kaelon II. A humanoid race that overcame its near-xenophobic
heritage to finally ask for Federation help after generations failed
to devise
how to ignite its dying star.
Kaleans
Origin: unknown. An unfriendly group of this race (pronounced
"CAL-ee-uns"), once confronted Curzon Dax and Commander Sisko on
Rochani III.
Kanarians
A people who have done the most work in artificial intelligence
as of 2367.
Although the memory is artificial, LaForge beleives he spent most
of his
time while kidnapped by th Romulans at the A.I. conference on Risa
in
Kanarian seminars.
Karemma
Planet: name unspecified. A race who are members of the Dominion
and
experienced at least in trade; in 2372, they contacted Starfleet
about a
possible breakaway attempt after a year of unhappy trading via the
Ferengis. If native Ornithar is any indication, they have no problem
with
Alpha Quadrant language or computer interfaces.
Kazleti
Planet: name unspecified. Planet visited once by the Bolian Crewman
Chell, a former Maquis, who learned their artcraft.
Kazon™
There are 18 Kazon sects. Any Kazon without a sect is deemed a Goven,
or outcast.
The Kazon-Nistrim are ruled by Maje Culluh.
The Ogla are ruled by Maje Haliz since the death of Maje Razik.
The Maje of the Relora sect is identifiable by a green sash.
Other sects are the Mostral, Hobii, and Oglamar.
Further data is being compiled...
Kelleruns
Planet: name unspecified. Humanoid, advanced space-faring natives.
Having just ended a centuries-old war with the T'Lani, which included
use
of the Harvester non-biogenic weapon, the two sides in 2370 were
so bent
on peace at all costs that they eliminated all signs of the weapons,
including the deaths of their own scientists and the Federation
help called
in, Doctor Bashir and Chief O'Brien from DS-9. Their technology
included
transporters, energy-beam weapons of some kind, and sensors, with
a
biomedical knowledge equal to the T'Lani but not as advanced as
the
Federation.
Kelvans
Planet: Kelva. Humanoid in appearance, the Kelvans' true appearance
remains a mystery and remains unexplained. As refugees of a galaxy
poisoned by heavy radiation, the Kelvans have assumed humanoid form,
and are finding themselves beginning to show characteristics of
the bodies
they have assumed. The impression is that a Kelvan in true form,
would
never conduct themself in the manner that most humanoids do.
Kes
Planet: Kesprytt III. The majority people and government on Kesprytt
III
who ask to join the United Federation of Planets in 2370, even though
it is
soon seen that they are almost as paranoid and suspicious as their
rivals,
the Prytt Alliance.
Khetor
(ENGAGE ORIGINAL)
The only inhabited planet in the Khaibay system, Khetor is inhabited by humanoids
who have been introduced to space-faring technology only in the past 100
years. A deep-space (pre-warp) vessel commissioned in the neighboring system
of Gjerdan crashed on Khetor a century ago - introducing the agrarian Khetorans
to technology far beyond their own capabilities. Inquisitive, studious people
(and already possessing rudimentary technology of their own), the Khetorans
quickly assimilated Gjerdanii mechanics into their own practices.
Though traditionally cooperative and peaceful, the Khetorans split into two
groups - those who wanted to go forward with the new technology and those
who wanted to return to their farming lifestyles. The Gjerdanii, having finally
mastered warp capabilities, eventually discovered what became of their missing
deep-space vessel. Dismayed that they have inadvertently disrupted the lives
on Khetor (and not knowing how to set things right)they proposed to share
more technology with them, believing there would be no going back.
The Khetorans are now a growing influence in their region of the Gamma Quadrant.
Some fear they have attained space travel too quickly, too easily. Those
who choose to remain on their dwindling farms are ridiculed as old-fashioned;
those who rush to embrace technology are considered reckless. It is a world
of increasing diversity and rapid change, a world experiencing - and facing
- very uncertain times.
[physical details for frame of reference]
Khetorans have smaller, rounder ears than Terrans and have somewhat bonier
knuckles. Their fingernails are thicker and stronger, with a slight ridge
in the middle -- local scientists attribute this to evolution, a transformation
of clawed feet into modern fingers.
