|
|
Gamecube |
Playstation 2 |
Xbox |
CPU |
405MHz |
300MHz |
733MHz |
Graphics processor |
202,5MHz ATI chip |
150MHz
Sony GS |
250MHz custom designed
by Microsoft and Nvidea |
Total Memory |
43MB |
32MB |
64MB |
Memory Bandwith |
3,2gb/sec |
3,2gb/sec |
6,4gb/sec |
Polygon Performance |
6-12M (real gameplay) |
20M/sec (non ganeplay) |
125M/sec (non gameplay) |
Simultaneous Textures |
8 |
1 |
4 |
Pixel fill rate
(1 textures) |
?? G/sec |
1,2G/sec |
4,0G/sec |
Compressed textures |
Yes(6:1) |
No |
Yes(6:1) |
Storage medium |
1,5GB optical disk,
64MB memory card |
2x DVD, 8mb memory
card |
2-5x DVD, Hard disk
10GB, |
I/O |
Game controller
(x4), high speed serial port(x2), high speed parallel port |
Game
controller (x2)
USB
1394
PCMCIA |
Game controller
(x4)
Ethernet (10/100) |
Audio Channels |
64 |
48 |
256 |
3d audio support in
hardware |
Yes |
No |
Yes(64 3D Channels) |
Midi+DSL support |
No |
Yes |
Yes |
Hardware audio
filtering and EQ |
???? |
No |
Yes |
Broadband enabled |
Purchasable |
Future Upgrade |
Yes |
DVD movie playback |
In other system have
to pay more |
Yes |
Remote control needed |
HDTV movie support |
Yes |
Yes |
Yes |
HDTV game support |
Yes |
No |
Yes |
max. resolution |
unknown (up to HDTV
resolution) |
1280x1024 |
1920x1080 |
Maximum resolution (2 x
32bpp frame buffers + Z) |
unknown (up to HDTV
resolution) |
540x480 |
1920x1080 |
US launch date |
November 5 |
already launched |
November 8 |
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