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Pokémon Genes (DVs)

Like humans, Pokémon also have genes (genomes). Every human has different genes which determine what we look like, how we behave and even our skills. In Pokémon, however, these genes determine what statistics a Pokémon will have if it is properly trained and box tricked.

Each Pokémon is given a different set of genes or DVs (deter values) which are fixed (cannot be changed) that will decide how strong that Pokémon will be. It is a common misconception to believe that all Pokémon the same level have exactly the same stats. They don't. Some Pokémon may have good stats, some will have bum stats. This is why it is important to catch a lot of same-levelled pokémon to compare with one another and which one has the best stats to suit your needs.

HP:

This is almost always important. Defense protects against physical attacks, and Special against special ones, but it all comes down to HP in the end. Also, because of the way the Battle Damage Formula works, an extra point of HP adds more to your survivability against a given attack than does an extra point of Defense or Special. (Of course, Special also has offensive value, depending on the attacks you're using.)

It might be argued that if your Pokémon's base HP is extremely low (or for that matter, extremely high), a few more points aren't going to make the difference, but you never know. Basically, unless you're planning to make your Pokémon Explode on the first or second round, get as much HP as you can.

Attack:

This is the only statistic that might not matter to you at all. Its sole function is to determine the damage done by physical attacks, so if your Pokémon doesn't use those, Attack is worthless to you. In fact, a Pokémon who relies on special attacks is better off with a low Attack value, if only for the reason that a Pokémon's own Attack stat is a factor in how badly it will hurt itself when confused.

Defense:

Perhaps the least important of the 3 "defensive" statistics, in that unlike HP it protects against only against one class of attacks, and unlike Special it has no offensive value. Nevertheless, you'll generally want to have as much of this stat as you can get.

Speed:

A strong case can be made that Speed will decide the outcome of battles more often than any other statistic. One reason for this is the deadliness of status changes: all the HP or Special in the world won't help you much if your opponent puts you to sleep before you can even attack. However, the priority you place on Speed depends on which Pokémon you're trying to catch and raise. Certain Pokémon (eg, Parasect, Slowbro) are so slow that they can virtually count on losing the initiative. Any Pokémon using a combo that involves Thunder Wave or Agility also need not be too concerned about initial Speed. And even a relatively slow Electrode is still faster than any other Pokémon.

Generally, though, you'll want to try for the best possible Speed. Two very popular Pokémon, Mewtwo and Jolteon, are identical in base Speed, with Alakazam, Starmie, and Gengar hot on their tails. In that crowd, every point counts!

Special:

If your Pokémon uses special attacks, it is obviously necessary to mount an effective offense. But even Hitmonlee can't spare a single point of Special, if he wants to survive the next Psybeam he runs into. This is especially true in a game dominated by Mewtwo. Your opponent might not even be using one, but if he knows anything, his team will be designed to survive Mewtwo attacks, and that means it will probably be populated with high-Special bruisers like Zapdos or the Eeveelutions. However, there is always an exception to the rule.

Example 1:

I catch two L.50 Rhydons. Their wild stats are:

#1) - HP: 179, attack: 150, defense: 125, speed: 52, special: 51

#2) - HP: 169, attack: 139, defense: 140, speed: 60, special: 65

Max Rhydon:- HP:180, attack: 150, defense 140, speed: 60, special: 65

For the purposes of a Rhydon I am mainly looking for attack and HP as my Rhydon is going to be purely physical. As not many people would use a physical move on Rhydon (with the exception of earthquake which is super efective against it anyway) defense is not very important for my needs but I would like as much of it as possible. I would consider speed to be an important aspect in a Rhydon, in casr you come across other Rhydon's in battle and begin an earthquake war ( that extra speed may save your Rhydon). Special on Rhydon is completely redundant as even at a Raichu's surf can bring a max rhydon down for a 1 hit KO. Additionally special would be wasted on Rhydon as his high attack power would do more damage to a starmie than thunderbolt from Rhydon would do anyway. Max damage from thunderbolt = 106 HP. Max damage from Earthquake = 159 HP. This is why I consider special to be the least important statistic for Rhydon.

For those reasons out of the two Rhydon's above I would choose the 1st Rhydon, however, I would look for a better Rhydon. Remember when you choose a pokémon you cannot change its genes by box tricking. Box tricking merely allows pokémon to perform to the best of its genes capabilities.

Example 2:

I catch a L.25 electrode. Its stats are:

HP: 69, Att: 35, Def: 46, Spd: 79, Spc: 48

Max electrode L.25 (wild): HP: 72, Att: 37, Def: 47, Spd: 82, Spc: 52

Because non of its stats are maximum when it was caught wild non of its stats will be max at L.100 even after box tricking. This is because genes are fixed and do not change. The equation to work out its possible max stats is by quadrupaling ( because my electrode is at L.25) the difference in stats between the electrode I caught and the wild max electrode at L.25 then deducting the answer you get from a trained L.100 max electrode. (Note: do the equation separately for each statistic)

So I want to find out my electrodes max Special:

52 (max electrode's Spc) - 48 (my electrode's Spc) = 4

4 * 4 = 12

258 (trained electrode's max Spc) - 12 = 246 = my electrode's maximum special.

As you can see that is not a good Spc for a pokémon who mainly uses Special attacks but that is the main jist of how genes work; if you catch a wild pokémon with a bum special, speed, HP, defense or attack that statistic will remain bum even after it is fully trained. However I must warn you the chances of catching a perfect pokémon are 1/1048576. Sorry.

Go to the Skill/Stat Finder to find out any pokémon's max stats (wild and trained) at any level.