009 | |
Credit: | Daniel |
Equipment: | V2 Front and Back Vest |
Weapon(s): | 2 Pistols, 2 Ulrawides, 2 Firestorms |
Accessories: | Backpack and Walkie Talkie |
Info: | This class has to be very skillful. He/she should be one of the teams best player, and needs lots of equipment. |
Alpha: Invisible Snipers | |
Credit: | Jack da ripper |
Equipment: | V2 Front and Back Vest |
Weapon(s): | Firestorm(silent) |
Accessories: | walkie talkie |
Info: | This class is designed never to be seen. All Snipers must be at least 500 feet away and always out of sight of the enemy. The Snipers rarely come in contact with each other and only use the walkie talkies when a hit has been recorded. |
Assasin | |
Credit: | 20belowzero |
Equipment: | V2 Front and Back Vest |
Weapon(s): | 1 Firestorm, 1 Ultrawide |
Accessories: | Walkie Talkie |
Info: | The Assasin should set up in a perfect sniping postion to kill the opponent. He/she shouldn't be seen. He/she works well with a Spy. |
Assault Trooper | |
Credit: | Deucey |
Equipment: | V2 Front and Back Vest |
Weapon(s): | 2 Ultrawides |
Accessories: | Walkie Talkie |
Info: | Takes assignments from Spy or Commander, and does the job. Most common troop seen by enemy commando groups. They come in and finish the enemy one by one before they can regroup. Use maxblasts at this time for quick kills. |
Attack Bomber | |
Credit: | MikeeUSA |
Equipment: | V2 Front and Back Vest |
Weapon(s): | Ulrawide |
Accessories: | Backpack, Walkie Talkie, and 3 Laser Traps |
Info: | NOTICE: The First 3 Shots From A Laser Trap Are Resets, The Next 9 Are Standard Harmful Shots.
The Attack Bomber sets Laser Traps in groups of 3, in and around the enemy base. With 3 traps in an area, the first shots are resets, the next are surefire kills. (The victim first gets hit by 3 resets, from each laser trap then a total of 27 harmful shots, you can't survive 10 shots and definately not 27!) The attack bomber is armed with an ultrawide blaster for defense and usually 3-12 laser traps (1 laser trap on each of the 5 belt loop-holes found on all pants, and 7 laser traps in his/her back pack). |
Battlekat Squadon Alpha | |
Credit: | Narayan Boston |
Equipment: | V2 Front and Back Vest |
Weapon(s): | Varies for each group member. |
Accessories: | Walkie Talkie |
Info: | The Battlekat Squadron Alpha Class is the class of soldiers that mixes precision and rapid fire with volume. They work separate from each other very often but their mission objectives make them a high-powered team. They communicate with each for best results on their missions. Quantum Fireball is the Most Dangerous Soldier (MDS) on the squad. He carries dual firestorms and dual V2 Pistols. Commander Battlekat (that's me) carries a Firestorm, an Ultrawide, and dual V2 Pistols. Everyone carries a walkie talkie. |
Basic Infantry | |
Credit: | Chuck |
Equipment: | V2 Front and Back Vest |
Weapon(s): | 2 V2 Pistols and an Ultrawide, or a Firestorm |
Accessories: | None |
Info: | Basic Infantry are the grunts of an army. They are lightly armed, are very moblie, and capable of trapping enemies with Ultrawide or Pistol fire. While members with Firestorms blast away from long distances for the kill, they can carry a backpack if more than 2 weapons are used. When using Ultrawide and Pistol they may only used one at a time,not both. When carrying a Firestorm, they can't use a Pistol. If using Ultrawide and Pistol, and they want a second Pistol, then they may get it. If 2 Pistols, then they both may be used at once. |
Battlekat Squadon Beta | |
Credit: | Nitro |
Equipment: | V2 Front and Back Vest |
Weapon(s): | Varies for each member. |
Accessories: | Varies for each member. |
Info: | The members of the Battlekat Squadron Beta (Beta for short), are there to back-up Battlekat Squadron Alpha. If a mission fails, in comes Beta to clean up the mess. The members should be experts in covert ops (operations which require stealth), and search, and rescue. |
Bodygaurd | |
Credit: | Nitro |
Equipment: | V2 Front and Back Vest |
Weapon(s): | 2 V2 Pistols, Firestorm |
Accessories: | None |
Info: | Bodygaurds protect and take hits for VIPs (Very Important Persons) |
Captain | |
