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Venus Djinn

Locations:

1) Flint: Right after you leave Vale, this Djinni will join you. Effect: Strike a blow that can cleave stone. Stat Changes: HP+13 PP+5 Attack+4

2) Granite: In Kolima, there is a djinn trapped in a fence. Go behind the tree house that connects to the fence, there is a door that leads to a secret pathway that then takes you to the djinn. Effect: Create a mighty earthen barrier. Stat Changes: HP+15 Defense+3 Agility+2 Luck+1

3) Quartz: When you are going through Mogall Forest, you will eventually see this djinn. You have to solve a puzzle to reach it. Effect: Revive a downed ally. Stat Changes: HP+17 PP+4 Agility+3

4) Vine: After exiting the Lamakan Desert, go to the bridge north-west of you then to the island with circular land forms around it. After a couple of fights this djinn should fight you. Effect: Tangles foes to drop agility. Stat Changes: HP+20 PP+5 Defense+4 Luck+1

5) Sap: In Vault, when you have Reveal, find the tower in town and ring the bell. This moves the Djinni to the little hill next to that tree. Now go to the west side of town and climb the steps to the upper part of town, and follow it around to a dog and a circle of stones. Use Reveal, go down the hole, get through the cave, and come out and get the Djinni. Make sure you rang the bell. Effect: Attack a foe and steal HP. Stat Changes: HP+17 Attack+4 Luck+1

6) Ground: You first see this djinni in Kalay Dock. You'll have to take the boat to Tolbi, then exit Tolbi and travel, keeping the coast on your hero's right side, you'll will eventually reach the other side of this dock, and you can pick up the Djinni. Effect: Use gravity to hold a foe. Stat Changes: HP+15 PP+4 Agility+4.

7) Bane: In Suhalla Desert, where you get the Mars Djinni, go through the cave, come out and let the pink tornado take you away. It takes you to an island. Go to the center of the island, and enter a place that you cannot see called Crossbones Isle. You'll enter a cave, and on the 6th floor, this djinni will make you chase him around the floor. Chase him until he just starts going around 3 stones in circles, like the last Djinni did that you had to use Halt to get, use halt on him and you will get this djinni. Effect: Attack with nature's venom. Stat Changes: HP+20 Attack+5


Mars Djinn

Locations:

1) Forge: You find this Djinni in Goma Cave, on a ledge above the man that is looking up at the Djinni. You'll have to use Move on a pillar over from the bottom area, so you can reach the Djinni later on the top area. Effect: Boost party Attack with flame's fury. Stat Changes: HP+17 Attack+2 Agility+2 Luck+2

2) Fever: In Imil, you'll find a snowman on a ledge. Use move on him to the left, then go down to the ice. Solve this slippery puzzle and go into the cave to get this Djinni. Effect: Wrap a foe in feverish delusion. Stat Changes: HP+16 Attack+4 Agility+2

3) Corona: Go north of Xian, until you go past a bridge to an island. On the island you will fight this Djinni. Effect: Boost party Defense with a heat aura. Stat Changes: HP+20 PP+3 Defense+4 Luck+1

4) Scorch: In Kalay, go to the northeastern part of town, and get on top of the two-story house. Jump across the gap to the grass, and go north. Use Move on the white statue to reveal a passage. In the first room, push the statue in front of the drainpipe to stop the flow of water and get the Djinni. Effect: Stun a foe with a blast attack. Stat Changes: HP+14 Attack+4

5) Ember: In Tolbi, go to the southern part of town and go east on the outskirts of the town. Use Grow on the vine, and Freeze on the puddle, then go to the inn, and jump around the corner to get this Djinni. Effect: Restore party PP with passion's flames. Stat Changes: HP+15 PP+4 Defense+2 Agility+2

6) Flash: In Suhalla Desert, as you're traveling through it, eventually you will come to a ledge to your left. Use reveal to find a tree and get this Djinni. Effect: Block damage to party with a firewall. Stat Changes: HP+24 PP+3 Defense+2

7) Torch: In Lalivero, go to the east side of town and enter the house with the ladder to the roof. Get on the roof, and walk around on the wall to the building that holds Babi's treasure that the guard won't let you enter. Get on that building, jump across to the next roof, climb the vine, and get the Djinni. Effect: Penetrate defense with a melting blast. Stat Changes: HP+15 Attack+4 Luck+1


Jupiter Djinn

Locations:

