Most of this area is not complete but have a read anyway….

 

The information contained on this page is here to help anyone with creating and playing a Klingon Character in any sim

(Although I would like it if you were playing in this one!!)

(Never read the small print!!)

 

Klingon Characters

Life on Board

Rituals

Klingon Food

Crew Stories

Star Ship Tactics

 

 

 

 

 

 

 

Klingon Characters

 

 

So you want to play a Klingon Character? … Well I hope the information here should give you a good idea on making a good bio and playing your character.

 

 

Physical     Skin, eyes and hair colour    Age   Klingon Houses   Honour

 

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Physical

 

Klingon Characters nearly always need to be tall and large.  The smallest Klingon character you can realistically make is going to be around 5’10” and weight at least 200 pounds.

 

 

The reasons for this is that Klingons are a warrior race that have been pushing their own natural selection by allowing the weakest and smallest to die.  A big powerful warrior is less likely to be killed in battle and therefore more likely to live to breed.  This selection process has been in place for thousands of years so small Klingons are very unlikely.

 

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Hair, eye and Skin Colour

 

Skin colour varies greatly and there is no real fixed colour, although most have a dark or tanned complexion. 

 

The hair is a different matter; Klingon hair is normally always black or dark brown.  However there is no reason why a blond haired Klingon cannot exist, although they would have had to be brought up outside of the Empire.  This is because most Klingon families would feel dishonoured if they had a blond haired child. 

 

Eyes are normally of a dark colour the same as the hair. 

 

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Age

 

One major difference for being a Klingon is the point at where adulthood starts.  A Klingon can in many ways be considered an adult when they are able to hold their first blade.  Klingons are accepted as warriors aboard ships as young as 12, although only as a mang (warriors without rank).  To become an officer a warrior must first attend one of many warrior academies.  Warriors have to be at least 12 years old before they are accepted, many are trained by family members long before this.  After 4 years at an academy a warrior becomes an officer, they are then posted to a ship as a junior officer.

 

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A Klingon House

 

A Klingon house doesn’t refer to any building as its name implies but is basically a family group.  Some houses are very powerful while others (most of them really) are not. 

 

So are you now thinking it’s a good idea to come from a powerful house than a weak house?

 

Well a powerful house will give you a lot of backing, when you walk in to a room other warriors may stand or bow to you.  Honour is most important to a powerful house, if one member of a powerful family is dishonoured is can bring down everything.  This does mean you have a lot to live up to, if you lead troops into any battle you must be the first warrior in and the last to leave.  One further problem of being a member of a powerful house is that members of weak houses have very little to lose by challenging you to combat.  See here for honour.

 

A weak house in contrast has many disadvantages.  In the worst case many warriors will not even speak to you unless it is absolutely necessary, in the least they will expect you to move out of their way.

 

Warriors without a house can be considered social outcasts; however if they have a high enough honour it can be overlooked.  Warriors can also be ‘adopted’ in to a Klingon house and become an official member of the family. See Klingon Rituals for more information on this subject.

 

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Honour

 

This could be the most important thing to any Klingon.  Without honour most Klingons find no reason to live.  There are many ways to gain honour and just as many ways to lose honour. 

 

Combat – This is probably the most favoured way for any Klingon to gain honour.  The way to gain the most honour in combat is actually to die.  This honour then passes to the warrior’s house. 

 

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‘Brave Acts’ – Acts performed by a warrior or any member of a warrior’s house that save a member of a more powerful house can generate honour.  The amount of honour gained this way depends on the actual act involved and how powerful the powerful house is.  Normally these ‘brave acts’ are kept secret between the two houses, the more powerful one may lose power if it became public knowledge that a member of its family had to be helped by someone else.

 

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Challenges – When a warrior of one family challenges a warrior of another house to combat the winner and their house can gain additional honour.  The amount of honour gained depends on how powerful the houses involved are.  A good ploy used by weak houses is to have one of their warriors challenge a warrior of a powerful house, the weak house has nothing to lose but a warrior.  If the powerful house loses or even refuses to fight they can lose everything.

 

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Work – If a Klingon performs his or her job, whatever it may be, better than anyone could ever expect then honour can also be gained.  This means that every Klingon from warriors to farmers can gain honour and be considered honourable.

 

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Serving Aboard a Klingon Ship

 

 

A Klingon ship can be a very different place to a star ship of the Federation or any other the other major races for that matter.  Some of the major points are outlined below.

 

Space         Living Quarters             Male and Female Treatment           Shipboard Food

                            

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Space – No not the stuff outside the ship but the actual room inside the ship.  The amount of space allocated to each crewmember is very small aboard every Klingon star ship.  Most warriors on board a vessel will find it very difficult to find any place on board where they can be alone.  Klingons are very much group animals and living in large communal groups (think along the lines of a pack of wolves) are how they prefer to live.

 

 See star ship tactics.

 

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Living quarters – This section ties in with the space section above.  Nearly all warriors serving aboard a Klingon ship will share their living quarters.  Junior enlisted ranks can expect to live in large communal sleeping areas, with at least 50 warriors to each area.  More senior enlisted ranks and junior officers get slightly better treatment; they have a cabin that is shared with around 5 warriors.  It is preferred that all the warriors are the same rank, however it can be acceptable to have at least one rank difference between warriors.  As the rank increases further the amount of warriors to a cabin drops. 

 

Department heads normally share their quarters with one other department head, normally the department heads with be from similar areas – such as chief medial officer and chief science officer.  If the executive officer gets their own room depends on the size of the ship more than anything.  On large ships, such as the negH’var class, the executive officer will have their own quarters.  This is because on a large ship the executive officer position involves a lot of ‘paperwork’, this does turn many young warriors away from the position.  On small vessels the executive officer will share their quarters with another officer of the same rank, they also have a much more versatile role aboard.

 

The Commanding officer of any Klingon starship is the only exception to the sharing rules, on every ship in the Klingon fleet the commanding officer – no matter their rank – is given their own quarters.

 

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Male or Female treatment – So far you should know that quarters are shared with others, well to extend that the sharing applies to both male and female warriors.  No special treatment is given to either sex and female warriors are expected to share quarters with male warriors and vice-versa.

 

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FoodThe most important thing to know about serving aboard a Klingon ship is that there are NO FOOD REPLICATORS!!!!  There are none on any Klingon star bases, none on any Klingon ships, and certainly none on any Klingon planets.  The reason for this is that Klingons don’t like food from replicators, since they have highly evolved scent and taste organs they are able to tell the difference between ‘real’ and replicated food and drink. 

 

So because of this dislike real food has to be carried aboard every ship.  In most cases this means live animals have to be carried in special pens.  It also means that cooks are required aboard ships to prepare the meals for everyone on board. 

 

See the food section below to see what is prepared and served aboard a Klingon ship.  Also see the special positions section.

 

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Coming Here Soon!!

 

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There will be lots of Information about -

 

Serving Aboard a Klingon Ship

 

Klingon Food

 

Klingon Rituals

 

Crew Stories

 

And

 

More