Credit: | Nitro |
Equipment: | V2 Front and Back Vest |
Weapon(s): | 2 V2 Pistols, Firestorm |
Accessories: | Walkie Talkie |
Info: | The Captain basically commands squadrons of soldiers or escorts VIPs (Very Important People) |
Captain | |
Equipment: | V2 Front and Back Vest |
Weapon(s): | Ultrawide Rifle |
Accessories: | None |
Info: | He should be a good back-up for the Commander. |
Cavalry | |
Credit: | Evan Ostermann |
Equipment: | V2 Front and Back Vest |
Weapon(s): | Firestorm, Ultrawide, Pistol |
Accessories: | Walkie Talkie |
Info: | When everyone else on his/her team is dead, he/she comes in and KILLS. |
Combat Medic | |
Credit: | Deku Mask |
Equipment: | V2 Front and Back Vest |
Weapon(s): | V2 Pistol and V1 Pistol |
Accessories: | None |
Info: | The Combat Medic carries both V2 and V1 pistols in his/her hands during the game. The V2 pistol is used to reset team mates who have been killed.(The Combat Medic's team mates can be reset a MAXIMUM of 3 times). The V1 pistol in the Combat Medics other hand is used for self-defence and attack on the other team while he/she trie's to get to a fallen team mate.(Note: A player who is dead cannot move and the Combat Medic must find them). |
Commander | |
Equipment: | V2 Front and Back Vest |
Weapon(s): | Firestorm |
Accessories: | None |
Info: | The Commander is always armed with the most powerful weapon. He/she should be good at making strategies and plans. The team should try to protect their Commander the best that they can. |
Commander Hostage Trooper | |
Credit: | Brady Lee |
Equipment: | V2 Front and Back Vest |
Weapon(s): | Firestorm (Preferably) |
Accessories: | None |
Info: | As soon as the game starts, the "Commander Hostage Tooper" runs into the enemy base and try's to take the Commander hostage and demands a ransom of whaterver he/she wants. I've done this and I think it's a good idea, it's amazing the kind of ransom's you can come up with. |
Commando | |
Credit: | Nitro |
Equipment: | V2 Front and Back Vest |
Weapon(s): | V2 Pistol, Firestorm |
Accessories: | None |
Info: | Commandos should be stealthy. They are to run special missions such as sabotage and capturing enemy commanders. Commandos should work in groups of 1-3. |
Communications Officer | |
Credit: | BSeltzer |
Equipment: | V2 Front and Back Vest |
Weapon(s): | V2 Pistol |
Accessories: | Numerous Walkie Talkies |
Info: | This officer does little more than secondary guarding of the base and communicating with players in the field. He/she should have connection with all players in the field for his/her side. This means basically, he/she has a ton of walkie talkies, each connected to only one player, or he/she has one walkie talkie and all field players have walkie talkies connected to the exact same frequency. Using a 14 ch., 38 sub ch. radio (purchased at Wal-Mart for about $25 a piece), every player can communicate in sync with up to 2 mi. separating each player. This is by far the most effective way to know where each player is. Back to the job of the player, he/she can alert the commander if troops are in trouble, who can send backup when necessary. |
Cover Sniper | |
Credit: | 20belowzero |
Equipment: | V2 Front and Back Vest |
Weapon(s): | 1 Firestorm |
Accessories: | None |
Info: | This Cover Sniper should only be used in a few type of teams. This is because the Cover Sniper sits in one spot the whole game and snipes. If the person is very stealthy, the opponent shouldn't know where he/she is. |
Covert Operative | |
Credit: | Dan Procacci |
Equipment: | V2 Front and Back Vest |
Weapon(s): | V2 Pistol |
Accessories: | Walkie Talkie, Laser Pointer, and Black Clothes |
Info: | Very similar to the night Team, the Covert Operative is a scout, spy, and sniper. He/she uses stealth and has a pretty good knowledge of the
terrain and the enemy they are fighting. He/she has a walkie talkie (preferably
the Motorola ones with 14 channels and 32 interference codes) so he can keep
in contact with the main force. It helps to be wearing a black ski mask and
ski goggles. (Ever hear of the computer game Rainbow Six?)It's also a good idea to wire in an earpiece so you won't make any unnecessary noise.
