May be allied to any of the following armies:
Any Space marine lists
Imperial Guard
Imperial Agents
Squats
Elder (may not choose an Avatar)
Troop type M WS BS S T W I A Ld Dreadnought 6 6 6 7 * *2 5 3 10
WEAPONS
A Dreadnought may carry any two of the weapons, or weapons combination, indicated in the Dreadnought Weapons Wargear list at the points cost given.
OPTIONS
The Dreadnought may be fitted with auto-launchers with frag or blind grenades at an additional cost of +5 points.
CREW The Tarantula has a crew of 1 Marine.
WEAPONS
The weapons fitted into the Tarantula are chosen from the list below, and come fitted with a targetter.
OPTIONS
The tarantula may be armed with a pair of weapons of the same kind chosen from the list below at the cost indicated.
Twin linked lascannon + 55 points
Multimelta (NB. Counts a 1 multi-meta NOT 2) + 65 points
Twin linked missile launcher with super kark missile + 55 points
Twin linked autocannon + 50 points
Twin linked heavy bolters + 30 point
CREW
The Rapier laser destroyer has a crew of 1 marine.
WEAPONS
Rapier laser destroyer with targetter.
Troop type M WS BS S T W I A Ld Space marine 4 4 4 4 4 1 4 1 8
CREW
One space marine driver and one Space Marine gunner
WEAPON
Twin linked bolters and multi-meta, both with targetters. In addition, both crew are armed with bolt pistols. Either crew may be given additional weapons from Assault Weapons or Special Weapons sections of the Wargear list.
ARMOUR
All crew ware power armour (3+ save)
Troop type M WS BS S T W I A Ld Space marine 4 4 4 4 4 1 4 1 8 Scouts 4 4 3 4 3 1 4 1 7
CREW One space scout driver and two Space Marine gunners.
WEAPONS Twin linked lascannon in each side mount and twin linked heavy bolters in the pintel mount. All these weapons have targetters. In addition the crew are armed with bolt pistols.
ARMOUR
Space marines ware power armour (3+ save)
Scouts ware scout armour (4+ save )
TRANSPORT
The Land Raider is designed to carry a full squad of space marines or Terminators.
OPTIONS
The Land Raider may be fitted with auto-launchers with frag or blind grenades at an additional cost of +5 points.
Troop type M WS BS S T W I A Ld Space marine 4 4 4 4 4 1 4 1 8 Scouts 4 4 3 4 3 1 4 1 7
CREW
One space scout driver and one Space Marine gunner for each weapon system ( 3 with side sponsons attached).
WEAPONS
One autocannon mounted in the turret including targetter. In addition the crew are armed with bolt pistols.
ARMOUR
Space marines ware power armour (3+ save)
Scouts ware scout armour (4+ save)
OPTIONS
The Predator may be fitted with twin side sponsons (one each side). Each sponson carries one of the following:
lascannon at + 45 points,
heavy bolter at + 15 points,
heavy flammer at + 25 points.
The Predator may be fitted with auto-launchers with frag or blind grenades at an additional cost of +5 points.
The Predator may replace its standard turret armament of a single autocannon for twin linked lascannons at an additional cost of +30 points.
Troop type M WS BS S T W I A Ld Space marine 4 4 4 4 4 1 4 1 8 Scouts 4 4 3 4 3 1 4 1 7
CREW
One scout driver and one Space Marine gunner
WEAPONS
One lascannon and twin plasma guns linked in a turret mounts with targetter. In addition the crew are armed with bolt pistols.
ARMOUR
Space marines ware power armour (3+ save)
Scouts ware scout armour (4+ save)
TRANSPORT
The Razorback can carry a Combat squad of Space Marines.
OPTIONS
The Razorback may be fitted with auto-launchers with frag or blind grenades at an additional cost of +5 points.
Troop type M WS BS S T W I A Ld Scouts 4 4 3 4 3 1 4 1 7
CREW
One scout driver.
WEAPONS
Twin linked bolters with targetter. In addition, the driver is armed with a bolt pistol.
ARMOUR
All crew ware scout armour (4+ save)
TRANSPORT
The Rhino is designed to carry a full squad of Space Marines or Terminators.
OPTIONS
The Rhino may be fitted with auto-launchers with frag or blind grenades at an additional cost of +5 points.
Troop type M WS BS S T W I A Ld Space marine 4 4 4 4 4 1 4 1 8 Scouts 4 4 3 4 3 1 4 1 7
CREW
One scout driver and one Space Marine gunner
WEAPONS
One multiple missile launcher. In addition the crew are armed with bolt pistols.
ARMOUR
Space marine ware power armour (3+ save)
Scouts ware scout armour (4+ save)
OPTIONS
The Whirlwind may be fitted with auto-launchers with frag or blind grenades at an additional cost of +5 points.
CREW
One Space Marine or Scout
RAM DAMAGE:
Strength 5
D4 Damage
-2 Save
MOVEMENT:
Slow speed: 10"
Combat speed: 18"
Fast Speed: 30"
Type: Skimmer/Bike
WEAPONS
Twin linked BOLTERS fitted with a TARGETER firing forwards in a 90o arc of fire.
WEAPON DATA
RANGE TO HIT SAVE ARMOUR WEAPONS SHORT LONG SHORT LONG STR. DAM MOD. PENE. SPECIAL Bolter 0-12 12-24 +1 - 4 1 -1 D6+4 -
Armour D6 Location Front Side/Rear 1-2 Marine Rider See Below 3-6 Jet Bike 12 10
Jet Bike Damage Table
1 The Jet bike's twin bolters are destroyed and may no longer be used.
2 The bike's jet is damaged, reducing its power output. From now on the bike's maximum speed is reduced to its slow rate only.
3 The jet bike's controls are damaged, making it difficult to control. Roll a D6 at the start of each of the bikes movement phases. On a roll of 4, 5 or 6 the rider is able to control the jet bike and it moves normally. On a roll of 1, 2 or 3 the bike move out of control for that turn.
4 The jet bike's engines cuts out and it crashes to the ground D6" away in a random direction. Anybody under the bike when it lands takes D3 S6 hits with a -2 saving throw modifier. The rider is able to leap from the jet bike before it crashes, but will suffer damage if the bike was moving at more than 10" in its previous move.
5 The jet bike's engine explodes, killing the rider. The wreck comes crashing to the ground 2D6" away in a random direction. Anybody under the bike when it lands takes D3 S6 hits with a -2 saving throw modifier.
6 The jet bike's fuel catches fire, killing the rider. The flaming wreck hurtles out of control next turn and then explodes, showering wreckage all around and causing D3 S8 hits with a -3 saving throw modifier on all models within 3".
Rider Damage Table
Roll to see if the rider is killed using the normal shooting rules by comparing the attacking weapon's strength to the riders toughness, and making any armour saving throws as normal. If the rider is killed then the jet bike will move out of control until it leaves the table, crashes, or is destroyed.
Organasition of the Space Bears
Special Characters of the Space Bears