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Zeldamastery:
Articles

Nintendo America Releases for 1st Quarter 2002
Interwiew with Miyamoto about Zelda Game Cube

NINTENDO GAMECUBE Q1 Releases

18 Wheeler Pro Trucker / Acclaim (E)
All-Star Baseball 2003 / Acclaim (E)
Bloody Roar: Primal Fury / Activision (T)
Dark Summit / THQ (T)
ESPN International Winter Sports 2002 / Konami (E)
ESPN MLS Extra Time 2002 / Konami (E)
Gauntlet: Dark Legacy / Midway (E)
James Bond: Agent Under Fire / EA (RP)
Legends of Wrestling / Acclaim (RP)
NBA 2K2 / Sega (E)
NBA Courtside 2002 / Nintendo (E)
NBA Street Basketball / EA (E)
NFL Blitz 2002 / Midway (E)
Pacman World 2 / Namco (E)
Rayman Arena / Ubi Soft (RP)
Smashing Drive / Namco (RP)
Spy Hunter / Midway (T)
Tetris World / THQ (E)
Virtua Striker 3 / Sega (E)

GAME BOY ADVANCE Q1 Releases



An American Tale Fievel's Gold Rush / Conspiracy (E)
Atari Anniversary Advance / Infogrames (E)
Baseball Advance / THQ (E)
Blender Bros / Infogrames (E)
Boulder Dash Ex. / Kemco (E)
Bonx Racers / Ubi Soft (E)
Breath of Fire II / Capcom (E)
Britney's Dance Beat / THQ (E)
Dark Arena / Majesco (RP)
Columns Crown / THQ (E)
Crash Bandicoot:The Huge Adventure / Vivendi-Universal (E)
Crazy Chase / Kemco (E)
Creatures / Conspiracy (E)
Cubix: Robots for Everyone - Clash 'N Bash / 3D0 (E)
Dragonball Z: The Legacy of Goku / Infogrames (E)
Eggo Mania / Kemco (E)
ESPN Winter Sports 2002 / Konami (E)
ESPN Winter X Games Snowboarding 2002 /Konami (E)
The Fists of Mars / Konami (E)
Grand Theft Auto 3 / Destination
High Heat Major League Baseball 2003 / 3D0 (E)
Ice Age / Ubi Soft (E)
Jonny Moseley Mad Trix / 3D0 (E)
King of Fighters Ex: Neo Blood / Sammy
Land Before Time / Conspiracy (E)
Mega Man Battle Network 2 / Capcom (E)
Mike Tyson's Boxing / Ubi Soft (E)
Monster Force / Vivendi-Universal (E)
Monster Jam Maximum Destruction / Ubi Soft (E)
Moto GP / THQ (E)
Motocross Maniacs Advance / Infogrames (E)
Muppet Battle Pinball / NewKidco (E)
NASCAR Heat 2002 Advance / Infogrames (E)
NBA Jam / Acclaim (E)
NHL 2002 / EA (E)
Pocky & Rocky with Becky / Natsume (E)
Puyo Pop Advance / THQ (E)
Rainbow Six: Rogue Spear / Ubi Soft (RP)
Ripping Friends / THQ (E)
Salt Lake 2002 / Ubi Soft (E)
Scorpion King / Vivendi-Universal (RP)
Shrek: Swamp Kart Speedway / TDK (E)
Sonic Advance / THQ (E)
Star Wars Episode II: Attack of the Clones / THQ (E)
Street Fighter Alpha 3 / Capcom (E)
Super Mario World / Nintendo (E)
The Three Stooges / Metro 3D (E)
Tiny Toons Adventures: Buster's Bad Dream / Conspiracy (E)
Tiny Toons: Wacky Stackers / Conspiracy (E)
Ultimate Brain Game / Telegames (E)
Urban Yeti / Telegames (E)
VIP / Ubi Soft (E)
Worms Blast / Ubi Soft (E)
Worms World Party / Ubi Soft (E)
WTA Tour Tennis / Konami (E)
X-Bladez: Inline Skater / Crave (E)
Zone of the Enders / Konami (RP)

The preceedings have codes for the ESRB rating of the individual games. The codes are as follows: E=Everyone, T=Teen, RP=Rating Pending


Interview with Miyamoto

by Alex Wollenschlaeger

     The character design for Link has gone from a realistic, almost dark presentation to one that can be best described as Disney-fied, utilizing the nigh on omnipresent cell-shading graphics style. Those who have been poring over the screens from E3 will no doubt be a little disappointed. Miyamoto's hesitance to use the more adult-looking version arose when he considered what age Link should be in the new game, and whether a grown up Link was something that he really wanted to pursue.
     The legendary game designer is wary of the fact that emulation of successful games is all too prevalent amongst designers, and after a while, games in the same genre start to look nearly identical. The about-face is Nintendo's way of striving to innovate, and according to Miyamoto, "what we are now doing is putting emphasis on making our games better than the others and we are not ignoring the importance of making something different."
     It may surprise those interested in the game's progression that the aesthetic changes unveiled today were already in place by the time E3 rolled around this past May. Miyamoto stated that, "at the time of E3 we were hiding the secret." He also made it quite clear that creativity comes first in his games, saying that, "in the game industry the people that are most sought after are the people with better technology than skill, rather than the people who love to challenge themselves to make something very fun and deliver breakthrough ideas. That kind of situation I really hate."
     While the look has changed, the drive remains. Miyamoto is looking to push his creative abilities, to create something "as unique as possible because uniqueness is something gamers are always looking for." With statements like that, the late 2002 Japanese release date seems infinitely far away. Keep checking RPGamer as more information is released for this highly anticipated title.
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