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Venus DjinnLocations: 1) Echo: Right after you leave Daila, this Djinni will join your party. Effect: Attack with a double strike. Stat Changes: HP+9 PP+4 Attack+3 2) Iron: Near Madra there is a forest, wander through the forest and walk around until you get into a battle with this djinni. Effect: Bolster the party’s defense. Stat Changes: HP+11 Defense+2 Agility+3 3) Steel: To get this djinni, you have to reverse the gears so that they will spin in the opposite direction. When you make that happen, go to the place where two red gears are spinning parallel into a hole. Make sure you go on the WEST gear and that will take you to the djinni. Effect: Siphon a foe’s HP with a kiss. Stat Changes: HP+9 Attack+4 Defense+2 Luck+1 4) Mud: Once you are able to travel around on your boat, sail back to Gabomba and go back into the Great Gabomba through it’s tongue, then keep going straight until you go down the elevator. When the elevator stops, go straight down the ladder, then go down the next ladder, stop, go left a little, then go up through the little passageway. Keep going until you reach the patch of grasses. Use cyclone and it will take you down and put you right next to the djinni. Effect: Slow a foe with sticky mud. Stat Changes: HP+10 PP+4 Agility+3 5) Flower: When you are in Taopo Swamp, go to where the growth plant is and enter the cave next to it. Walk through the passageway and down the stairs. Go through the steam jets, then you will see the djinni. Go around the oval shaped wall and you will then have to make your way past more steam jets. When you get to the end with the tree looking pillar, move it to block the steam. This will force the air to push the djinni down the cliff. Slide down on the sliding thing 2 down from you and you will then get the djinni. Effect: Refresh allies and restore HP. Stat Changes: HP+12 PP+4 6) Meld: You will get this djinni in Islet Cave, which you can’t get into without doing the Mini Quest. Well after you do this, go into the cave Go north and take the door to your right. When you get out ride the log forward, then jump off, go to the log to the south of you, ride it all the way north, and this will take you to the djinni. Effect: Launch a powerful team strike. Stat Changes: HP+9 Agility+4 Luck+1. 7) Petra: Go to the continent of Hesperia and sail down the river that leads to a dead end and a single mountain. Get off the boat and run around in the grass until you encounter this djinni. Effect: Turn a foe to stone. Stat Changes: HP+11 Defense+3 8) Salt: When you are in Contigo, go to the east until you get to the hexagon of grass with the hole in the middle. Use scoop on that hole and you will find this djinni. Effect: Restore allies’ status to normal. Stat Changes: HP+9 PP+5 Luck+1 9) Geode: When Isaac’s party has joined you, go back to Atteka Islet and go west all the way until you see a lift boulder. Use lift on it, and there will be a patch of grass. Use cyclone on it to get the djinni out. Effect: Strike with a clod of earth. Stat Changes: HP+12 Attack+6 11) Mold: Go to the northern part of Prox to where the bridge is. Go under the bridge to see the djinn. You will bump into him, then he will be under a pile of snow. Use scoop to get him out. Effect: Strike a foe. Stat Changes: HP+8 Attack+4 Agility+2 Luck+1
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