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Marksman Captain | ||||||||
The Captain is in command when the King or Commander is not around. his primary duties are to create events including training, hunting, raiding and wars. Overall, he is the one who will organize his bowmen. However, when the Calvary Captain is not present, he is responsible for the mounted archers as well. He will never have the ability to master spells as the wizard does and thus will refrain from using any magical spell. His leadership and battle tactics have come to full maturity, as has his diplomatic skills. Upon promotion from the King, the Marksman Captain can join the Lordship. Please see the rank for more detailed information. Uniform: - Sash or tunic in the guild color. You may wear any other clothing on your character's body so long as your character looks European medieval. Arms and Armor: - Same as the Marksman rank. However, he may incorperate ringmail and chainmail into his suit. A platemail gorget is allowed. Restrictions: - Same as the Marksman rank Skills Allowed: - Archery, Swordsmanship, macefghting, fencing, focus, anatomy, healing, parrying, resist spells, poisoning, tracking, lumberjacking, tactics, wrestlings, bushido and ninjistu (must be learned in role-play before being used), detect hidden, hiding, stealth, chivarly (must be learned in role-play before being used). Skills Not Allowed: - Spell weaving, magery (except for recall), evaluate intelligience, necromacny, spirit speak, craft skills, hiding, stealth, musician skills, animal taming skills, meditation. |
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