The Calvary Captain

The Captain is in command when the King or Commander is not around. His primary duites are to create events including training, hunting, raiding and wars. Overall, he is the one who will organize his Calvary. However, when the Infantry Captain is not present, he is responsible for the Infatry as well. He will never have the ability to master spells as the wizard does and thus will refrain from using spell weaving or necromancy spells. His leadership and battle tactics have come to maturity, as has his diplomatic skills.

Upon promotion from the King, the Calvary Captain can join the
Lordship. Please see the rank for more detailed information.

Uniform:

Sash or tunic in the guild color. You may wear any other clothing on your character's body so long as your character looks European medieval.

Arms and Armor:

Same as the
Veteran Calvary rank.

Restrictions:

Same as the
Veteran Calvary rank.

Skills Allowed:

Swordsmanship, macefghting, fencing, focus, anatomy, healing, parrying, resist spells, poisoning, tracking, lumberjacking, tactics, wrestlings, bushido and ninjistu and chivalry (must be learned in role-play before being used),  detect hidden.

Skills Not Allowed:


Spell weaving, magery (except for recall), evaluate intelligience, necromacny, spirit speak, archery, craft skills, hiding, stealth, musician skills, animal taming skills, meditation.
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