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   Welcome to Final Fantasy World !

Final Fantasy X

Blitzball

Game Modes Character Stats Action Commands
Encounters / Breakthroughs Techcopy Status Ailments Techniques

Finished Sections
Aeons Al Bhed List Blitzball Characters Overdrives Walkthrough

Under Construction
Auto-abilities Armor Celestial Weapons Chocobos
Items List Magic Monsters List SideQuests Weapons

 

 

 

 

 

Blitzball

Game Modes

League Mode - You'll have to play 10 games in this mode, wherein 3 points are awarded for every win and 1 point for a tie. Basically, you'll have to accumulate points.

Tournament Mode - 2 to 3 games will be played, where teams battle for the championship.

Exhibition - This one's fully intended for practice, no experience points will be given but you are allowed to learn techniques.

Character Stats

Hit Points (HP) - Stamina of character, once it reaches 0 all the stats of that character will be halved. This includes BL, AT, PA, CA, SH, EN.

Speed (SPD) - Determines the quickness of the character.

Block (BLK) - Determines the ability of the character to intercept passes or block shots.

Attack (AT) - Determines the ability of a character to steal the ball during a breakthrough.

Pass (PA)- Determines the length of the pass a character can do.

Shoot (SH) - Determines the ability of a character in making a successful shot / goal.

Catch (CA) - Determines the capability of a goal keeper to catch a shot made by the opposing player.

Endurance (EN) - Determines the ability of a character to withstand tackles done during breakthroughs.

The action menu appears whenever you press the square button, which enables you to choose between 3 commands.

Pass - Everytime you choose to pass, you should keep an eye on your PA stat which depletes gradually during passing. If it reaches 0 before the receiver catches the ball, the pass will fail.

Shoot - Here the SH stat is taken into consideration. Whenever you shoot, your SH decreases gradually, thus when your SH value is lower than the goalkeeper's CA, chances are the shot will fail.

Dribble - This is when you try to take the ball closer to your net. Whenever you shoot very close to this area, the success rate of scoring gets significantly higher. But of course that still depends on your SH value.

Encounters / Breakthroughs

This takes place once a defender/s confronts the ball carrier. The character's EN value comes into play. If you decide to
breakthrough, you should look at your opponent's AT value. When it is lower than your EN stat, there's a big chance that
your breakthrough will be a success, but that's not always the case, otherwise it will result in a turn over.

In order to learn techs you should set marks so that your characters will follow the opposing players they are assigned to
before the game begins. During the game, press Triangle then choose Mark Mode. Now, once an opposing player uses a tech,
you will see the word Techcopy appear at the top left corner of you screen. Press O immediately when it appears to learn
that tech.Be aware that the only techs you can learn are the ones highlighted in blue.

Status Ailments

Just like in a regular battle, characters can also be inflicted with status ailments in Blitz Ball.

Poison - Character's HP depletes rapidly when he has the ball, also a character inflicted with Poison does not recover HP even after he gets rid of the ball. Techs also get disabled when a player is poisoned.

Sleep - The affected character will be inactive for a while. You can wake him up by throwing the ball to him.

Wither - When inflicted with wither, any of the following stat gets halved: SH, PA, EN, BL, CA

BLITZ BALL TECHNIQUES

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TECH NAME: Jecht Shot HP COST: 120 EFFECT: SH + 5

SUCCESS RATE: Depends upon the distance the shot was taken, also depends on goalkeeper's CA value.

DESCRIPTION: Removes 2 defenders without depleting SH value.

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TECH NAME: Jecht Shot 2 HP COST: 999 EFFECT: SH + 10

SUCCESS RATE: Depends upon the distance the shot was taken, also depends on goal keeper's CA value.

DESCRIPTION: Removes 3 defenders and makes the ball invisible so that its difficult to catch.

NOTE: In order to learn this tech, you should have all of Tidus' key techniques (Venom Tackle, Drain Tackle 2, Anti-Venom 2)

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TECH NAME: Sphere Shot HP COST: 90 EFFECT: Adds random value to SH stat.

SUCCESS RATE: Depends upon the distance the shot was taken, also depends on goalkeeper's CA value.

DESCRIPTION: Adds random value to SH stat. Press O to stop.

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TECH NAME: Invisible Shot HP COST: 220 EFFECT: SH + 3

SUCCESS RATE: 60%

DESCRIPTION: It disregards the SH and CA value and decides randomly whether or not the shot succeeds.

