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This is the place to come for all the latest updates on the Gabriel Knight series.
If you have any news you'd like to share, write me and I'll post it here.

January 28, 1999
Site Update!!

The Official GK3 Site was updated last night. There's a progress update by Steven Hill and a new character, along with some screenshots to give you an idea of the camera movement. These screenshots are really terrific. Look at far-away shot and close-up shot - notice how the detail of the face does not diminish as you move the camera closer.


January 27, 1999
Sites for Adventure Gamers

I've often found it difficult to find reviews of games written from an adventure gamer's perspective. Two sites which strive to do exactly this are Just Adventure, which is currently being updated with a new look, and Quandary, which is particularly aimed at more "mature" game players. I really appreciated Quandary's new article Adventure Games : Sacred Cow or Sacrificial Lamb?.

Site update this week...

According to Adam Bormann's latest post on the GK message board:


The site update has been sent to the proper authorities. They said that they should be able to get it up sometime Friday. This includes a new progress report from Steven the producer. Also we are releasing a new character (the taxi driver) with screenshots showing some of the free-moving camera (different in-game shots of the taxi driver). It's not exactly easy to show a free-moving camera with still shots, but I think you'll be able to get the idea.

adb
01/27/99


January 26, 1999
Kenn returns...

Kenn Stollery-Jones posted the following message on the Blake Backlash Mysteries message board:


Hi all.

I have finally updated my web site, after many long months of work and university. As part of that update, I have added Phil Colvin's Detective Mosely story to my fan fiction section. I would be very happy to include any Mosely fiction the rest of you may write. So if you have a piece of writing in this vein of which you're particularly proud, I can give it a permanent home online.

Also, I am looking to get in touch with Brian Hicks, or anyone else who correctly guessed Detective Mosely's name in the Sierra competition in regard to that in the middle of last year. For the life of me, I can't figure out how anyone would be able to come up with that information. Please, fill me in if you can.

Email contact would be preferred in addition to or in place of a reply here on the message board.

Thanks very much.

~Kenn Stollery-Jones

Mosely: http://www.ozemail.com.au/~gstones/mosely/


January 21, 1999
Regarding release dates

Adam Bormann posted the following message on the GK message board:


When the release date was first announced, our team made an honest estimate, based on what we thought it would take to put the game together. We have gone through team changes, adding new people to the team, which has affected our release date - but we’ll have a lot better product at the end because of them. Our schedule to finish the game puts the game on store shelves this summer. (And believe me, no one is as excited about getting this game released as we are).

With our new website, we will make an effort to returning to making new updates, with new information about the game, each month. The next update will be made next week, with a progress report by Steven covering some of the issues people have brought up here.

Adam Bormann
Production/Design Assistant
Gabriel Knight
01/20/99

Minor update to GK3 Site

The cast list has returned to Sierra's Official GK3 Site.


January 19, 1999
New Release Date

The new estimate for GK3's release is Summer 1999.

New MP3

There is a new MP3 featuring Gabriel Knight available at the Official GK3 Site, in the Media section.

Pissing in the Wind

(The following information is taken from SIDNEY)

"Pissing in the Wind" is a GK Fan and Fanfiction newsletter for the fans by the fans. It will come out approximately once a month. First issue due soon (mid Feb). It should contain:

News in the world of GK (a summary of the GK news for the month)

Fan fiction news, updates, and reviews

New Features on fans websites, and reviews

GK Haiku's , Jokes, Poems, Songs, riddles games etc (you get the idea)

A Fic Challenge. Here is what I know about this (this is really Madwoman's baby so any questions post on her message board, and she or one of the other writers will answer you.)

First Fic Challenge for "Pissing in the Wind":

And the devil smiled, "You know, I couldn't have done better myself?" -- write a short story with this sentence

Short < 5000 words

Send in final draft (ie good grammar and correct spelling)

Send it to Email ID: gkwriters @Domain: thixo.com

If you are a seasoned writer challenge yourself. Try not to make it about Gabe and Grace ;-)

If you want to subscribe to "Pissing in the Wind" (and aren't you just dying to subscribe to find out why we named it this ;-) stay tuned for the details later this month.

We are asking for help on the newsletter too! Basically there are 3 ways you can help. 4 if you are a webmaster: please duplicate this info on your site and help support us.

FIRST:
You can send things to be published. If you have read some fan fic and want to send a review, review a webpage, do poems, hiakus etc. please send anything to the Email ID: gkwriters @Domain: thixo.com.

