TM |
Attack |
Type |
PP |
Pow |
Acc% |
Brief
description |
Location |
01 |
Dynamicpunch |
FGT |
5 |
100 |
50 |
An
extremely powerful punch but
pathetically inaccurate and
confuses the attacker |
Beat
Chuckin Cianwood city. |
02 |
Headbutt |
NOR |
15 |
70 |
99.6 |
In
battle: causes damage with a 30%
chance of flinching your opponent In game:
Knocks pokemon from trees
|
Ilex
forest. Can also be found in
Goldenrod dept store. |
03 |
Curse |
unown |
10 |
------- |
100 |
If
used by a ghost type this move
will take 1/2 of the attackers HP
and deducts that amount from your
opponent every turn unless a
switch occurs, otherwise it acts
as a status raiser (raises users
attack and defense at the expense
of users speed) |
Back
entrance of celadon Mansion (only
at night) |
04 |
Squish |
RCK |
20 |
30 |
90 |
This
attack lasts 5 rounds, each round
the damage to the opponent
doubles (barring a miss) |
Route
35 |
05 |
Roar |
NOR |
20 |
------- |
99.6 |
Causes
a wild pokemon to run away and a
trainer to sswitch pokemon |
Route
32 (requires cut) |
06 |
Toxic |
POI |
10 |
------- |
85 |
Same
as R/B/Y and with another move
such as mean look and spider web
(which stop opponents current
pokemon from switching) it is an
excellent stratagy |
Beat
Janine in Fuschia gym |
07 |
Zap
cannon |
ELE |
5 |
100 |
50 |
An
electric version of dynamic punch
with paralysis on contact but
with poor accuracy pair it with a
lock-on move for best results. |
Return
the machine part to the power
plant |
08 |
Rock
Smash |
FGT |
15 |
20 |
99.6 |
In
battle: causes damage with a
chance of lowering opponents
defense. In game:
Breaks rocks
|
Route
36 (get rid of Sudowood and talk
to the portly man) |
09 |
Psych
Up |
NOR |
10 |
------- |
------- |
Steals
all status changes from your
opponent, so if your opponent
likes to double-team/swords dance
this is a useful move |
Trade
abra from R/B/Y |
10 |
Hidden
Power |
random |
15 |
10-70 |
99.6 |
An
unusual move that varies from
pokemon to pokemon. It attacks
with a set damage and a set
element |
Lake
of rage, Celadon dept. store |
11 |
Sunny
Day |
FIR |
5 |
------- |
------- |
Increases
fire damage for 5 turns but has
other effects. It halfs water
damage taken by your pokemon,
makes solarbeam a one turn move
and increases the effectiveness
of synthesis, Morning sun and
moonlight healing moves |
3rd
floor of Goldenrod radio tower
(beat the leaders), celadon dept.
store. |
12 |
Sweet
Scent |
NOR |
20 |
------- |
99.6 |
In
battle: Raises users accuracy. In Games:
lures wild pokemon (a good way to
find the mystical beasts?)
|
Tollbooth
leading to route 34 |
13 |
Snore
Feed |
NOR |
15 |
40 |
99.6 |
Causes
damage with a 30% chance of
flinching the enemy pokemon. Only
works while your attacker is
asleep. |
Route
39 (feed 7 berries to Miltank),
Dark cave. |
14 |
Blizzard |
ICE |
5 |
120 |
70 |
Like
R/B/Y but with shafted accuracy.
70% is a low accuracy rate but it
has 10% chance of freezing |
Goldenrod
game corner |
15 |
Hyper
Beam |
NOR |
5 |
150 |
90 |
Causes
damage. Nice power but the move
takes two turns (one to recharge
afterwards) so body slam does
more damage overall. However a
good move to use if your pokemon
is on the brink of death and
can't learn
selfdestruct/explosion |
Celadon
game corner |
16 |
Icy
Wind |
ICE |
15 |
55 |
95 |
A
weak ice move but with a shafted
blizzard and a 10% chance of
lowering opponent's speed it may
be your only icce choice if
Ice-beam cannot be learned
naturally and the ice-punch TM
has already been used. |
Beat
Bryce at mahogany gym |
17 |
Protect |
NOR |
10 |
------- |
------- |
Prevents
all damge for one turn however
accuracy decreases with use |
Celadon
dept. store |
18 |
Rain
Dance |
WAT |
5 |
------- |
------- |
It
powers up waters moves while at
the same time it makes solarbeam
a 3 turn move and cuts grass
healing effectiveness.
Additionally it gives thunder the
accuracy of swift! |
Slowpoke
well (requires strength and
surf), Celadon dept. store |
19 |
Giga
Drain |
GRS |
5 |
60 |
99.6 |
causes
damage, 1/2 the damage taken by
the opponent is given to the
attacker as HP |
Beat
Erika at celadon gym |
20 |
Endure |
NOR |
10 |
------- |
------- |
Stops
user fainting on the next turn no
matter what (deadly if the user
knows flail or reversal) |
Burned
tower (stength required) |
21 |
Frustration |
NOR |
20 |
------- |
------- |
Damage
increases if pokemon is unhappy.
Finally pokemon abusesers have a
move that rewards you for
mistreating your pokemon. This
move are capable of 100 power if
the attacker is unhappy enough |
5th
floor of Goldenrod Dept. store on
sunday |
22 |
Solar
Beam |
GRS |
10 |
120 |
99.6 |
A
powerful two-turn grass attack.