Klaestronians
Planet: Klaestron IV. An advanced space-faring humanoid race that
is
distinguishable in appearance by an ear ridge that comes forward
to the
eye, raising the hairline over the ear. The world was recovering
from a civil
war mediated by Curzon Dax in recent decades. Both genders hold
equal
roles in society, judging by the two guards sent to take Science
Officer
Dax into custody on stardate 46910.1.
Klingons™
Planet: Q'onoS (Kronos, the Klingon homeworld). See Klingon database.
The well-statured warrior race has a genetic predisposition to hostility
and
a well-known streak of fatalism; Lieutenant Worf says that Klingons
do not
like to be "probed" by empathic species. The culture's warrior ethic
runs
so deep that rivals in the civil war can meet and drink as equal
fighters for
periods of time before or after battles, thanks to the Capitol City's
neutrality. During these get-togethers, a great deal of growling,
wrestling,
snarling and generally loud revelry takes place, Klingons seeming
to derive
tremendous satisfaction from drinking with their enemies on the
night
before a battle. A beard is a symbol of courage; a hammer is a symbol
of
power. A true warrior fights to the death and would rather be killed
than
taken hostage -- an act which brings dishonor on himself and his
family for
three generations. Their most important historic symbol of leadership,
Kahless, said Klingons should fight not just to spill blood but
to enrich the
spirit. Their scientists are not highly regarded in the culture.
Shattering the
cranial exoskeleton at the tricipital lobe brings instant death.
In the traditional sense, the Klingon people hold honor above life
--
although as with any culture, high-level politics and personal gain
get in
the way. In Klingon culture, lower-ranked officers consider it a
duty to kill
off a superior who is perceived as weak. Klingons notoriously neither
surrender nor bluff, although Chief Engineer LaForge is skeptical
of that
based on Lieutenant Worf's seemingly impenetrable "poker face" during
their poker games on board the U.S.S. Enterprise NCC-1701-D.
The Klingon Klag on board the Pagh admits he does not speak to his
father, who is slowly dying on the homeworld without honor after
escaping
from victorious Romulans who would not allow him to die as a Klingon
should die -- in battle. Klingon language had no word for the concept
of
"peacemaker" until Ramatisian mediator Riva negotiated the early
United
Federation of Planets-Klingon treaties just decades ago. Warriors
and their
families are responsible for each other's actions; a challenge to
clear a
family's name, such as Lieutenant Worf's, ends in death if unsuccessful.
They believe that death is an experience best shared and view it
as a joyful
time for one who falls in the line of duty and earns a place among
the
honored dead, celebrating the release of a dead spirit rather than
grieving
over what they consider to be the empty shell of the body. One of
the most
honorable deaths is a kamikaze-like suicide that takes an enemy's
life
with it. Viewed through their Spartan perspective, illness (especially
terminal) is not honorable; one is not supposed to faint, at least
as an
adult, a bias that leads to a lack of both research and sympathy
for such
patients; usually cases of paralysis such as Lieutenant Worf's are
left to
die -- or to perform the ritual suicide Hegh'bat. Of course, half-human
Federation emissary, K'Ehleyr thought it was just more "Klingon
nonsense" and "dumb ideas about honor."
Lieutenant Worf says Earth and humanoid females like the Edo are
too
fragile for what his race considers love, although that would likely
apply to
a Klingon of either gender with a human mate. A roaring yell akin
to the
death wail is the Klingon female's mating call, Lieutenant Worf
says,
followed by their hurling of heavy objects and clawing. The male
responds
by reading love poetry -- and ducking a lot; a form of
dominance/submission is seen when he is given a Klingon female thanks
to Commander Riker's temporary Q powers; she is donned in leather
accessories and some armor, she seems jealous of Yar, takes a strong
slap from Worf and comes back on her knees -- defiantly growling.
