Spells
L

1. Legilimens - Mind-reading spell [5]
2.
Locomotor Mortis - Leg~Locker Curse [1]
3.
Lumos - Lights the end of your wand so you can use it as a torch [2,3,4]

M

1.
Mobiliarbus - Moves objects [3]
2.
Mobilicorpus - Moves people [3]
3.
Morsmordre - Used to conjure up the Dark Mark (You~Know~Who's sign) [4]


N

1.
Nox - Puts out light at the end of a wand [3]

O

1.
Obliviate - Memory Charm (Modifies memory) [2,4]
2.
Orchideous - Sprouts flowers from the end of a wand [4]

P

1.
Petrificus Totalus - Full~Body Bind [1]
2.
'Point Me' - Four~Point Spell (Makes wand point due north when placed in palm of hand) [4]
3.
Portus - Changes objects into Portkeys [5]
4.
Prior Incantato - Shows the ghost of the last spell performed by a wand [4]
5.
Protego - Shield Charm [5]

Q

1.
Quietus - Finishes 'Sonorus' spell [4]

R

1.
Reducio - Undoes the Engorgement Charm [4]
2.
Reducto - Reductor Curse (Blasts solid objects out of the way) [4]
3.
Relashio - Sends sparks at desired object [4]
4.
Reparo - Repairing Spell [4]
5.
Rictusempra - Tickling Charm [2]
6.
Riddikulus - Gets rid of Boggarts [3,4]

S

1.
Scourgify - Cleaning Spell [5]
2.
Serpensortia - Expells snake from the end of your wand [2]
3.
Silencio - Silencing Charm [5]
4.
Sonorus - Makes your voice louder [4]
5.
Stupefy - Stunning Spell [4]

T

1.
Tarantallegra - Makes the persons feet do quick~step uncontrollably [2]

U

V

W

1.
Waddiwasi - Gets gum out of keyhole [3]
2.
Wingardium Leviosa - Levitating spell [1]

X

Y

Z
A

1.
Accio - Summoning Charm [4]
2.
Alohomora - Unlocks locks [1,3]
3.
Aparecium - Makes invisible ink appear [2]
4.
Avada Kedavra - Killing curse [4] [UF]
5.
Avis - Makes birds come out of end of a wand [4]

B

C

1.
Colloportus - Seals doors [5]
2.
Crucio - Cruciatus curse (Used to torture people) [4] [UF]

D

1.
Deletrius - Makes ghost of the spell conjured up by the Prior Incantato spell disappear [4]
2.
Densaugeo - Makes teeth grow longer and longer until spell is removed [4]
3.
Diffindo - Splits seams of things [4]
4.
Dissendium - Opens up the hump of the stone witches statue on the third floor [3]

E

1.
Enervate - Reawakens those who have been stunned [4]
2.
Engorgio - Engorgement Charm (Makes things bigger) [4]
3.
Evanesco - Vanishing Spell [5]
4.
Expecto Patronum - Conjures up a Patronus, which, if strong enough, will protect you from the evil powers of the Dementors [3,4]
5.
Expelliarmus - Disarming Spell [2,3,4]

F

1.
Ferula - Puts splint on injured leg [3]
2.
Finite Incantatem - Finishes spell [2]
3.
Flagrate - Marks the sport where a wand is pointed at with a red 'X' [5]
4.
Furnunculus - Makes boils appear [4]

G

H

I

1. Impedimenta - Impediment Jinx (Slows down and obstructs attackers) [4]
2.
Imperio - Imperius Curse (Controls people) [4] [UF]
3.
Impervius - Repels water [3]
4.
Incarcerous - Produces a rope which binds around the object that a wand is aimed at [5]
5.
Incendio - Creates fire [4]

J

K



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