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TECH NAME: Venom Shot HP COST: 20 EFFECT: SH + 3

SUCCESS RATE: 40%

DESCRIPTION: Poisons goalkeeper

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TECH NAME: Venom Shot 2 HP COST: 35 EFFECT: SH + 7

SUCCESS RATE: 70%

DESCRIPTION: Poisons goalkeeper

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TECH NAME: Venom Shot 3 HP COST: 100 EFFECT: SH + 7

SUCCESS RATE: 100%

DESCRIPTION: Poisons goalkeeper

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TECH NAME: Nap Shot HP COST: 45 EFFECT: SH + 4

SUCCESS RATE: 40%

DESCRIPTION: Inflicts Sleep status on goalkeeper

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TECH NAME: Nap Shot 2 HP COST: 80 EFFECT: SH + 5

SUCCESS RATE: 70%

DESCRIPTION: Inflicts Sleep status on goalkeeper

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TECH NAME: Nap Shot 3 HP COST: 350 EFFECT: SH + 7

SUCCESS RATE: 100%

DESCRIPTION: Inflicts Sleep status on goalkeeper

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TECH NAME: Wither Shot HP COST: 30 EFFECT: SH + 3

SUCCESS RATE: 40%

DESCRIPTION: Halves any stat of goalkeeper

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TECH NAME: Wither Shot 2 HP COST: 180 EFFECT: SH + 5

SUCCESS RATE: 70%

DESCRIPTION: Halves any stat of goalkeeper

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TECH NAME: Wither Shot 3 HP COST: 390 EFFECT: SH + 7

SUCCESS RATE: 100%

DESCRIPTION: Halves any stat of goalkeeper

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TECH NAME: Venom Pass HP COST: 40 EFFECT: PA + 3

SUCCESS RATE: 40%

DESCRIPTION: Inflicts Poison if pass is deflected

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TECH NAME: Venom Pass 2 HP COST: 120 EFFECT: PA + 5

SUCCESS RATE: 70%

DESCRIPTION: Inflicts Poison if pass is deflected

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TECH NAME: Venom Pass 3 HP COST: 350 EFFECT: PA + 7

SUCCESS RATE: 100%

DESCRIPTION: Inflicts Poison if pass is deflected

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TECH NAME: Volley Shot HP COST: 10 EFFECT: None

SUCCESS RATE: 50%

DESCRIPTION: Shoots a loose ball, disregards all defenders except the goalkeeper.

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TECH NAME: Volley Shot 2 HP COST: 40 EFFECT: None

SUCCESS RATE: 75%

DESCRIPTION: Shoots a loose ball, disregards all defenders except the goalkeeper.

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TECH NAME: Volley Shot 3 HP COST: 250 EFFECT: None

SUCCESS RATE: 100%

DESCRIPTION: Shoots a loose ball, disregards all defenders except the goalkeeper.

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TECH NAME: Venom Tackle HP COST: 30 EFFECT: AT + 3

SUCCESS RATE: 40%

DESCRIPTION: Poisons ball carrier during breakthrough.

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TECH NAME: Venom Tackle 2 HP COST: 70 EFFECT: AT + 5

SUCCESS RATE: 70%

DESCRIPTION: Poisons ball carrier during breakthrough.

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TECH NAME: Venom Tackle 3 HP COST: 160 EFFECT: AT + 7

SUCCESS RATE: 100%

DESCRIPTION: Poisons ball carrier during breakthrough.

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TECH NAME: Nap Tackle HP COST: 40 EFFECT: AT + 3

SUCCESS RATE: 40%

DESCRIPTION: Inflicts Sleep on ball carrier during breakthrough.

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TECH NAME: Nap Tackle 2 HP COST: 90 EFFECT: AT + 5

SUCCESS RATE: 70%

DESCRIPTION: Inflicts Sleep on ball carrier during breakthrough.

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TECH NAME: Nap Tackle 3 HP COST: 180 EFFECT: AT + 7

SUCCESS RATE: 100%

DESCRIPTION: Inflicts Sleep on ball carrier during breakthrough.

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TECH NAME: Wither Tackle HP COST: 8 EFFECT: AT + 3

SUCCESS RATE: 40%

DESCRIPTION: Halves any of ball carrier's stats during breakthrough.

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TECH NAME: Wither Tackle 2 HP COST: 80 EFFECT: AT + 5

SUCCESS RATE: 70%

DESCRIPTION: Halves any of ball carrier's stats during breakthrough.

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TECH NAME: Wither Tackle 3 HP COST: 250 EFFECT: AT + 7

SUCCESS RATE: 100%

DESCRIPTION: Halves any of ball carrier's stats during breakthrough.

