Spells |
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L 1. Legilimens - Mind-reading spell [5] 2. Locomotor Mortis - Leg~Locker Curse [1] 3. Lumos - Lights the end of your wand so you can use it as a torch [2,3,4] M 1. Mobiliarbus - Moves objects [3] 2. Mobilicorpus - Moves people [3] 3. Morsmordre - Used to conjure up the Dark Mark (You~Know~Who's sign) [4] N 1. Nox - Puts out light at the end of a wand [3] O 1. Obliviate - Memory Charm (Modifies memory) [2,4] 2. Orchideous - Sprouts flowers from the end of a wand [4] P 1. Petrificus Totalus - Full~Body Bind [1] 2. 'Point Me' - Four~Point Spell (Makes wand point due north when placed in palm of hand) [4] 3. Portus - Changes objects into Portkeys [5] 4. Prior Incantato - Shows the ghost of the last spell performed by a wand [4] 5. Protego - Shield Charm [5] Q 1. Quietus - Finishes 'Sonorus' spell [4] R 1. Reducio - Undoes the Engorgement Charm [4] 2. Reducto - Reductor Curse (Blasts solid objects out of the way) [4] 3. Relashio - Sends sparks at desired object [4] 4. Reparo - Repairing Spell [4] 5. Rictusempra - Tickling Charm [2] 6. Riddikulus - Gets rid of Boggarts [3,4] S 1. Scourgify - Cleaning Spell [5] 2. Serpensortia - Expells snake from the end of your wand [2] 3. Silencio - Silencing Charm [5] 4. Sonorus - Makes your voice louder [4] 5. Stupefy - Stunning Spell [4] T 1. Tarantallegra - Makes the persons feet do quick~step uncontrollably [2] U V W 1. Waddiwasi - Gets gum out of keyhole [3] 2. Wingardium Leviosa - Levitating spell [1] X Y Z |
A 1. Accio - Summoning Charm [4] 2. Alohomora - Unlocks locks [1,3] 3. Aparecium - Makes invisible ink appear [2] 4. Avada Kedavra - Killing curse [4] [UF] 5. Avis - Makes birds come out of end of a wand [4] B C 1. Colloportus - Seals doors [5] 2. Crucio - Cruciatus curse (Used to torture people) [4] [UF] D 1. Deletrius - Makes ghost of the spell conjured up by the Prior Incantato spell disappear [4] 2. Densaugeo - Makes teeth grow longer and longer until spell is removed [4] 3. Diffindo - Splits seams of things [4] 4. Dissendium - Opens up the hump of the stone witches statue on the third floor [3] E 1. Enervate - Reawakens those who have been stunned [4] 2. Engorgio - Engorgement Charm (Makes things bigger) [4] 3. Evanesco - Vanishing Spell [5] 4. Expecto Patronum - Conjures up a Patronus, which, if strong enough, will protect you from the evil powers of the Dementors [3,4] 5. Expelliarmus - Disarming Spell [2,3,4] F 1. Ferula - Puts splint on injured leg [3] 2. Finite Incantatem - Finishes spell [2] 3. Flagrate - Marks the sport where a wand is pointed at with a red 'X' [5] 4. Furnunculus - Makes boils appear [4] G H I 1. Impedimenta - Impediment Jinx (Slows down and obstructs attackers) [4] 2. Imperio - Imperius Curse (Controls people) [4] [UF] 3. Impervius - Repels water [3] 4. Incarcerous - Produces a rope which binds around the object that a wand is aimed at [5] 5. Incendio - Creates fire [4] J K |
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