The
actual act of love can be intermingled with pain and include the
Klingons'
highly developed sense of smell; once aroused, the combat as well
as
passion instinct appears hard to quell: it takes a sharp command
to snap
Lieutenant Worf and later K'Ehleyr out of their bloodrush. Klingons
usually
mate for life, celebrated with a solemn Oath of Union, most often
in private,
rather than in a public ceremony like marriage; judging by Lieutenant
Worf's initial issuance of the Oath of Union to K'Ehleyr, the Oath
doesn't
appear include much talking, and no dancing or crying as in human
weddings. If Lieutenant Worf is any example, male chauvinism is
much
more pronounced in mainstream Klingon society than among humans;
women cannot sit on the High Council, so even the powerful Duras
sisters,
Lursa and B'Etor, must find a puppet nephew to rule through.
Lieutenant Worf echoes the modern Klingon attitude toward Romulans
when he says the enemy "considers humans and Klingons a waste of
skin"; Romulans and Klingons having been "blood enemies" for 75
years
(or since about 2292), after an extremely brief alliance. Klingons
apparently hold the Ferengi with almost as much disdain as they
do
Romulans, thinking them loud of talk, yet weak in action. Klingon
officers
do not let their children live with them as a general rule, although
"the son
of a Klingon is a man the day he can first hold a blade"; Lieutenant
Worf
allows his son, Alexander, to stay with him on the Galaxy-class
Enterprise
when other options run out, though he says it is inappropriate for
a Klingon
to receive family while on duty; and Klag says a Klingon "is his
work, not
his family". Klingons are remarkably skilled hunters, relying on
their keen
olfactory senses to pick up and stalk their prey. They eat their
meat raw,
seasoned more strongly than humans prefer, and find the human tradition
of "burning their meat" to be somewhat repulsive. If Lieutenant
Worf is any
clue, they regard swimming with as much disdain as they do bathing.
At
least once, Klingons use the United Federation of Planets' Earth-derived
metric system. Lieutenant Worf contends that love poetry and the
great
novel both reached their height with the Klingons. See also Honor,
Klingon;
Klingon Physiology.
T'kar and Yeto were two more Klingons who had no respect for the
Klingon
Empire's current state of affairs. Kang fretted that the warrior
ethic was lost
among modern Klingons who would open restaurants and such. Science
Officer Dax said that getting Kang angry at Curzon was the only
way to
begin to create a bond between the two -- a Klingon truism, Kang
agreed.
The custom of naming godparents or other relatives is practiced
among
Klingons as well as humans. The Jem'Hadar, Third Talak'talan, expressed
regret that his first experience with an Alpha Quadrant being was
not with
a Klingon warrior, but with Federation humans and a Ferengi instead,
both
of whom he considered weak.
Despite the disillusionment and disrespect of some Klingons, Klingon
honor still counts among the peoples. D'Ghor was not allowed to
claim the
House of Kozak based on financial debts alone, and he was stopped
and
shamed while attacking the unarmed Quark before the High Council.
Grilka
and Gowron alike sneered at financial matters and normally considered
them beneath a warrior's time and attention, charging D'Ghor with
using
"money to bring down a great house"; even so, Quark was able to
resurrect a plenitude of complex financial records. Challenges to
personal
honor are settled usually by personal combat, but Quark used numbers.
Klingon females -- banned from holding Council seats -- are not
even
allowed to head their heirless dead husband's house, except in special
cases. The Klingons must have some class system, as personal servants
are used, usually among what appear to be the poor. Due to their
rough
nature, especially when drunk, Quark charged Klingons double for
holosuite use, and then raised it to triple normal cost. The Klingons'
profound hatred of Romulans continues.
Although they believe in an afterlife, Klingons perform no burial
ritual and
dispose of the corpse by the most efficient means possible -- although
some archeological digs on Qo'noS revealed different customs at
one time.
Klingons™, Mirror
Universe
Planet: Mirror Q'onoS. Klingons are still ferocious and stout warriors
in the
Mirror Universe, where they have entered in to an Alliance with
the
Cardassians there after defeating the Terran Empire -- mostly fulfilling
security and defense positions. Uniforms, demeanor, equipment and
ships
all appear to be exactly the same as in the known universe.
Kobheerians
Planet: name unspecified. The bald, reptilian-skinned space-faring
race
resembling Liseppians and Dopterians with a skull-encircling ridge
are a
common trader with Cardassia Prime directly.
