Welcome to the Land of Guardia. Its an abitrary name refuring to its largest city. It is the frountier of man, for the east is the only area in Palladia where man has never conquered, or for the most part even ventured.
The climate of the east is very europian. Milder near the southern ocean, cold and frosty to the north. The land of Guardia is to the south. A beautiful and wild land, dangerous and untamed. Green meadows and dark forests.
Here are its major cities, listed alphabeticly.
Arch Crest: Pop 6,000. Demons.
Blackheart: Pop 7,000. Unknown Sea Peoples.
Borwick: Pop 2000. Orcs, Goblins, Trolls.
Crossing Spire: Pop 5,000. Elves.
Elven Shrine: Pop 400. Elves.
Faerie Home: Pop 10,000. Faeries.
Firebrim: Pop 3,000. Demons.
Frogley: Pop 2,000. Frog People.
Gobblefort: Pop 5,000. Goblins.
Guardia: Pop 13,000. Elves, Humans, and Beastmen.
Knomely: Pop 4,000. Knomes.
Minas: Pop 1,500. Minotars.
Mystonia: Pop 2000. Unknown Wizards.
Onyxnox: Pop 300. Elves.
Pretta: Pop 3,000. Humans, Orcs, Elves, and Beastmen.
Quar Ki: Pop 500. Orcs.
Robinfort: Pop 2500. Humans.
She Cah: Pop 800. Orcs.
Silver Gate: Pop 50. Andoras.
Titania: Pop 50. Giants.
Ur Talf: Pop 1000. Orcs.
Waterport: Pop 5,000. Unknown Sea Peoples.
Whitehelm: Pop 2000. Elves.
Winterspring: Pop 300. Elves.
And here are the important non-city places.
Dark Tower: Built by an wizard of old this dark is still inhabitted by his minions.
Elemental Shrine: Built by the first warlock in Pretta, who come from the far east.
Gladean's Lair: This old dragon loves beatiful music. He is very wise but few dare to go and talk with him.
Lost Caves: Rumorred to be tens of levels deep these caves hold ancient monsters, and ancient treasures.
Maegol's Tower: This elvish astromomer has devoted his life to studing the skies.
Strange Ruins: The Magic Guild of Guardia is investigating these ruins, but a strange door blocks their progress...
Vinebridge: A camping point between Winterspring and Onyxnox for the elves.
And last but not least the forests and plains of Guardia.
Beast Dragon Point: Some places should be avoided at all costs.
Byron Grasslands: Located between the two rivers, Sowbryn and Easterly.
Dark Woods: These woods are haunted by unknown creatures.
Dead Swamp: Something strange is going on at the Dead Swamp, but no one returns from it to shed light on its mysteries.
Guardia Forest: Located beside the city of guardia this forest holds more secrets than the citizens of guardia have come to believe.
Goblin Highlands: The area around Gobblefort is filled with Goblins.
Prism Forest: A strange and beautiful forest, its dangers guard the inhabitants of Whitehelm.
Ribbitie Grasslands: The Ribbities live here.
Riverroot Mountain: The tallest peak of Guardia and home to Gladean's Lair.
Riverwood: The sacred forest of the Elves.
Uruk Lowlands: These meadows are inhabited by orc clans.
Wizard's Cape: Once powerful wizards lived here, now there is only ruins.