When I play, my whole three man team consists of Cover Operatives. We can usually take down six guys in stealth in about 2.5 minutes. The player needs to be very fast. |
Demolition Soldier | |
Equipment: | V2 Front and Back Vest |
Weapon(s): | Ultrawide |
Accessories: | None |
Info: | This soldier, armed with an Ultrawide, is to use Max Blasts on the enemy's base constantly. He/she should be an expert at turning the gun on and off quickly to get max blasts. |
Distractor | |
Credit: | John |
Equipment: | V2 Front and Back Vest |
Weapon(s): | Dual V2 Pistols with black tape over the lights |
Accessories: | Walkie Talkie and Mini laser/remote control |
Info: | The Distractor's main objective is to get the infantry of the enemy to go after him as the soldiers from his/her group rushes their base. |
Expendable Squad | |
Credit: | Insomniac |
Equipment: | V2 Front and Back Vest |
Weapon(s): | Ultrawide, V2 Pistol |
Accessories: | T.V. remote, Walkie Talkie |
Info: | The expendable squad was ment to help the Nocturnal Super Soldiers and as the name suggests, they are considered expendable. The Expendable Squad is supposed to act as a distraction while the Nocturnal Super Soldiers kick ^&*. They are also supposed to gather enemy locations for the Nocturnal Super Soldiers, beyond that they are free to kill the %^&^&*&!!!! |
Flag Gaurd | |
Credit: | BornToBattle |
Equipment: | V2 Front and Back Vest |
Weapon(s): | V2 Pistol |
Accessories: | None |
Info: | This class guards the flag in capture the flag, and cannot surrender under any circumstances, because he/she is the teams only hope. Should be very tactical when it comes to cover. |
General | |
Credit: | Nitro |
Equipment: | V2 Front and Back Vest |
Weapon(s): | Firestorm, V2 pistol, and TV remote |
Accessories: | None |
Info: | The General commands 90% of the troops. The only troops he\she doesn't control are the ones who stay inside the base. |
General Command | |
Credit: | Anthony |
Equipment: | V2 Front and Back Vest |
Weapon(s): | Dual Pistols |
Accessories: | Walkie Talkie |
Info: | Should be a tactical expert. He/she leads forces into enemy lines. |
Ground/Battle Field Turret Operator | |
Credit: | Steve Walsh |
Equipment: | V2 Front and Back Vest |
Weapon(s): | Firestorm w/ Tripod, V2 Pistol |
Accessories: | None |
Info: | The Field Turret Operator operates a turret on the battle field. The Operator may want to cover up in a neat bush or shrub to hid from enemys. If it comes to a point where the enemys get to close, the Operator uses his/her gun to chase them away. |
Guard | |
Credit: | Minith |
Equipment: | V2 Front and Back Vest |
Weapon(s): | V2 Pistol |
Accessories: | None |
Info: | The role of this person is to guard the base. They are equiped with an Ultrawide Rifle making them capable of taking down small groups of enemy soldiers. They should be prepared to fight against impossible odds. |
Guerilla Commandos | |
Credit: | Mike Hansen |
Equipment: | V2 Front and Back Vest |
Weapon(s): | Two V2 Pistols, One Ultrawide |
Accessories: | Camo |
Info: | Guerilla Commandos are a team's secret weapon. They need to be silent, hide well in trees/tall grass/weeds, and deathly accurate. They hide among the foliage, quickly creeping along, and shooting anything they see to peices with their two pistols. If they by-chance come across a patrol or a well guarded area of enemy territory, that's when the Ultrwide comes in handy. Be as quiet as you can. No one knowing your position is one of your best tools. Guerilla Commandos have little use in Urban environments, so just choose another class when street-fighting. |
Guerilla Resistance | |
Credit: | The DK Hitman |
Equipment: | V2 Front and Back Vest |
Weapon(s): | 3 Members, 1 Firestorm, 2 Ultrawides, 1 Pistol per person |
Accessories: | Walkie Talkies |
