The Veteran Marksman
At this point, the Marksman is extremely skilled in his abilites. He is able to use a wide range of archery weapons and can shoot with deadly accuracy. His primary duties are the same as before; to adhere to higher-ranking members and protect the Kingdom with his fighting abilities. He may begin to master certain abilties that enable him to deal and withstand harder blows than before, i.e. the bushido ability, honor foe. He will never have the ability to master spells as the magi does and thus will refrain from using any magical spell. His leadership and battle tactics have come to maturity. He will begin taking command of lower-ranking members when needed.

The Veteran Marksman has the choice, when offered to pursue paths within the Kingdom's stucture. These paths include the following:
Royal Guard and Scout. If the player decides to follow one of those paths then he will not be able to advance in the rank of Marksman, i.e. Captain. Please see each path for more detailed information.

Uniform:

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Sash or tunic in the guild color. You may wear any other clothing on your character's body so long as your character looks European medieval.

Arms and Armor:


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Same as the Marksman rank. However, he may incorperate ringmail and chainmail into his suit. A platemail gorget is allowed.

Restrictions:


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ame as the Marksman rank

Skills Allowed:


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Archery, Swordsmanship, macefghting, fencing, focus, anatomy, healing, parrying, resist spells, poisoning, tracking, lumberjacking, tactics, wrestlings, bushido and ninjistu (must be learned in role-play before being used),  detect hidden, hiding, stealth, chivarly (must be learned in role-play before being used).

Skills Not Allowed:

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Spell weaving, magery (except for recall), evaluate intelligience, necromacny, spirit speak, craft skills, hiding, stealth, musician skills, animal taming skills, meditation.