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Welcome to Final Fantasy World ! Final Fantasy X Overdrives Overdrive Modes Overdrive List Finished Sections Under Construction
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Overdrives ---------------------------------------------------------------------------- MODE NAME: STOIC DESCRIPTION: Overdrive meter charges when character receives damage. REQUIREMENT: None; Default NOTES: This mode is most ideal when you are fighting strong enemies, particularly the Dark Aeons, since their attacks deal massive damage. Thus, your meter is always full. ---------------------------------------------------------------------------- MODE NAME: WARRIOR DESCRIPTION: Overdrive meter charges when character damages an enemy. REQUIREMENT: Allow a character to receive damage from an enemy. NOTES: None for now ---------------------------------------------------------------------------- MODE NAME: COMRADE DESCRIPTION: Overdrive meter charges when allies take damage. REQUIREMENT: This mode is learned automatically as your party receives damage from an enemy NOTES: Mode is useless especially when a character fights alone. ---------------------------------------------------------------------------- MODE NAME: SLAYER DESCRIPTION: Overdrive meter charges when character defeats an enemy. REQUIREMENT: Allow a character to defeat as many enemies as possible. NOTES: This mode is the best possible substitute for Entrust. (Instant overdrive is very possible) ---------------------------------------------------------------------------- MODE NAME: HERO DESCRIPTION: Overdrive meter charges when character defeats strong enemies. REQUIREMENT: Allow a character defeat strong enemies. NOTES: You can easily learn this mode if you fight often in Omega Ruins. ----------------------------------------------------------------------------
MODE NAME: ALLY DESCRIPTION: Overdrive meter charges on character's turn. REQUIREMENT: Let character have more turns during battle.(cast Haste) NOTES: Meter charges very slowly, not that useful. ----------------------------------------------------------------------- MODE NAME: DAREDEVIL DESCRIPTION: Overdrive meter charges when character's HP is critical. REQUIREMENT: Fight with character's HP at critical NOTES: None for now. ----------------------------------------------------------------------- MODE NAME: TACTICIAN DESCRIPTION: Overdrive meter charges when character inflicts status ailments on an enemy. REQUIREMENT: Allow character to use status attacks more often. NOTES: None for now. ----------------------------------------------------------------------- MODE NAME: AVENGER DESCRIPTION: Overdrive meter charges when a party member gets KO'd. REQUIREMENT: Your party should get KO'd more often. NOTES: Ideal for fights in which you get killed pretty often. (battles against Wendigo and Defender X) ----------------------------------------------------------------------- MODE NAME: SUFFERER DESCRIPTION: Overdrive meter charges when character is inflicted with status ailments. REQUIREMENT: Allow character to suffer from status ailments as much as possible. NOTES: None for now ----------------------------------------------------------------------- MODE NAME: VICTOR DESCRIPTION: Overdrive meter charges whenever your party wins a battle REQUIREMENT: Fight and win as many battles as possible. NOTES: None for now ----------------------------------------------------------------------- MODE NAME: VICTIM DESCRIPTION: Overdrive meter charges when hit with status attacks. REQUIREMENT: This is learned automatically, but it will take some time. NOTES: If you want to learn this mode faster, hit yourself with status attacks. ----------------------------------------------------------------------- MODE NAME: COWARD DESCRIPTION: Overdrive meter charges when party runs away from battle. REQUIREMENT: Flee from battle more often. NOTES: None for now ----------------------------------------------------------------------- MODE NAME: SOLO DESCRIPTION: Overdrive meter charges when character fights alone. REQUIREMENT: Have your other 2 characters escape from battle. NOTES: None for now ----------------------------------------------------------------------- MODE NAME: DANCER DESCRIPTION: Overdrive meter charges when character successfully evades an opponent's attack. REQUIREMENT: Allow character to evade attacks from enemies. NOTES: This mode is difficult to learn so it is strongly recommended that you have the Evade & Counter ability. ----------------------------------------------------------------------- MODE NAME: HEALER DESCRIPTION: Overdrive meter charges when a character heals an ally. REQUIREMENT: Allow character to use curative magic and items more often. NOTES: None for now ----------------------------------------------------------------------- MODE NAME: ROOK DESCRIPTION: Overdrive meter charges when character magically blocks attack. REQUIREMENT: Cast Protect magic on your characters to block physical attacks from enemies. NOTES: None for now. ----------------------------------------------------------------------- TIDUS Ovedrive Name: Swordplay ---------------------------------------------------------------------------- TECHNIQUE NAME: Spiral Cut DESCRIPTION: Inflicts moderate damage on 1 target. REQUIREMENT: None, default ---------------------------------------------------------------------------- TECHNIQUE NAME: Slice & Dice DESCRIPTION: Performs 6 consecutive slashes against random targets REQUIREMENT: Execute 10 Spiral Cuts ---------------------------------------------------------------------------- TECHNIQUE NAME: Energy Rain DESCRIPTION: Deals massive damage against all targets REQUIREMENT: Execute 30 Slice & Dice ---------------------------------------------------------------------------- TECHNIQUE NAME: Blitz Ace DESCRIPTION: Performs 9 consecutive powerful slashes plus massive damage with the Blitz ball against 1 target. REQUIREMENT: Execute 80 Energy Rains