Info: | This is a mobile sniper/attack unit. They deploy together and stay as a group unless they deploy the sniper and leave him behind. The sniper gets the Firestorm and provides fire support with max blasts, if he has them. He should stay out of the fray at least 150 feet, and get high if possible. The other two teammates should be fast little guys so they can run quickly and for a long time without tiring. The sniper should coordinate the attack and warn if enemy reinforcements are on the way. The sniper can fight a prolonged engagement and the fighters can fall back to protect him. Good for patrolling controlled territory around a base to act as interceptors for enemy attack squads, and to make hit and run attacks on fortified enemies. |
Heavy Medic![]() | |
Credit: | Rusty Sargent |
Equipment: | V2 Front and Back Vest |
Weapon(s): | Firestorm, Ultrawide, V2 Pistol |
Accessories: | Walkie Talkie |
Info: | This class can defend itself and the person he/she is reseting. He/she can clean the area of enemys, then he/she can safely reset his target. |
Heavy Weapons Guy | |
Credit: | The Phoenix |
Equipment: | V2 Front and Back Vest |
Weapon(s): | Dual Pistols, Dual Ultrawide, Firestorm |
Accessories: | Walkie Talkie |
Info: | TOTAL CARNAGE! A complete nutter loaded to the teeth with destruction, he/she is not allowed out until the 30 second "ready" signal. He/she will need the max blasts and blast shields. If he/she can't carry the weapons, he/she can take as much as he/she can carry (has belt holsters for the pistols). |
Heavy Weapons Grunt | |
Credit: | 20belowzero |
Equipment: | V2 Front and Back Vest |
Weapon(s): | 1 Firestorm, 1 Ultrawide |
Accessories: | None |
Info: | The Heavy Weapons Grunt carries the Ultrawide in his/her left hand and a Firestorm in the right. The Ultrawide should be on wide blast mode. He/she can go trigger happy with the firestorm while swiping a huge shot every five seconds from his gun. |
Heavy Weapons Soldier | |
Equipment: | V2 Front and Back Vest |
Weapon(s): | Dual Firestorms |
Accessories: | None |
Info: | Armed with two Firestorms, the Heavy Weapons Soldier's job is to attack soldiers with his/her weapons until they are dead. He/she can also provide cover and back up for regular or special soldiers. |
Infantry | |
Credit: | Cory |
Equipment: | V2 Front and Back Vest |
Weapon(s): | V2 Pistol and 2 Ultrawides |
Accessories: | Walkie Talkie |
Info: | Infantry is the main artilary. It's mainly used as back up for the main troops. |
Infiltraitor/Spy | |
Equipment: | V2 Front and Back Vest |
Weapon(s): | V2 Pistol |
Accessories: | Walkie-Talkie |
Info: | Armed with only a pistol the Infiltraitor/Spy is to keep a strong eye on the enemy's base. The report to the Commander. |
Last Resort Sniper | |
Credit: | Nothing Man |
Equipment: | V2 Front and Back Vest |
Weapon(s): | Ultrawide or anything silenced. |
Accessories: | Dark clothes, perferably with a hood |
Info: | This class should have small people. This is really only good for all out wars, when everyone dies. This LRS hides in a good hiding spot, and when there is only one other person left, they cover him/her. If the other person dies they just hide and stay there. Then they can keep a game going as long as possible. |
Lone Sniper | |
Credit: | Chuck |
Equipment: | V2 Front and Back Vest |
Weapon(s): | Firestorm, V2 Pistol |
Accessories: | Cammo and Walkie Talkie |
Info: | The Lone Sniper is responsible for gaurding your base, and eliminateing idividual players, or squads. They use the insane firepower of the Firestorm to destroy their target. |
Medic | |
Credit: | Tim Prince |
Equipment: | V2 Front and Back Vest |
Weapon(s): | V2 Pistol |
Accessories: | None |
Info: | The medic's job is to seek out team mates who have been killed and can reset soldiers or anyone else 2 times, that means 3 lives. The Commander can only be reset once. Also, the medic cannot fire or even load the pistol. If he/she is cought doing so the person is automaticly dead. If there is a medic on a team that means that a team member cannot move after he/she is dead, the medic must find them. |
Night Team Member | |
Credit: | Greg Vandagriff |