1) Gust: In Bilibin, go to the east side of town, and climb the stairs. Next, head south to walk on the fence. Use Whirlwind to clear the vines, and enter the cave. Use Move on the statue to get it out of your way, go over and get this Djinni. Effect: Attack with might wind gusts. Stat Changes: HP+12 Attack+2 Agility+3

2) Breeze: In Tret Tree, you'll find this Djinni on a top branch while walking in the areas outside of the tree trunk. Effect: Boost party Resistance. Stat Changes: HP+16 PP+8 Defense+2 Luck+1

3) Zephyr: You'll have to solve a puzzle in Fuchin Temple to get this, it's a fairly easy puzzle. Effect: Boost party Agility with swift wind. Stat Changes: HP+15 PP+5 Agility+3 Luck+1

4) Smog: In the Lamakan Desert, go to the northern part of the second screen and use Reveal on the stones that form a circle pattern until you find the right circle, there will be a Djinni there. Effect: Veil a foe's vision in smoke. Stat Changes: HP+12 Attack+3

5) Kite: Revisit Vale later in the game and use'Lift to lift the boulder by Kraden's house, where the kid is saying that he is hearing growls from the other side. Go in the small cave, find a path to the Djinni and use Halt on the Djinni when he tries to hide behind the rocks that you can chase him around. Effect: Attack twice next round. Stat Changes: HP+11 PP+6 Agility+5

6) Squall: In Altmiller Cave, follow the path until you get past the white line which is a man, then head into the doorway. There is a door to your right, find your way to it, and in this room, push the first pillar on the left all the way to the right, then push the bottom pillar all the way up. Use Freeze on the puddle in the middle, then push the pillar on the right over to the frozen puddle. Push the 2nd pillar from the top down to the frozen puddle also. Walk around the room to the top pillar, push it down, and you will get this long but worth it Djinni. Effect: Paralyze a foe with a storm. Stat Changes: HP+13 Attack+5

7) Luff: In Babi Tower, there's 2 ladders at the entrance that go underground. Take the one on the west, 'Move' the pillar 1 step to the west, then go on the other side and 'Move' the other pillar out of your way. Jump over the gap, go outside, and 'Grow' the vine. Head in the doorway and jump down the slide to get this one. Effect: Seal a foe's Psynergy. Stat Changes: HP+15 PP+8 Defense+2 Luck+1


Mercury Djinn

Locations:

1) Fizz: When Mia joins your party in the Mercury Lighthouse, she brings this Djinni with her. Effect: Restore HP with calming water. Stat Changes: HP+12 PP+7 Defense+4

2) Sleet: In the Mercury Lighthouse, search behind the waterfalls as you are going through the lighthouse. Eventually, you will be able to walk through some, and in the room with 6 waterfalls, pick the right one, and you'll find this Djinni. Effect: Drench a foe to drop its Attack. Stat Changes: HP+17 Attack+4 Luck+1

3) Mist: In Xian, there is a girl on a dock that is carrying water. Wait for her to bring the water to the 2nd door on the right, 1 step south of it. Talk to her, she'll drop the water. Use Freeze on the water, and head to the ledge above and jump to the ledge to get this Djinni. Effect: Lull a foe into deep sleep. Stat Changes: HP+15 Attack+5

4) Spritz: In Altin, defeat the 3 water spitting beasts to make the flood go away, then enter the bottom mine. Follow the path on the right, and solve a simple puzzle to get this Djinni. Effect: Restore party HP with soothing mist. Stat Changes: HP+11 PP+7 Agility+4

5) Hail: This Djinni is found northwest of Tolbi. Head west to a bridge facing north, go through it, then head north-west over the other bridge. Run around in this area and you'll eventually encounter this Djinni. Effect: Freeze a foe to drop its Defense. Stat Changes: HP+12 Attack+5 Luck+1

6) Dew: In Suhalla Gate, in the 3rd screen, there will be slides you can take down to the lower level. Go down the 3rd slide, and get the Djinni. Effect: Heal all party ailments. Stat Changes: HP+11 PP+5 Defense+3 Luck+2

7) Tonic: After you beat Toadonpa, in Dononpa's Fortress, revisit it after the scene in the ice cave near Lunpa, and go to Dononpa's quarters. Talk to him and he'll reveal a path for you to grab the Djinni. Effect: Revive a downed ally. Stat Changes: HP+18 PP+7 Agility+5

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