TM |
Attack |
Type |
PP |
Pow |
Acc% |
Quick
Description |
01 |
Mega Punch |
NOR |
20 |
80 |
84.4 |
Damages
enemy |
02 |
Razor wind |
NOR |
10 |
80 |
74.6 |
Attacker
loses one turn, then damages
enemy |
03 |
Swords Dance |
NOR |
30 |
----- |
----- |
Greatly
increases attacker's attack |
04 |
Whirlwind |
NOR |
20 |
----- |
84.4 |
Ends
battle (non - trainer battles
only) |
05 |
Mega Kick |
NOR |
25 |
120 |
74.6 |
Damages
enemy |
06 |
Toxic |
POI |
10 |
----- |
84.4 |
Severely
poisons enemy |
07 |
Horn Drill |
NOR |
5 |
----- |
29.7 |
Causes
enemy to faaint (low hit rate) |
08 |
Body Slam |
NOR |
15 |
85 |
99.6 |
Damages
enemy, may paralyze enemy |
09 |
Take-Down |
NOR |
20 |
90 |
84.4 |
Damages
enemy, attacker gets damaged from
recoil |
10 |
Double-Edge |
NOR |
15 |
100 |
99.6 |
Damages
enemy, recoil damages attacker |
11 |
Bubblebeam |
WAT |
20 |
65 |
99.6 |
Damages
enemy, may reduce enemy's speed |
12 |
Water Gun |
WAT |
25 |
40 |
99.6 |
Damages
enemy |
13 |
Ice Beam |
ICE |
10 |
95 |
99.6 |
Damages
enemy, may freeze enemy |
14 |
Blizzard |
ICE |
5 |
120 |
89.5 |
Damages
enemy, may freeze enemy |
15 |
Hyper Beam |
NOR |
5 |
150 |
89.5 |
Damages
enemy, attacker then must
recharge and loses a turn |
16 |
Pay Day |
NOR |
20 |
40 |
99.6 |
Damages
enemy, attacker gains money equal
to twice the attacker's level
each use |
17 |
Submission |
FGT |
25 |
80 |
79.7 |
Damages
enemy, attacker receives recoil
damage |
18 |
Counter |
FGT |
20 |
----- |
99.6 |
Attacker
loses first strike, then inflicts
double the physical damage it
received |
19 |
Seismic Toss |
FGT |
20 |
----- |
99.6 |
Inflicts
damage equal to attacker's level |
20 |
Rage |
NOR |
20 |
20 |
99.6 |
Damages
enemy for multiple turns
(attacker will no longer obey),
attacker's attack increases each
time it is damaged |
21 |
Mega Drain |
GRA |
10 |
40 |
99.6 |
HP
is taken from enemy and given to
the attacker |
22 |
Solar Beam |
GRA |
10 |
120 |
99.6 |
Attacker
loses one turn then damages enemy |
23 |
Dragon Rage |
DRG |
10 |
----- |
99.6 |
Inflicts
exactly 40 HP of damage |
24 |
Thunder Bolt |
ELEC |
15 |
95 |
99.6 |
Damages
enemy, may paralyze enemy |
25 |
Thunder |
ELEC |
10 |
120 |
69.5 |
Damages
enemy, may paralyze enemy |
26 |
Earthquake |
GRND |
10 |
100 |
99.6 |
Damages
enemy (doesn't affect flying
pokémon) |
27 |
Fissure |
GRND |
5 |
----- |
29.7 |
Causes
enemy to faint (low hit rate,
doesn't affect flying pokémon) |
28 |
Dig |
GRND |
10 |
100 |
99.6 |
In
battle attacker is invulnerable
for first turn then damages enemy
(doesn't affect flying pokémon).
In game can be used like a HM and
returns you from a cave or
building to the last visited
pokemon centre. |
29 |
Psychic |
PSY |
10 |
90 |
99.6 |
Damages
enemy, may lower enemy's level |
30 |
Teleport |
PSY |
20 |
----- |
99.6 |
In
battle ends battle (non-trainer
battles only) In game
returns user from outdoors to the
last visited pokémon centre
|
31 |
Mimic |
NOR |
10 |
----- |
pp.6 |
Copies
an enemy's attack |
32 |
Double Team |
NOR |
15 |
----- |
100 |
Increases
attacker's evade. |
33 |
Reflect |
PSY |
20 |
----- |
100 |
Reduces
physical damage by 50% |
34 |
Bide |
NOR |
10 |
----- |
99.6 |
Atter
loses 2 to 3 turns then inflicts
double the damage received |
35 |
Metronome |
NOR |
10 |
----- |
99.6 |
Randomly
uses any attack from the game |
36 |
Self-Destruct |
NOR |
5 |
260 |
99.6 |
Damages
enemy, causes attacker to faint |
37 |
Egg Bomb |
NOR |
10 |
100 |
74.6 |
Damages
enemy |
38 |
Fire Blast |
FIRE |
5 |
120 |
84.4 |
Damages
enemy, enemy may be burned |
39 |
Swift |
NOR |
20 |
60 |
99.6 |
Damages
enemy (constant 100% hit rate) |
40 |
Skull Bash |
NOR |
15 |
100 |
99.6 |
Attacker
loses one turn then damages enemy |
41 |
Soft Boiled |
NOR |
10 |
----- |
100 |
In
battle heals 50% of attacker's
maximum HP In game
heals other pokémon on your team
at a cost of 20% maximum HP
|
42 |
Dream Eater |
PSY |
15 |
100 |
99.6 |
HP
is talen from enemy and given to
attacker (enemy must be asleep) |
43 |
Sky Attack |
FLY |
5 |
140 |
89.5 |
Attacker
loses one turn, then damages
enemy |
44 |
Rest |
PSY |
10 |
----- |
100 |
Immediately
heals 100% of attacker's HP,
clears any status changes at the
cost of the attacker is then put
to sleep and loses 3 turns (wakes
up on 3rd turn) |
45 |
Thunderwave |
ELEC |
20 |
----- |
99.6 |
Paralyzes
enemy (doesn't work on rock or
ground type) |
46 |
Psywave |
PSY |
15 |
----- |
79.7 |
Inflicts
damage from 1 to 1.5 times that
of the attacker's level |
47 |
Explosion |
NOR |
5 |
340 |
99.6 |
Damages
enemy, cause attacker to faint |
48 |
Rock Slide |
RCK |
10 |
75 |
89.5 |
Damages
enemy |
49 |
Tri Attack |
NOR |
10 |
80 |
99.6 |
Damages
enemy |
50 |
Substitute |
NOR |
10 |
----- |
100 |
Attacker
loses 25% of maximum HP in favour
of creating a substitute to take
damage instead |