Equipment: | V2 Front and Back Vest |
Weapon(s): | 1 V2 Pistol as well as others depending on position |
Accessories: | Varies from class to class, see below |
Info: | The Night Team was created by my laser challenge group. The Night
Team was the group of people that everyone wanted to stay away from, simply
because of their ability to drop a person quickly and swiftly, and most
importantly, silently. A Night Team ideally operates during night games, as
this is when they are most effective. Every Night Team member operating at
night should be wearing black or camo, for obvious reasons. Each member
should also ideally be quiet, soft soled shoes, like moccasins, while they
look silly, they are verrrrry quiet. To communicate with each other, we developed
hand signals, identical to the SWAT teams. Many
specific positions are available on a night team, usually only 3-4 people
are in each Night Team, too many people equals too much noise. The positions are
as follow: Commander - V2 Pistol, Walky Talky, flashlight, binoculars (optional), backpack (Also optional). This is the only unit on a team that should carry a walky talky, otherwise too much noise will result. Scout - V2 Pistol, those little white fireworks that you throw on the ground, I think they're called poppers... flashlight, a small amount of rope for setting traps or for climbing fences, a backpack(optional). This unit generally travels 50-75 feet ahead of the rest of the team, this job is creepy at night since a lot of times you're all by yourself in enemy territory, although this job is very possibly the most important of them all. Suppression Unit - 1 Ultrawide, 1 V2 for backup, flashlight. This is the basic combat unit of the group, generally these should be the most versatile players in the group, they should be able to take out 2 or 3 other players for every one suppression unit lost. Just think "Doom" or "Quake" And pretend your shootin' up monsters and you have an adrenaline rush, you should do just fine. Sniper- 1 Firestorm. The sniper is a very nerve racking role, you have to be calm, controlled, and be ready to take that ever important shot.... and hit. Usually operates seperate from the group, this is my favorite position, a good strategy is to make a mini sniper base where you can remain hidden throughout the game and snipe from, high points are nice, but they are also the first place the enemy looks for a sniper. |
Nocturnal Super Soldier | |
Credit: | Insomniac |
Equipment: | V2 Front and Back Vest |
Weapon(s): | Firestorm, Ultrawide, V2 pistol, and Stealth Atomizer |
Accessories: | Walkie Talkie, Binoculars, and Camo |
Info: | I invented this class to be the ultamate night time
weapon. Each member should be armed to the teeth, fast, and quiet. This class
should be able to unleash insane amounts of firepower and still be fast, quiet, and have good aim. Each member should be able to kill a lot of people within a very short time. This is a lot like night team and super soldier combined. Each member should carry a Firestorm, V2 pistol, Ultrawide, Stealth Atomizer, Walkie Talkie, Binoculars ,camo or black clothing ,tree stands, flat soled shoes(for quietness), and something that makes noise and can be used as a distraction. This class is very effective and hard to beat. I use all these techniques and no one has been able to beat me. |
Personal Soldier | |
Credit: | Bond |
Equipment: | V2 Front and Back Vest |
Weapon(s): | Dual Firestorms |
Accessories: | Walkie Talkie |
Info: | The Base Commanders Personal Soldier is heavily armed, and used for sending valuble mesages to other players, and other valuable and dangerous missions. |
Psycho | |
Credit: | Nitro |
Equipment: | V2 Front and Back Vest |
Weapon(s): | Any |
Accessories: | Any |
Info: | The Psycho adds thrill to the game. There is only one, but with any weapons the Psycho is very dangerous. The Psycho just wanders around and kills anything that moves. |
Ranger | |
Credit: | Chuck |
Equipment: | V2 Front and Back Vest |
