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Planescape Monstrous Compendium, Appendix I

PSMC1Product: Planescape Monstrous Compendium Appendix I (2602)
Designer: Allen Varney (Editor)
What's It About? Durr...monsters, and lots of them. All the core monsters you simply can't run a Planescape game without are in here.
What Do You Get? A 128-page softback book stuffed with monsters; most of them seen before (but not like this!), and a (very) few new ones too.
Merits: A must-have collection of monsters. My favourite parts are the random pieces of information and anecdotal stories about many creatures -- this was expanded upon in later PSMCs to great effect. Since this books' pretty much essential, it's great that it's also really good!
Flaws: Nothing we haven't seen before here (in MC8 the Outer Planes MC Appendix), though the style and the art (all-new) is miles better. If you already have MC8 you shouldn't avoid getting this...PSMC1 really does knock spots off it.

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In The Cage: A Guide to Sigil

In The CageProduct: In The Cage: A Guide To Sigil (2609)
Designer: Wolfgang Baur and Rick Swan
What's It About? A book which explores Sigil ward by ward, stopping at many sites of interest.
What Do You Get? A 128-page softcover book, plus a detailed map of Sigil with lots of new locations and some street names.
Merits: Sigil in greater detail: a better map than in the original boxed set, too, if you ignore the dreadful punks running around the edge. The best sections are labelled "the dark" and contain secrets that're pretty useful in campaigns. Other information is of variable quality; the sort of stuff it's not too hard to come up with yourself.
Flaws: Only 1 temple, faction HQs only in minor detail. The latter of course is fixed in the Factol's Manifesto. I get the impression that In The Cage sparked a lot of new good ideas (many NPCs briefly mentioned in here appear in Uncaged, for example) but in itself, ITC is useful, if not breathtaking. The artwork is average; not much DiTerlizzi here. Perhaps we've just been spoiled in other books. It's still well worth the cash.

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Factol's Manifesto

Factol's manifestoProduct: The Factol's Manifesto (2611)
Designer: Tim Beach, Dori Hein and J.M. Salsbury
What's It About? Anything to do with Sigil's factions you'll find here, from secrets and plots to the factol's stats. FM described each faction's goals and motivations, history and current status.
What Do You Get? A 160-page softcover book, and a poster showing each factol or a prominent faction member.
Merits: A must-have for any DM interested in the factions or Sigil. Great plots, secrets and cool pictures of the faction HQs and factols, as well as NPCs from each faction and details on how to join, and how to role-play factioneers.
Flaws: Secrets tend to be mixed with text, so many parts are no good for showing players. Try photocopying the relevant parts, perhaps? But certainly buy it!

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Planescape Monstrous Compendium, Appendix II

PSMC2Product: Planescape Monstrous Compendium Appendix II (2613)
Designer: Rich Baker
What's It About? A book of monsters new and old, and very necessary if you want to be able to follow many other Planescape releases without wondering what those strange creature you're missing are like. All the older beasts are rewritten and very much more interesting. There are also a few new sects written up as monsters; the Merkants, Ragers, Incantifiers and Prolonguers.
What Do You Get? A 128-page softcover book.
Merits: Some great, original monsters and new planar races (the eladrin, guardinals and rilmani for starters).
Flaws: More detail on the societies of these new races would have been very helpful, and explanations of the way they fit into their planes and the Grand Scheme of Things. The back of the book also claims there are nearly 100 new monsters. I counted about 70...

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Uncaged: Faces of Sigil

UncagedProduct: Uncaged: Faces of Sigil (2624)
Designer: Ray Vallese
What's It About? A book of NPCs might not sound very interesting but you'll not find as many clever plots, fascinating characters and original ideas this side of Sigil. The exciting part is that each of the 40+ characters has a story, and each story is woven in with the others to create an incredibly complex and vibrant web of intrigue. Simply brilliant -- in fact it impressed me so much I decided I wanted my own version; see Cage Rattlers on the Mimir for yet more characters to mingle with those from Uncaged..
What Do You Get? A 128-page softcover book.
Merits: What, you want me to praise it more? Just go and buy it; you'll not be disappointed.
Flaws: I don't have a single word of complaint. Absolutely my favourite Planescape release yet.