YUNA Overdrive Name: Grand Summon ---------------------------------------------------------------------------- DESCRIPTION: Summons an Aeon at Overdrive REQUIREMENT: None, default
AURON Overdrive Name: Bushido ---------------------------------------------------------------------------- TECHNIQUE NAME: Dragon Fang BUTTON COMBINATION: Down, Left, Up, Right, L1, R1, X, O DESCRIPTION: Deals moderate damage against all targets. REQUIREMENT: None, default ---------------------------------------------------------------------------- TECHNIQUE NAME: Shooting Star BUTTON COMBINATION: Triangle, X, Square, O, Left, Right, O DESCRIPTION: Ejects target from battle REQUIREMENT: Obtain 1 Jecht Sphere ---------------------------------------------------------------------------- TECHNIQUE NAME: Banishing Blade BUTTON COMBINATION: Up, L1, Down, R1, Right, Left, Triangle DESCRIPTION: Inflicts Full Break on 1 target REQUIREMENT: Obtain 3 Jecht Spheres ---------------------------------------------------------------------------- TECHNIQUE NAME: Tornado BUTTON COMBINATION: O, Right, R1, Left, L1, Triangle DESCRIPTION: Inflicts massive damage against all targets REQUIREMENT: Obtain 10 Jecht Spheres
WAKKA Overdrive Name: Slots ---------------------------------------------------------------------------- TECHNIQUE NAME: Element Reels DESCRIPTION: REQUIREMENT: None, default ---------------------------------------------------------------------------- TECHNIQUE NAME: Attack Reels DESCRIPTION: Allows Wakka to deal a large number of hits depending on the matches you managed to get. REQUIREMENT: Win 1st place at the Blitz Ball Tournament. ---------------------------------------------------------------------------- TECHNIQUE NAME: Status Reels DESCRIPTION: Adds status to your attack depending on the match you got. REQUIREMENT: Win 1st place at the Blitz Ball League. ---------------------------------------------------------------------------- TECHNIQUE NAME: Auroch Reels DESCRIPTION: Allows Wakka to deal massive damage (over 9999 if you managed to match 3 Auroch logos) REQUIREMENT: Win 1st place at the Blitz Ball Tournament.
LULU Overdrive Name: Fury ---------------------------------------------------------------------------- DESCRIPTION: You'll have to rotate the right analog stick clockwise to cast a spell several times. AVAILABLE SPELLS: Fire, Ice, Thunder, Water, Fira, Blizzara, Thundara, Watera, Firaga, Blizzaga, Thundaga, Waterga, Bio, Demi, Death, Drain, Osmose, Flare, Ultima REQUIREMENT: None, default
RIKKU Overdrive Name: Mix ---------------------------------------------------------------------------- DESCRIPTION: You have to pick two items from your inventory and see what you created. REQUIREMENT: None, default.
KIMAHRI Overdrive Name: Ronso Rage ---------------------------------------------------------------------------- TECHNIQUE NAME: Seed Cannon DESCRIPTION: Inflicts Confusion on 1 target. LEARNED FROM: Ragora, Grat ---------------------------------------------------------------------------- TECHNIQUE NAME: Jump DESCRIPTION: Kimahri jumps and disappears from the screen, then comes back down on the enemy dealing moderate damage. LEARNED FROM: Default ---------------------------------------------------------------------------- TECHNIQUE NAME: Stone Breath DESCRIPTION: Inflicts Petrify on all targets. LEARNED FROM: Basilisk, Anacodaur, Biran ---------------------------------------------------------------------------- TECHNIQUE NAME: Self Destruct DESCRIPTION: Kimahri explodes, dealing damage on all targets. But he will be gone all throughout the battle. LEARNED FROM: Grenade, Bomb ---------------------------------------------------------------------------- TECHNIQUE NAME: Fire Breath DESCRIPTION: Deals Fire elemental damage on all targets LEARNED FROM: Dual Horn, Yenke ---------------------------------------------------------------------------- TECHNIQUE NAME: Aqua Breath DESCRIPTION: Deals Water elemental damage on all targets. LEARNED FROM: Chimera, Chimera Brain, Yenke ---------------------------------------------------------------------------- TECHNIQUE NAME: Bad Breath DESCRIPTION: Inflicts a number of status ailments on all targets LEARNED FROM: Malboro, Great Malboro ---------------------------------------------------------------------------- TECHNIQUE NAME: Doom DESCRIPTION: A countdown begins, which starts at 20. When it reaches 0 the target dies. LEARNED FROM: Ghost, Wraith, Biran ---------------------------------------------------------------------------- TECHNIQUE NAME: Thrust Kick DESCRIPTION: Ejects target from battle. LEARNED FROM: YKT-11, Yenke ---------------------------------------------------------------------------- TECHNIQUE NAME: White Wind DESCRIPTION: Heals party equal to the amount of Kimahri's HP, plus removes all negative status effects. LEARNED FROM: Dark Flan, Yenke ---------------------------------------------------------------------------- TECHNIQUE NAME: Mighty Guard DESCRIPTION: Casts Protect, Shell, and NulAll on party. LEARNED FROM: Behemoth, Behemoth King, Biran ---------------------------------------------------------------------------- TECHNIQUE NAME: Nova DESCRIPTION: Massive non-elemental damage on all targets. LEARNED FROM: Omega Weapon |