Weapon(s): | Firestorm, or 2 V2 Pistols |
Accessories: | Cammo and backpack |
Info: | Rangers are stealth attack troopers and their sole mission is to sneak around and reak havoc on enimies. They sneak undercover and unleash volleys of weapons fire. They are a must have for any army. |
Reaper Squad | |
Credit: | Chuck |
Equipment: | V2 Front and Back Vest |
Weapon(s): | 1 Firestorm per member, 2 V2 Pistols per member. |
Accessories: | Walkie Talkies , Backpacks, Ultra-Wides |
Info: | Reaper Squads provide support for infantry in there mixing it up. If you have a Reaper Squad, then one member of each squad should have a walkie talkie. All members of the Reaper Squad have walkie talkies. The squad should be between 3 and 7 members, but depending on the size of the force, it could be larger, or smaller. When called upon, Reaper Squads unleash insane amounts of fire-power upon enemies. A squad will call for help, and the Reapers will unleash upon them with their 1000 ft range. They can also use their pistols to nail things at close range. They can carry as many Ultrawides in their back packs as they want, and by concentrating fire with them, can give close support for infantry and udderly obliterate enemies. |
Recon | |
Credit: | Deacon |
Equipment: | V2 Front and Back Vest |
Weapon(s): | Any |
Accessories: | Anything needed |
Info: | This member is the brains of the operation. They must find all enemy locations, and create the stratagy used for terminating all oposing members. |
Royal Bomb Squad ![]() | |
Credit: | Insomniac |
Equipment: | V2 Front and Back Vest |
Weapon(s): | Ultrawides |
Accessories: | Walkie Talkie |
Info: | I made this class because my team specializes too much on night combat making us lose during the day. These people will load their ultra wides with Max blast and fire all at once or in shifts so one can always fire even with the 5 second delay. One member should have double pistols or stealth atomizer so they still can be fast. The theory is that if you fire at everything you can't miss. |
Scout | |
Equipment: | V2 Front and Back Vest |
Weapon(s): | V2 Pistol |
Accessories: | None |
Info: | The Scout patrols the base perimiter. Sometimes the Scout will go into the enemy's territory or just wonder around looking for trouble. |
Seal Team Six | |
Credit: | Oddjob |
Equipment: | V2 Front and Back Vest |
Weapon(s): | Assorted Silenced Weapons and Firestorm for Backup |
Accessories: | Camo Outfit/Black Outfit, Walkie Talkies, Hand-Cuffs |
Info: | Should consist of 4-6 members. Excellent marksmen. Excellent stamina. Excellent Soldier to say the least. Good luck finding these guys, they also should be trained in Covert Ops. Move in a staggered snake formation. Use hand signals mostly, but use walkie-talkie to keep in touch with command. Basically, these are the spec ops guys. Give them the hardest mission. Oh, and about the handcuffs.....Prisoners can give out some useful info if properly persuaded |
Secret Commander | |
Credit: | Ryan |
Equipment: | V2 Front and Back Vest |
Weapon(s): | V2 Pistol |
Accessories: | None |
Info: | When your base is under heavy attack, have the Commander hide. Then have this person act like the commander, but have a pistol with a max blast ready. When some body comes into your base, have the fake Commander hit them with the max blast. After the enemy takes the hit, have your subbort soldiers come in to finish them off. |
Sharp-Shooter | |
Credit: | Deku Mask |
Equipment: | V2 Front and Back Vest |
Weapon(s): | Dual V2 Pistols |
Accessories: | None |
Info: | The Sharp-Shooter holds both V2 pistols in his/her hands during the game and shoots just about anything that moves. The Sharp-Shooter should be an expert at aim, accuracy, and above all, holding their ground. Also, the S-S shouldn’t need cover as he/she dishes out laser rounds to the enemy. |
Sniper | |
Equipment: | V2 Front and Back Vest |
Weapon(s): | Firestorm (with foam taped over the speaker slots to deafen the sound) |
