Ambush Squad | |
Credit: | Shawn |
Game Mode: | Rapid Fire Mode, Unlimited Ammo - 2+3+e |
Accessories: | 10 Max Blast |
Info: | This class usually consists of 1-2 units with 3-4 men/women in each. Each unit should have a commander, a sniper, and 1-2 assualt solders. This class must be very stealthy and use guerrilla warfare and their fire power to ambush opponents that may wonder too far away from their commrades. This class can also be used to ambush enemy bases. |
Assasin | |
Credit: | Shawn |
Game Mode: | Silent Mode - 1+2+e |
Accessories: | 10 Max Blast |
Info: | The Assasin must be very skilful and stealthy. The purpose of the Assasin is for him/her to sneak up on an opponent (perferably the opponent's most skilled player) and sniper them with one of their Max Blast to try to put them out of the game, without your opponent knowing what occured. |
Combat Medic | |
Game Mode: | Unlimited Rapid Fire Mode - 2+2+e |
Accessories: | 10 Remove a hits |
Info: | The Combat Medic is supplied with 10 Remove a hits. If necessary he/she may use one, if necessary. The Combat Medic's main job is to lend his/her remove a hits to his/her teammate's who need them. |
Commander | |
Game Mode: | Pro Mode - 2+e |
Accessories: | Laser Trap |
Info: | Your Commander has less hits than most people on your team, because he/she should be the best on your team. He/she should transfer all of his/her max blasts to the Heavy Weapons Soldier. |
Defense Soldier | |
Game Mode: | Double Shield Mode - 3+1+e |
Accessories: | 25 Shields |
Info: | The Defense Soldier's main task is to keep everybody equipped with at least 2 shields. Everybody should try and only use the 10 sec shield only. |
Destroyer Soldier | |
Credit: | Shadow Stalker |
Game Mode: | Unlimited Rapid Fire- 2+3+e |
Accessories: | 3 Laser Traps, 30 Max Blasts, and 5 Shields |
Info: | There should be just 2 or 3 of these guys on the team because even 2 would be powerful enough to destroy most of the other team. I would have these guys be multi purpose soldiers. At first, they are Snipers, then, when the battle gets going good, or bad as the case may be, the Destroyer Soldier comes in and attacks the base. |
Drone Soldier | |
Credit: | Pheniox |
Game Mode: | Rapid Fire Mode, Unlimited Ammo - 2+3+e |
Accessories: | None |
Info: | The Drone Soldier ambushes the enemy base by using his/her 6 second auto fire's. When he/she uses up his/her auto fire's, they become a regular soldier. |
Heavy Weapons Soldier | |
Game Mode: | War Mode - 3+3+e |
Accessories: | 30 Max Blasts |
Info: | The Heavy Weapons Soldier, armed with 30 Max Blasts, should back up the regular soldiers. He should use only his max blasts, aiming carefully to make sure he has a good shot. |
Infiltraitor/Spy | |
Game Mode: | Lights Out Mode - 2+1+e |
Accessories: | 10 Shields |
Info: | The Spy sneaks right up to the enemy base and watches them very carefully. If the Spy sees anything out of the ordinary, he/she reports it immediately to the nearest Soldier. |
Sniper | |
Game Mode: | Silent Mode - 1+2+e |
Accessories: | 10 Shields |
Info: | The Sniper finds a nice comfy spot, looks around at the scenery, then starts opening fire at any opposing team member he/she can hit. With no sounds, it is hard to tell where a Sniper is (providing he/she has good cover). A Sniper must still be carefull for the lights on his gun still work, and when you type in a code it makes the code sounds. Here is a great Instruction Guide made by Nic Bertino. |
Sniper or Sniper Squad | |
Credit: | GreedyMan |
Game Mode: | Silent Mode - 1+2+e |
Accessories: | Cammo, Laser Traps, smoke bombs, Flashbangs |
Info: | In a basic sniper scenerio, you have one teammate on the higest
point of your base (we play at a playground an night) his gun is usually modified so the motion maker, light emitter, and possibly the speaker are dissconnected. Not only does this save
battery power but it helps with stealth. Strap a laser pointer on it, to
add to the effect(binnoculars help). Have him/her sit at the top and look for
anything that moves. He/she can't be seen, hiding is second to a clear shot. Also it helps to equip your team with walki-talkies as to make sure he dosen't shoot you (at 300 feet we
all look the same) and to make sure no one sneaks up on him.
A Sniper Team conists of two snipers, silenced, in cammo, with an armed compliment of grunts, usually 3-5, and as many Laser Traps as possible. The Snipers can pick off any contacts while there still too far away to know who's killing 'em. and the grunts help in close combat. Have planned reactions to situations, if you all freeze when a Laser Trap rolls your way, you're toast. This is an effective sweep-up-squad. Plus if you're charging a base, you can easily divide up into smaller teams or pairs to surround an enemy. NOTE: Just and idea, all walki-talkies work on the same freq. (unless you can redo the circut board, and tune several into the same number). So if you can use CB's or the motorola 20 channel or similar ones, it's better, but the old failsafe, used since the revolution. Hand signals and code words. Usefull party check is yell "THUNDER" and they should respond "CLASH". Simple but effective. |
Sniper Sneaker | |
Credit: | Shawn |
Game Mode: | Lights Out Mode - 2+1+e |
Accessories: | 10 Max Blast |
Info: | The purpose of this class is just what its name means. They carefully and silently seakout and destroy their opponents deadly snipers. |
Soldier | |
Game Mode: | Rapid Fire Mode, Unlimited Ammo - 2+3+e |
Accessories: | None |
Info: | The Soldier is the standard class. Equiped with unlimited ammo, the should be positioned to do be most effective. |
Special Forces Operative![]() | |
Credit: | kravus |
Game Mode: | Unlimited Rapid Fire 2+3+e |
Accessories: | 4 max blasts, 5 hit removers, 6 shields |
Info: | The Special Forces Operative sweeps across the enemy base while finding the weakest point in their defenses. They sneak in and take out as many men/women as possible while staying hidden. |
Trap Layer | |
Credit: | Ben Turk |
Game Mode: | Lights Out Mode - 2+1+e |
Accessories: | Walkie Talkie |
Info: | This class would work in teams of two, and would be in constant contact with each other. One would remain hidden somewhere where they could see any incoming attackers. If any attackers are spotted coming toward the base, he/she would contact the other, who would set some laser traps on long timer setting, and then retreat to a safe distance to snipe. When the attackers got to the point where the laser traps were, they would (Hopefully!) go off, at which point the sniping Trap Layer would open fire, and the other team member would come in from behind and cut them off. This tactic would work well in a forest game, where the traps would be harder to spot. |