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W

      Washer Woman (see Banshee)

      Well Lizard: Grouping: magical beast. av.length 5'8"-6'8". It is a magical lizard which lives in wells and other shallow water, and is thinner and much more flexible than an aligator. Closely related to the origonal zhelung only with less magic, and it can jump almost as well. Genre-reptile/zhelung. Source: mine. (see also Zhelung)

      Wemu: Grouping: silver. av.height 3"-5". The wemu is most powerful of the silver beings, and some say it rules over the other silver beings. It's true form is a very small pitch black humanoid resembling the shape of a gingerbread man, but it can take any form it wants, usually looking like a slightly deformed or kindof silly-looking human. It has powerful magic to discourage, confuse, and make people forget who they are. It also can make any kind of illusion, making an illusion able to be not only seen but touched, heard, smelled and tasted like something it isn't. For this reason, one should never take food offered them in the silver land because it is really only grey slime full of silver poison and magic. Genre-silver being. Source: mine, appears in my second novel.

      False Wemu: Grouping: silver/magic humanoid. Shape-semi-humanoid, av.height 4"-6". The result of an experiment when a warlock tried to create an imitation of the most powerful of the silver beings. False Wemus are sometimes controlled by the wizard who created them, but if the maker of it did a good job imitating the origonal, then the silver magic will take it out of the wizard's control. Those that have escaped the wizard's control but don't find their way to the silver land somehow often end up in swamps, those are called 'swamp wemus'. The have harmful magic similar to silver magic, but are not nearly as potent as the true wemu and the ones still able to be controlled by a wizard are the weakest. It is more brownish and/or greyish in color than the true wemu. Genre-magic invention. Source: mine (see also Wemu).

      Wendigo (see Windigo)

      Were-Beast: Grouping: magical beast/humanoid. Of course the werewolf is the most well-known of the were-beasts, but there are many other types. A werewolf is a human most of the time, but turns into a wolf or part-wolf on full moons. Some were-beasts can turn from man to beast to man at will with no need of a full moon, and in some stories they can only be killed by a silver weapon (often a bullet). In most stories, they spread lycanthropy (the condition of being a were-beast) with their bite, and when they turn into their beast form on a full moon they have little or no control over themselves being controlled by beast instinct having fun running around in the dark, howling at the moon, and of course killing and sometimes eating people and animals. Types of were-beasts are usually of mammals often canines or rodents. Almost always it is a noctural or mostly-nocturnal animal with the tendancy to be fiercely violent at times. Genre-hybrid/were beast. Source: from common ideas and stories of werewolves, and rpg games which include other were-beasts.

      Wight: Grouping: undead. Wights are reinhabited corpses who hate the living. They appear like zombies but they are not under anyone else's control, and they can work black magic on their own. Genre-reinhabited undead. Source: mainly from computer games. (see also Barrow Wight)

      Will-O-Wisp: Grouping: non-flesh based. The Will-of-the-Wisp appears as a misty light seemlingly far away but closer than it looks. It leads people off their track to dangerous places when people see it from the road or in the forest. People who are lost, tired and/or hungry are especially vulnerable because they think they are following the light to where people are. To make it even more tricky, the Will-O-Wisp will sometimes make sounds like music or distant people talking and laughing to lure people to follow it. Genre-non undead spectre. Source: common idea/ various sources, I think I remember there being one in Tolkein's The Hobbit, but I don't remember for sure (it been awhile since I read that).

      Windigo: Grouping: magical humanoid. A horror for travellers, especially those who walk alone, 'wendigo' is the word for the condition one gets when one is driven mad by the feeling that he is being followed. 'Wendigo' is the madness is gives, the 'Windigo' is who accually follows people walking usually in the woods. It is a wild hunter, as fast as wind and twice as quiet, never letting itself be seen until it is about to kill. The only warning a windigo gives is its howl which sounds like the howl of the wind. The wendigo madness is almost as dangerous even when there isn't a windigo around, it can drive people to set off in a blind run getting themselves lost or make them cower trembling on the ground. Some say the wendigo is a forest spirit who puts the feeling and madness into people's minds. The windigo is most common in cold climates. Genre-windigo-probably mammal, wendigo-spirit. Source: from Canadian legends, but I heard about it from a monster in my pocket card and then looked it up a couple places on the internet. There are some similar things in legends from other countries.