Accessories: | None |
Info: | Armed with the longest range weapon made so far, the Sniper's job is to shoot from as far away as possible. They should be good shots and a master of stealth. Here is a great Instruction Guide made by Nic Bertino. |
Sniper Commander![]() | |
Credit: | Willberforce |
Equipment: | V2 Front and Back Vest |
Weapon(s): | Firestorm and V2 Pistol |
Accessories: | Walkie Talkie, Penknife, Mini Torch |
Info: | The Sniper Commander is the commander of the team, yet he/she has to snipe in stealth, meaning he/she has to move around alot. He/she has contact with all team members. He/she is a vital memeber of the team. |
Sniper Director | |
Credit: | Insomniac |
Equipment: | V2 Front and Back Vest |
Weapon(s): | Firestorm and V2 Pistol |
Accessories: | Walkie Talkies, Ghille suit, good spot |
Info: | This class was ment to be a sniper but also watch the enemy and to direct the Noctornal super soldier, Expendable sqauds, and power squads. |
Sniper Rendition | |
Credit: | Nic Bertino |
Equipment: | V2 Front and Back Vest |
Weapon(s): | Anything but Radar |
Accessories: | Foot spikes, tree stands, camo, really good stealth clothes. |
Info: | Just to let everyone know, a sniper CANNOT use a radar. The shape of the gun does not fit the need. No stock and if you wanted to aim the best you would need to put a laser on there but then you lose stealth. So use any other gun (also excluding the laser challenge 2000 sets) like a Firestorm or a Ultrawide. Only the best know the best. |
Sniper Squad | |
Credit: | Chuck |
Equipment: | V2 Front and Back Vest |
Weapon(s): | Firestorm, 1 per member, and Commander may take 1 Pistol also. |
Accessories: | Any steathy clothes, Commander may take a remote control. |
Info: | This squad consists between 2-8 members. They are armed with Firestorms and wear steathy clothes. I for example, have 3-D Cammo (I am quite a deadly sharpshooter, and am a direct descendant of any Oakly), and the squad may take a Commander when they have 3 or more memebers. |
Soldier | |
Equipment: | V2 Front and Back Vest |
Weapon(s): | Ultrawide |
Accessories: | None |
Info: | What would a battle be without Soldiers. These are your basic attack units, armed with the Ultrawide these soldiers are ready to take on the enemy base any time. |
Spy | |
Credit: | 20belowzero |
Equipment: | V2 Front and Back Vest |
Weapon(s): | 1 Ultrawide |
Accessories: | Walkie Talkie and Binoculars |
Info: | The Spy will sneak behind an enemy, but won't shoot. He/she can radio his teammates and tell where is the opponents are. The Spy works well with Assasins. |
Stealth Ninja | |
Credit: | Lokie |
Equipment: | V2 Front and Back Vest |
Weapon(s): | Firestorm |
Accessories: | Pure Black Outfit |
Info: | The Ninja never gets spotted and wears all black. He/She stays in shadows and snipes from a long range. |
Super Soldier | |
Credit: | Nitro |
Equipment: | V2 Front and Back Vest |
Weapon(s): | 2 V2 Pistols, 2 Ultrawides, 2 Firestorms |
Accessories: | None |
Info: | The Super Soldier has to be armed to the teeth. One Super Soldier should easily be able to wipe out small groups of enemies. Super Soldiers do NOT travel in groups, they go solo so they can work in stealth. If a base is under attack, just send in one or two Super Soldiers and the attack should be over in about thirty seconds. If you're prepared to put your life on the line for your base and your commander, and you have a lot of courage, this job is for you! |
Support Troops | |
Credit: | Chuck |
Equipment: | V2 Front and Back Vest |
Weapon(s): | 2 Ultrawides and 2 Firestorms |
Accessories: | Back-Pack (if needed) |
Info: | These get in the with their dual weapons and strike at key groups and personel, and boy, do they get the job done. |
Suicide Soldier | |
Credit: | PeeWee |
Equipment: | V2 Front and Back Vest |
Weapon(s): | 2 Ultrawide Blasters |
Accessories: | None |
Info: | This soldier should run into the enemy base and use the Ultrawides to get as many enemies as possible. This can do considerable damage. |