Kobliad
Origin: unspecified planet near the Bajoran system. Dying humanoid
space-faring culture near the Bajoran system (pronounced
"KOH-blee-add") who use Federation-supplied deuridium to stabilize
their
cell structure and prolong their life span. Even with new deposits
found in
the Gamma Quadrant, supplies aren't enough for the entire population
and
some like Vantika have been going underground to get it for some
20
years (since 2349), judging by the long pursuit of officer Kajada.
Their
situation is known to the Starfleet officers but not to Major Kira.
Koinonians
An intelligent people who destroyed themselves after becoming embroiled
in a multi-generational war centuries ago, formerly co-existing
with a race
of compassionate energy beings who were disgusted by the war's toll
and
survived it. First UFP contact came with a native of the latter
on its
homeworld, long thought to be legend only, by the U.S.S. Enterprise
in
2366.
Komar
Origin: Dark-matter nebula. Sentient, trianic-based energy beings
who live
in a dark-matter nebula and subsist off the neural energy of passing
ship
crews; Voyager's crew would have sustained them for years to come.
They
can, by choice, inhabit a body temporarily with no lasting damage,
but a
magneton flash will drive them out. They can also penetrate a ship's
shield
after a sustained effort: as Voyager's shields were depleted with
its
sensors blind, Chakotay's disembodied neural energy inherited Neelix
and
arranged the stones on his medicine wheel to show the way out of
the
nebula.
Koropians
Planet: Unspecified. Lwaxana Troi left her daugher's sixth birthday
party to
return dressed as a Koropian princess atop a sedan chair carried
by four
young men-a mortifying experience for the girl.
Kotakians
Planet: name unspecified. A race known to be interstellar travelers
in the
area of the UFP-Cardassian border near Bajor, harboring ship registries
at
least.
Kressari
Planet: name unspecified. Space-faring, spike-faced humanoid race
that
frequents Deep Space Nine, known for their botanical DNA traders.
Though
they have no standing military, the Kressari were revealed as a
go-between
hiding the Cardassian source of the arms acquired by The Circle
faction on
Bajor in 2370 -- though Commander Sisko erroneously referrd to them
as
the Yridians during the first Maquis crisis. Name styles include
such types
as Zef'no.
Kriosians
Planet: Krios. The tall, slender humanoid members if this species
share
similarities in their skin pigments -- a dark-spotted, skin pattern
along the
hairline and down the neck and spine -- with the Valtese, not unlike
some
Trill hosts. No strangers to the outside galaxy, they educate Kamala
about
topics ranging from archaeology to Earth's Shakespeare and rich
musical
traditions, as well as about the culture of Valtese. This race should
not be
confused with another group of Kriosians, who were fighting for
independence as a Klingon colony in 2367.
Ktarians
Planet: name unspecified. In appearance, Ktarians are mostly humanoid
and are from a fairly advanced culture. Their distinguishing features
include
a slightly enlarged front cranium formed into two circular halves,
separated
by a shallow crease in the skin, which makes them appear almost
cat-like. On stardate 45208.2, the Ktarians launch an ambitious
plan to
attempt to seize control of a Federation starship, and eventually
of the
Federation itself. Though not a galactic power-Etana Jol's lead
ship is
easily outgunned, so their dream of an "expansion" take-over includes
bypassing the superior firepower of the Federation with the help
of an
extremely addictive mind-control "game."
As seen with the antique plasma coil on display at Deep Space Nine,
they
had interstellar flight 300 years ago (2060s), before the invention
of warp
drive by Zephram Cochran. They were known to mainstream Federation
at
least 80 years ago, circa 2293. Dr. Mizan is a specialist on interspecies
mating practices who met Counselor Troi at a three-day psychology
conference. Ktarian natives lay thousands of stones, each representing
a
separate prayer, around the tomb of their dead loved ones.
It is also the origin of the Ktarian Chocolate puff -- Counselor
Troi's favorite
dessert; a well-known egg; and a spice cake.
Kurillians
Planet: Kurill Prime. A group of subjugated Gamma Quadrant inhabitants
-- if such a planet really exists, in light of alleged native Eris'
exposure as a
Dominion Vorta spy.