SECOND:
Help with ideas for the content of the newsletter. Same email address. This could be ideas for features, ideas for future story, contests, questions for interviews, future short story ideas, if you have a new webpage and you WANT it reviewed please send the URL. (We do ask that the site be completed or at least not all "under construction" signs.) Basically any idea you have for anything related.

THIRD:
and this is the biggie. You can help in the actual production of the newsletter. This doesn't mean writing. It is a mailing list of "editors" if you will. We are putting the newsletter together and sending it out. There are authors and non-authors alike. If you want to dedicate some time to help us, write to the same email address and let us know :-)

Please post ideas on the GK Message Board and lets get some discussion going about fans and fanfiction so we are not forgotten.


January 14, 1999
Official GK3 Site Update

The long-awaited site update has arrived. Besides a new look based on SIDney (the Schattenjäger Information Database), there is a progress report from producer Steven Hill, several new images, and a new character. You can also access the site through the address

http://www.gabrielknight.com

Adam says...

Adam Bormann has supplied a considerable amount of new information about GK3 and its development. Here are some of the messages he has posted on the GK Message Board.


Our graphic systems are completely different than Blizzard's or FFVII. FFVII was pre-rendered, and 3d characters on pre-rendered backgrounds. Blizzard's CG clips are all pre-rendered (like Bug's Life or Toy Story). KQ: MoE and our system types are closer to the way Quake and Tomb Raider draw the scene as you look at it, which is why it depends on your computer's speed and hardware. We're basically using the idea behind the way Quake does graphics to do a completely different type of game. And since the speed of moving around, and "level-size", isn't as important as it is in a Quake-type game, we're able to make much better looking scenes and characters.

The reason we do this is so that you can move the camera around as you are looking at a room, or watching a sequence. It's not like a movie, where you can only see one view of what's happening, or one corner of a room. You can see everything, from far-away, or close-up. However YOU feel like playing, not how we "think" you should be playing. It's gives you as a player freedom that you've never had in a game of this type.

But yes, I agree, I think our graphics are better than anything I've ever seen, especially for a game that isn't pre-rendered.

Adam (1/13/99)


...[René Auberjonois] actually does 2 voices. He does the voices of the Taxi Driver, and Monsieur Bigout. They are sort of minor characters, but he does them well.

-A (1/12/99)


Here's the one juicy tibdit of GK news that will let you leave your computer for the weekend and go do something useful:

1) for Christmas, and New Years, Jane Jensen returned to Munich this year. So she's back in the stomping grounds of Baron Von Glower.

2) I keep checking on the progress of the new GK3 website, and it's almost ready. I mean, it's basically ready, but there is no one here to give it the green light to be posted because everyone's home for the holidays (including the people working on it). So it probably won't be even looked at for posting until at the earliest January 4th. There is a new progress report, a new character, new never-before seen screenshots of the game, including screenshots of the interface.

3) Our environment artists are going through the intense process of refining each scene to its finished state. So far, they have completely reworked Rennes-Le-Chateau and the various rooms in the hotel. As we got to work this morning, Aubrey (the Lead Environment Artist) was just leaving...he had been here working all night!

4) In the next issue of the Schattenjager Diaries, we will probably start a contest that will let a few select fans contribute to the game. This is all still being worked out, so it may not happen.

5) Our newest engine programmer, Peter (who was one of the original programmers on Monolith's "Blood") has sped up the game considerably, and is working on getting it even faster. This is going to affect mostly people with lower-end machines (meaning probably a P-166) without 3D cards.

6) I started putting together the end of the game yesterday, which looks like it will be the most exciting and challenging of the series. Jane has really outdone herself with this one! Not challenging in the same sense of the pixel hunting that we all had to go through trying to kill Von Glower, but challenging in the sense that it's going to take all of your mental energies and quick-thinking. (because I'm putting together the end doesn't mean we're very close to being done, but it does mean that we have have most of the logic and ability to get through the game in place.)

7) Our lead program architect has reprogrammed all of the characters' faces, giving them more definition, and more intelligence. They look much better, they look alive, and we have much more control of their facial expressions. It gives the characters an "intensity" that I've NEVER seen in a real-time 3D character.

Well, that's enough for today...I should get back to the hunt... (hey, considering the popularity of the 3D deer-hunting games, maybe we should do a 3D "vampire-hunting" simulation, where you play Von Helsing, and creep around dusty castles with a crossbow...hmmm...ya know, that's not such a bad idea...nah)

-Adam (12/31/98)


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