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Final Fantasy X

Overdrives

Overdrive Modes Overdrive List

Finished Sections
Aeons Al Bhed List Blitzball Characters Celestial Weapons Overdrives Walkthrough

Under Construction
Auto-abilities Armor Chocobos
Items List Magic Monsters List SideQuests Weapons

 

 

 

 

 

Overdrives

OVERDRIVE MODES

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MODE NAME: STOIC

DESCRIPTION: Overdrive meter charges when character receives damage.

REQUIREMENT: None; Default

NOTES: This mode is most ideal when you are fighting strong enemies, particularly the Dark Aeons, since their attacks deal massive damage. Thus, your meter is always full.

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MODE NAME: WARRIOR

DESCRIPTION: Overdrive meter charges when character damages an enemy.

REQUIREMENT: Allow a character to receive damage from an enemy.

NOTES: None for now

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MODE NAME: COMRADE

DESCRIPTION: Overdrive meter charges when allies take damage.

REQUIREMENT: This mode is learned automatically as your party receives damage from an enemy

NOTES: Mode is useless especially when a character fights alone.

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MODE NAME: SLAYER

DESCRIPTION: Overdrive meter charges when character defeats an enemy.

REQUIREMENT: Allow a character to defeat as many enemies as possible.

NOTES: This mode is the best possible substitute for Entrust. (Instant overdrive is very possible)

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MODE NAME: HERO

DESCRIPTION: Overdrive meter charges when character defeats strong enemies.

REQUIREMENT: Allow a character defeat strong enemies.

NOTES: You can easily learn this mode if you fight often in Omega Ruins.

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MODE NAME: ALLY

DESCRIPTION: Overdrive meter charges on character's turn.

REQUIREMENT: Let character have more turns during battle.(cast Haste)

NOTES: Meter charges very slowly, not that useful.

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MODE NAME: DAREDEVIL

DESCRIPTION: Overdrive meter charges when character's HP is critical.

REQUIREMENT: Fight with character's HP at critical

NOTES: None for now.

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MODE NAME: TACTICIAN

DESCRIPTION: Overdrive meter charges when character inflicts status ailments on an enemy.

REQUIREMENT: Allow character to use status attacks more often.

NOTES: None for now.

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MODE NAME: AVENGER

DESCRIPTION: Overdrive meter charges when a party member gets KO'd.

REQUIREMENT: Your party should get KO'd more often.

NOTES: Ideal for fights in which you get killed pretty often. (battles against Wendigo and Defender X)

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MODE NAME: SUFFERER

DESCRIPTION: Overdrive meter charges when character is inflicted with status ailments.          

REQUIREMENT: Allow character to suffer from status ailments as much as possible.

NOTES: None for now

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MODE NAME: VICTOR

DESCRIPTION: Overdrive meter charges whenever your party wins a battle

REQUIREMENT: Fight and win as many battles as possible.

NOTES: None for now

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MODE NAME: VICTIM

DESCRIPTION: Overdrive meter charges when hit with status attacks.

REQUIREMENT: This is learned automatically, but it will take some time.

NOTES: If you want to learn this mode faster, hit yourself with status attacks.

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MODE NAME: COWARD

DESCRIPTION: Overdrive meter charges when party runs away from battle.

REQUIREMENT: Flee from battle more often.

NOTES: None for now

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MODE NAME: SOLO

DESCRIPTION: Overdrive meter charges when character fights alone.

REQUIREMENT: Have your other 2 characters escape from battle.

NOTES: None for now

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MODE NAME: DANCER

DESCRIPTION: Overdrive meter charges when character successfully evades an opponent's attack.

REQUIREMENT: Allow character to evade attacks from enemies.

NOTES: This mode is difficult to learn so it is strongly recommended that you have the Evade & Counter ability.

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MODE NAME: HEALER

DESCRIPTION: Overdrive meter charges when a character heals an ally.

REQUIREMENT: Allow character to use curative magic and items more often.

NOTES: None for now

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MODE NAME: ROOK

DESCRIPTION: Overdrive meter charges when character magically blocks attack.

REQUIREMENT: Cast Protect magic on your characters to block physical attacks from enemies.

NOTES: None for now.

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OVERDRIVE LIST

TIDUS Ovedrive Name: Swordplay

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TECHNIQUE NAME: Spiral Cut

DESCRIPTION:    Inflicts moderate damage on 1 target.

REQUIREMENT:    None, default

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TECHNIQUE NAME: Slice & Dice

DESCRIPTION:    Performs 6 consecutive slashes against random targets

REQUIREMENT:    Execute 10 Spiral Cuts

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TECHNIQUE NAME: Energy Rain

DESCRIPTION:    Deals massive damage against all targets

REQUIREMENT:    Execute 30 Slice & Dice

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TECHNIQUE NAME: Blitz Ace

DESCRIPTION:    Performs 9 consecutive powerful slashes plus massive damage with the Blitz ball against 1 target.