      Wisdom Fairy (see Gnome)

      Giant Worm: Grouping: slime/acid. A result of magic radiation, it is a worm that grows to 3 to 5 feet long and 2 to 6 inches wide, once in awhile getting even bigger than that. Genre-radiation worm. Source: kindof mine, brief appearance in my first novel.

      Flying Worm: Grouping: slime/acid. Usually around 2 ½ to 3 ½ feet long and not more than 2 inches wide, it has wings like the wings of a bat or dragonfly. It could possibly have been a dragonfly, rasti or bat before it was corroded by magic radiation (slimed, you might say). Could also be a wizard's imitation of a vyrm. Genre- radiation worm. Source: kindof mine, brief appearance in my first novel.

      Fang Worm: Grouping: slime/acid. av.length 4'-8', av.width 5"-10". This worm was likely a snake before it was corroded by magic radiation. It scales became mostly slime, and it's fangs grew bigger. It has no venom, but instead inserts a magic radioactive substance (slime) through it's fangs which can be quite harmful in a person's veins. Genre- radiation worm. Source: mine, made up when I was a kid.

      Long Worm (see Sandworm and/or Limboworm)

      Wraith: Grouping: undead. Magical ghosts, usually of people who were cursed or just unlucky. They hate the living and can drain life from them. Genre-ghost. Source: popular idea.

      Wruzz: Grouping: silver. A wruzz appears as a something like a puddle of sparkling sand or glitter oozing along the ground. When touched by man or beast, it lays eggs in the victim's flesh. At least some think they are eggs, others think it is something like a cocoon where it puts itself into the victim's body and lets the glittery body dry up and fade. Either way, a scarg will hatch out of the victim's body anywhere from an hour to a couple days after being touched by a wruzz. Human victims or any beasts smaller than humans will almost never a survive scarg hatching, but it has been recorded to happen once in a great while that a human victim survives. Genre-silver beast. Source: mine, appears in my first novel.

      Wyvern: Grouping: magical beast. Sometimes treated like a god by barbarians, the wyvern is in appearance like a sea serpent, though the wyvern almost always lives on land in deep holes. Its scales are often thicker and harder than even a sea serpent's. Barbarians have been known to sacrifice people they have captured in battle for the wyvern to eat. It is thought by many to be a manifestation of an evil god or major demon, but once in a great while a wyvern is found that doesn't eat humans and doesn't seem to be evil at all. Some others think they are related to silver beings or zhelung or maybe both. Genre-wyvern. Source: my slant on popular idea, largely inspired by a beast in The Endless Knot by Stephen Lawhead (in the book it was called "the Red Serpent" or "Wyrm") (see also Zhelung and Silver Beings grouping)

X

      Xafeni fairy genre: Grouping: fairy. A family of fairies who have set themselves apart from all other types of fairies to protect people against the silver beings and rescue people from the Silver Land. None of them are human-shaped as many kinds of fairies are, and their major drawback in helping people is that they cannot speak any lanugage but their own, and the wise gnomes are the only race who have been able to learn the language of the xafeni. Besides not being able to talk, their fairy magic can work powerfully against the grepse and other silver beings. The xafeni fairies include urdings, phissels, erinnel, and the unicorns of Garefen. Source: mine, every type appears in my second novel.

      Xan: Grouping: magical beast. A magical mosquito-like bug sent to prick the legs of the lords of Xibalba. Genre-magical bug. Source: south american mythology from the Popul Vuh which is a religious book (I think either Aztec or Mayan). Xibalba is the name of the underworld in central american mythology.

      Xorn: Grouping: magical beast.. av.length 30'-50'. The Xorn is similar to a rock elemental. I am not sure of its shape, but its mouth it at the top of its head and it burrows through rock and almost any obsticle easier than a worm burrows through dirt. Some say it eats the rock as it burrows, others say its molicules are such that it can move through rock, letting the rock pass right through it. Genre- elemental-like. Source: pieced toegther from various sources, don't know where its from origonally, this length is only my guess.


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