Super Sniper | |
Credit: | Steve |
Equipment: | V2 Front and Back Vest |
Weapon(s): | Firestorm with mods (explained below) |
Accessories: | Stealty Clothes (Black) |
Info: | A Super Sniper needs a lot of stealth, and a lot of speed to move from place to place. His/her Firestorm should have a centered laser pointer(for laser sight) a night vision scope(night vision is hard to get but my friend has all this stuff and more on a EX-D Super Laser). You also need to have the light internaly dimmed or you need to cut the wire to make no light. Really, thats what a good sniper is. Oh yeah, also, a Super Sniper can observe the area around him/her and find a good, safe hiding spot to snipe in. |
Team Pet | |
Credit: | Nitro |
Equipment: | V2 Front and Back Vest |
Weapon(s): | V2 Pistol |
Accessories: | None |
Info: | If you're the Team Pet your mission is simple, agree with your team even if they are wrong. This will boost team moral, and moral is very important in combat. Some good things to say to the troops are "That's a great plan!" or "Go fight so you will become victorious!" or maybe "After you die, we'll send in some more troops to take your place!" Just kidding about that last one. |
Terminator![]() | |
Credit: | Jeff |
Equipment: | V2 Front and Back Vest |
Weapon(s): | Firestorm, 2 V2 Pistols, Ultrawide |
Accessories: | Sunglasses, Walkie Talkie, Penknife, Mini Torch |
Info: | The object of the Terminator is to go out first and find where the enemy is and frighten the crap out of them with all his weapons. He/she then warns the rest of his team where they are and he/she starts to kill them. |
Trickster | |
Credit: | The OrcSlayer |
Equipment: | V2 Front and Back Vest |
Weapon(s): | 2 V2 Pistols |
Accessories: | Alarm Clock |
Info: | The Trickster works alone and his/her technique is best suited for indoor play on a rainy day ^_^. He/she finds a good hiding spot to shoot from behind, and then sets the alarm clock to go off in a minute or so. This should create a distraction and others will come to investigate and give you easy picking. |
Turret Operator | |
Credit: | Steve Walsh |
Equipment: | V2 Front and Back Vest |
Weapon(s): | Firestrom w/ Tripod |
Accessories: | None |
Info: | The Turret Operator operates a Firestorm by the base for extra protection. They can not move the turret outside of the base, but they can move it around in the base. |
Urban Shock Trooper (UST) | |
Credit: | Rommel |
Equipment: | V2 Front and Back Vest |
Weapon(s): | Ultrawide |
Accessories: | Flashlight, Throwable Noisemakers(Optional), and a Laser Pen |
Info: | The Urban Shock Trooper evolved during the violent 'Tractor Shed Wars' on Burbrink 4, an agricultural planet always finding combat within its
small, tangled urban centers. Soon after it was found that Firestorms or
Pistols simply could not take the Tractor Shed, a young recruit stepped
forward. Using only his customized Blinding Ultrawide, he went in alone,
and quickly had half the Tractor Shed, including Combine Hill, to himself.
His art was reformed afterward in the Hayloft Incident, in which teams had
to assault up narrow stairs and plow into haybale fortifications. The low cost of the soldier's equiptement let these to be produced en mass, enabling solid assaults using massive waves.
(Pros) Cheap, one weapon, flashlight blinds and intimidates, light also serves as a sight (if you lit it, you hit it). (Cons) Bad outdoors, flashlight may give you away. |
V2 Slaughters | |
Credit: | Soldier Slaughter |
Equipment: | V2 Front and Back Vest |
Weapon(s): | Any guns he/she can get |
Accessories: | Back Pack |
Info: | Ready for anything. Has to be very accurate. |
Weapons Handler | |
Credit: | Nitro |
Equipment: | V2 Front and Back Vest |
Weapon(s): | Any guns he/she can get |
Accessories: | Back Pack |
Info: | If anyone has lost their weapons, or had them stolen by the opposing team, the Weapons Handler rushes out to re-arm them. The Back Pack is to store more weapons. |