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TECH NAME: Drain Tackle HP COST: None EFFECT: None

SUCCESS RATE: 40%

DESCRIPTION: Drains 30 HP from opponent during breakthrough.

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TECH NAME: Drain Tackle 2 HP COST: None EFFECT: None

SUCCESS RATE: 70%

DESCRIPTION: Drains 150 HP from opponent during breakthrough.

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TECH NAME: Drain Tackle 3 HP COST: None EFFECT: None

SUCCESS RATE: 100%

DESCRIPTION: Drains 500 HP from opponent during breakthrough.

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TECH NAME: Tackle Slip HP COST: 40 EFFECT: None

SUCCESS RATE: 40%

DESCRIPTION: Evade opponent's tackles.

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TECH NAME: Tackle Slip 2 HP COST: 170 EFFECT: None

SUCCESS RATE: 100%

DESCRIPTION: Evade opponent's tackles.

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TECH NAME: Anti-Venom HP COST: 5 EFFECT: None

SUCCESS RATE: 50%

DESCRIPTION: Resists Poison.

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TECH NAME: Anti-Venom 2 HP COST: 50 EFFECT: None

SUCCESS RATE: 100%

DESCRIPTION: Resists Poison.

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TECH NAME: Anti-Nap HP COST: 40 EFFECT: None

SUCCESS RATE: 50%

DESCRIPTION: Resists Sleep.

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TECH NAME: Anti-Nap 2 HP COST: 210 EFFECT: None

SUCCESS RATE: 100%

DESCRIPTION: Resists Sleep.

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TECH NAME: Anti-Wither HP COST: 30 EFFECT: None

SUCCESS RATE: 50%

DESCRIPTION: Resists Wither.

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TECH NAME: Anti-Wither 2 HP COST: 200 EFFECT: None

SUCCESS RATE: 100%

DESCRIPTION: Resists Wither.

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TECH NAME: Anti-Drain HP COST: 30 EFFECT: None

SUCCESS RATE: 50%

DESCRIPTION: Resists Drain.

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TECH NAME: Anti-Drain 2 HP COST: 50 EFFECT: None

SUCCESS RATE: 100%

DESCRIPTION: Resists Drain.

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TECH NAME: Spin Ball HP COST: 30 EFFECT: None

SUCCESS RATE: None

DESCRIPTION: When you shoot, the ball swings around thus the goalkeeper will have a more difficult time catching it.

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TECH NAME: Grip Gloves HP COST: 30 EFFECT: None

SUCCESS RATE: None

DESCRIPTION: Increases the chance of the goalkeeper catching the ball.

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TECH NAME: Elite Defense HP COST: 5 EFFECT: None

SUCCESS RATE: None

DESCRIPTION: Enables player to intercept the ball from far away.

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TECH NAME: Brawler HP COST: 10 EFFECT: None

SUCCESS RATE: 60%

DESCRIPTION: Allows player to help with encounters even from far away.

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TECH NAME: Pile Venom HP COST: 30 EFFECT: None

SUCCESS RATE: None

DESCRIPTION: Allows poison effect to disable other techs besides those that involves shooting.

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TECH NAME: Pile Wither HP COST: 70 EFFECT: None

SUCCESS RATE: None

DESCRIPTION: Allows wither effect to halve more than 1 stat at a time.

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TECH NAME: Regen HP COST: 50 EFFECT: None

SUCCESS RATE: None

DESCRIPTION: Speeds up HP recovery when character moves without the ball.

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TECH NAME: Good Morning! HP COST: 180 EFFECT: None

SUCCESS RATE: 50%

DESCRIPTION: Boosts stats when character wakes up from Sleep.

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TECH NAME: Hi Risk HP COST: 300 EFFECT: None

SUCCESS RATE: None

DESCRIPTION: All stats besides HP and Speed are halved, but character receives more experience points.

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TECH NAME: Golden Arm HP COST: 30 EFFECT: None

SUCCESS RATE: None

DESCRIPTION: Decreases the depletion of PA and SH when ball travels in water.

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TECH NAME: Gamble HP COST: 300 EFFECT: None

SUCCESS RATE: 50%

DESCRIPTION: All stats except HP and Speed are randomized when character wakes from Sleep.

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TECH NAME: Super Goalie HP COST: 30 EFFECT: Adds random value to CA

SUCCESS RATE: 60%

DESCRIPTION: Adds random value to CA.

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TECH NAME: Auroch's Spirit HP COST: 600 EFFECT: SH + all original Aurochs SH value

SUCCESS RATE: None

DESCRIPTION: Adds SH value of all original Aurochs to Wakka's SH value

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