With sunny day solar-beam doesn't
need to charge up, with Rain
dance it takes 3 turns to attack. |
Route
26 |
23 |
Iron
Tail |
STL |
15 |
100 |
75 |
Causes
damage with 30% chance of
lowering defense but only 75%
accuracy |
Beat
Jasmine at Olivine gym |
24 |
Dragon
Breath |
DRG |
20 |
60 |
99.6 |
causes
damage with a 30% chance of
paralyzing |
Beat
Clair at blackthorne gym |
25 |
Thunder |
ELE |
10 |
120 |
70 |
A
powerful electric move with 30%
chance of paralyzing. However it
has low accuracy but with the use
of rain dance it is given the
accuracy of swift (an attack that
never misses) |
Goldenrod
game corner |
26 |
Earthquake |
GRND |
10 |
100 |
99.6 |
The
same as R/B/Y. Lotsa power,
excellent accuracy but it doesn't
affect flying type pokemon |
2nd
floor of of Victory road |
27 |
Return |
NOR |
20 |
------- |
------- |
Like
frustration except it rewards you
for you for treating your pokemon
well |
5th
floor of Goldenrod dept. store on
Sunday |
28 |
Dig |
GRND |
10 |
60 |
99.6 |
On
the first turn the attacker digs
underground and on the second it
attacks. The power of dig has
been reduced since R/B/Y but is
still a good dodge move however
if earthquake is used while your
pokemon is underground it'll take
double damage. |
National
Park |
29 |
Psychic |
PSY |
10 |
90 |
99.6 |
Causes
damage with a 10% chance of
lowering opponent's spec. defense |
Celadon
Game corner |
30 |
Shadow
Ball |
GHST |
15 |
80 |
100 |
Causes
damge with 20% chance of lowering
spec. defense |
Beat
Morty at Ecruteak gym |
31 |
Mud
Slap |
GRND |
20 |
20 |
100 |
causes
damage with a 10% chance of
lowering opponent's accuracy |
Beat
Falkna at Violet gym |
32 |
Double
Team |
NOR |
15 |
------- |
------- |
Raises
user's evade. Teamed with
rest/recover this is lethal |
Celadon
Game corner |
33 |
Ice
Punch |
ICE |
15 |
75 |
99.6 |
The
replacement for Ice Beam TM. Not
as powerful but it does have a
10% chance of freezing |
5th
floor of Goldenrod dept. store |
34 |
Swagger |
NOR |
10 |
------- |
90 |
Confuses
opponent and doubles their attack
rating. The method behind this
move is to have them hurt
themselves more in confusion |
Olivine
lighthouse |
35 |
Sleep
Talk |
NOR |
10 |
------- |
------- |
Uses
a random move while the user is
asleep. Only works when the user
is asleep |
Underground
of Goldenrod city |
36 |
Sludge
Bomb |
POI |
10 |
90 |
99.6 |
Causes
damage with a 30% chance of
poisoning the opponent |
Tollbooth
on route 43 after beating team
rocket in Mahogany |
37 |
Sandstorm |
RCK |
10 |
------- |
------- |
Damages
both pokemon for 5 rounds unless
one of the pokemon is part
Ground/Rock/Steel. This move
overrides other moves like sunny
day, etc |
Route
26, Celadon dept. store |
38 |
Fire
Blast |
FIR |
5 |
120 |
85 |
A
powerful fire move with a 10%
chance of burning your opponent |
Goldenrod
Game corner |
39 |
Swift |
NOR |
20 |
60 |
100 |
Causes
damage, never misses. Lethal with
a swords dance combo |
Union
cave |
40 |
Defense
Curl |
NOR |
40 |
------- |
------- |
Defense
increases each turn for up to 6
uses. If you use rollout right
after this the base damge will
double |
Mt.
Mortar |
41 |
Thunder
Punch |
ELE |
15 |
75 |
99.6 |
Causes
damage with a 10% chance of
paralying |
5th
floor of Goldenrod dept. store |
42 |
Dream
Eater |
PSY |
15 |
100 |
99.6 |
Causes
damage to opponent, 1/2 of damage
taken by the opponent is used to
restore the attackers HP. Only
works when the opponent is asleep |
Viridian
city |
43 |
Detect |
FGT |
5 |
------- |
------- |
Does
exactly the same as TM 17, but
with less PP |
Lake
of Rage |
44 |
Rest |
PSY |
10 |
------- |
------- |
Restores
all HP and status changes like
paralyzation and burn but the
user loses 2 turns sleeping.
Note: status changes such as
Double team, minimize, swords
dance, etc are not affected by
rest. |
Ice
cave |
45 |
Attract |
NOR |
10 |
------- |
99.6 |
Prevents
opponent from attacking if it is
of the opposite sex to your
current pokemon |
Beat
Whitney in Goldenrod gym |
46 |
Thief |
DRK |
10 |
40 |
99.6 |
Steals
items from wild Pokemon |
Mahogany
team rocket base |
47 |
Steel
Wing |
STL |
25 |
70 |
90 |
Causes
damage with a 10% chance of
raising user's defense |
Rock
tunnel, route 28 |
48 |
Fire
Punch |
FIR |
15 |
75 |
99.6 |
The
fire version of the ice and
thunder punches with a 10% chance
of burning the opponent |
Goldenrod
dept. store |
49 |
Fury
Cutter |
BUG |
20 |
10 |
95 |
Power
doubles if used consecutively |
Beat
bugsy in Azaela gym |
50 |
Nightmare |
GHST |
15 |
100 |
------- |
Damages
a sleeping pokemon to 1/4 of its
max HP every round, so it will
faint in 4 turns |
Route
31 (bring the route 35 guard's
spearow to the portly man) |