REQUIREMENT:    Execute 80 Energy Rains

 

YUNA Overdrive Name: Grand Summon

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DESCRIPTION:    Summons an Aeon at Overdrive

REQUIREMENT:    None, default

 

AURON Overdrive Name: Bushido

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TECHNIQUE NAME:     Dragon Fang

BUTTON COMBINATION: Down, Left, Up, Right, L1, R1, X, O

DESCRIPTION:        Deals moderate damage against all targets.

REQUIREMENT:        None, default

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TECHNIQUE NAME:     Shooting Star

BUTTON COMBINATION: Triangle, X, Square, O, Left, Right, O

DESCRIPTION:        Ejects target from battle

REQUIREMENT:        Obtain 1 Jecht Sphere

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TECHNIQUE NAME:     Banishing Blade

BUTTON COMBINATION: Up, L1, Down, R1, Right, Left, Triangle

DESCRIPTION:        Inflicts Full Break on 1 target

REQUIREMENT:        Obtain 3 Jecht Spheres

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TECHNIQUE NAME:     Tornado

BUTTON COMBINATION: O, Right, R1, Left, L1, Triangle

DESCRIPTION:        Inflicts massive damage against all targets

REQUIREMENT:        Obtain 10 Jecht Spheres

 

WAKKA Overdrive Name: Slots

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TECHNIQUE NAME:     Element Reels

DESCRIPTION:
- No match means a critical hit without any elemental attribute.
- 2 matches would mean a hit with that element against 1 random target.
- 3 matches means elemental damage against all targets.

REQUIREMENT:        None, default

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TECHNIQUE NAME:     Attack Reels

DESCRIPTION:        Allows Wakka to deal a large number of hits depending on the matches you managed to get.

REQUIREMENT:        Win 1st place at the Blitz Ball Tournament.

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TECHNIQUE NAME:     Status Reels

DESCRIPTION:        Adds status to your attack depending on the match you got.

REQUIREMENT:        Win 1st place at the Blitz Ball League.

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TECHNIQUE NAME:     Auroch Reels

DESCRIPTION:        Allows Wakka to deal massive damage (over 9999 if you managed to match 3 Auroch logos)

REQUIREMENT:        Win 1st place at the Blitz Ball Tournament.

 

LULU Overdrive Name: Fury

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DESCRIPTION:        You'll have to rotate the right analog stick clockwise to cast a spell several times.

AVAILABLE SPELLS:   Fire, Ice, Thunder, Water, Fira, Blizzara, Thundara, Watera, Firaga, Blizzaga, Thundaga, Waterga, Bio, Demi, Death, Drain, Osmose, Flare, Ultima

REQUIREMENT:        None, default

 

RIKKU Overdrive Name: Mix

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DESCRIPTION:        You have to pick two items from your inventory and see what you created.

REQUIREMENT:        None, default.

 

KIMAHRI Overdrive Name: Ronso Rage

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TECHNIQUE NAME:     Seed Cannon

DESCRIPTION:        Inflicts Confusion on 1 target.

LEARNED FROM:       Ragora, Grat

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TECHNIQUE NAME:     Jump

DESCRIPTION:        Kimahri jumps and disappears from the screen, then comes back down on the enemy dealing moderate damage.

LEARNED FROM:       Default

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TECHNIQUE NAME:     Stone Breath

DESCRIPTION:        Inflicts Petrify on all targets.

LEARNED FROM:       Basilisk, Anacodaur, Biran

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TECHNIQUE NAME:     Self Destruct

DESCRIPTION:        Kimahri explodes, dealing damage on all targets. But he will be gone all throughout the battle.

LEARNED FROM:       Grenade, Bomb

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TECHNIQUE NAME:     Fire Breath

DESCRIPTION:        Deals Fire elemental damage on all targets

LEARNED FROM:       Dual Horn, Yenke

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TECHNIQUE NAME:     Aqua Breath

DESCRIPTION:        Deals Water elemental damage on all targets.

LEARNED FROM:       Chimera, Chimera Brain, Yenke

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TECHNIQUE NAME:     Bad Breath

DESCRIPTION:        Inflicts a number of status ailments on all targets

LEARNED FROM:       Malboro, Great Malboro

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TECHNIQUE NAME:     Doom

DESCRIPTION:        A countdown begins, which starts at 20. When it reaches 0 the target dies.

LEARNED FROM:       Ghost, Wraith, Biran

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TECHNIQUE NAME:     Thrust Kick

DESCRIPTION:        Ejects target from battle.

LEARNED FROM:       YKT-11, Yenke

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TECHNIQUE NAME:     White Wind

DESCRIPTION:        Heals party equal to the amount of Kimahri's HP, plus removes all negative status effects.

LEARNED FROM:       Dark Flan, Yenke

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TECHNIQUE NAME:     Mighty Guard

DESCRIPTION:        Casts Protect, Shell, and NulAll on party.

LEARNED FROM:       Behemoth, Behemoth King, Biran

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TECHNIQUE NAME:     Nova

DESCRIPTION:        Massive non-elemental damage on all targets.

LEARNED FROM:       Omega Weapon

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