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Planewalker's Handbook

PWHBProduct: The Planewalker's Handbook (2620)
Designer: Monte Cook
What's It About? Don't worry, it's nothing like the Complete ... Handbook series of releases; The Planewalker's Handbook is highly imaginative and deals more with explaining confusing planar ideas, adding to options for planar PCs and providing background information for players than it does adding stats to Planescape.
What Do You Get? A 160-page softcover book. New character kits, spells, proficiencies, "belief points", equipment, PC races and magical items as well as useful dark on the planes, an expanded cant guide and more. For DMs it's useful, for players it's essential!
Merits: Gives away a lot of useful chant, but very few secrets, so DMs are fairly safe letting players buy their own. Provides a much-needed background to the planes, gate-towns, factions and general planar concepts for players, and is a useful tool for DMs asking the more basic questions.
Flaws: Not much to say, really. Some mention of psionicists would've been nice, other than that it's virtually perfect.

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A Guide to the Astral Plane

AGTTAPProduct: A Guide to the Astral Plane (2625)
Designer: Monte Cook
What's It About? All things Astral; the plane, its magical effects, time, its inhabitants the githyanki, bizarre locations, and some scary creatures too you mightn't have thought lived there.
What Do You Get? A 96-page softcover book.
Merits: Fantastic ideas here, and some very strange concepts (an infinitely small plane!?). After meeting the 'yanki on their home ground, you'll be scared to go through conduits, let alone walk the Astral!
Flaws: Some formal adventure ideas would have been helpful, coverage of psionics in more depth, and the book does sort of end abruptly, but these are minor quibbles indeed.

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Faces of Evil : The Fiends

Faces of EvilProduct: The Fiends: Faces of Evil (2630)
Designer: Colin McComb
What's It About? Everything you ever wanted to know about the fiendish races, and their cousins too.
What Do You Get? A 96-page softcover book.
Merits: Written in-character throughout, Faces of Evil offers half-truths and lies as well as the real dark. It's up to the reader to determine what's what. Xanxost the slaad is simply wonderful; it's worth buying the book for his chapters alone.
Flaws: If you're a fan of hard game information and stats, or dislike ambiguity or the cant, you'll not get on with this book. If you're like me, you'll adore it.

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 Planescape Monstrous Compendium, Appendix III

PSMC3Product: Planescape Monstrous Compendium Appendix III (2635)
Designer: Monte Cook
What's It About? Inner Planar, Ethereal and Astral creatures
What Do You Get? 128 perfect bound book with all-new art and many monsters, some old, but most are brand new, and very bizarre indeed! There's also a section on "normal" inner planar beasts, and a useful index summarising all monsters from all planes from all TSR books...
Merits: This is the strangest bunch of monsters you've ever seen, but they're all useful. Some of them'll become old favourites in time, I guarantee. If you're serious about Planescape, or want to use the Inner Planes to their fullest potential -- or learn some of the incredible plots that're going down there -- this book's a must-buy!
Flaws: Some of the art is a bit dodgy, but then other art's great. There are some hard-to-pronounce monster names too, but that's intentional, I'm sure!

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A Player's Primer to the Outlands

Player's PrimerProduct: A Player's Primer to the Outlands (2610)
Designer: Jeff Grubb and Colin McComb
What's It About? What it says, berk: A brief guide to the main features of the Outlands; the gate-towns, realms, sites and so on, plus a new magical item: the Mimir. Ring a bell? Why yeah, that's what I named this site after ;-)Player's Primer
What Do You Get? A 32-page softcover book, a poster map of the Outlands, and a 41-track audio CD.
Merits: Useful booklet, though more for DMs than players in my opinion. Information tends to be brief and pretty sparse...DM's Dark sections would have been useful. The Mimir's voice itself and the sound effects on the CD are amazing.
Flaws: The other accents on the CD are a bit cheesy. The art is very sparse in the book, though the maps of the burgs are useful. On the whole pricey for the amount of information the booklet contains, though for sheer cool value the CD can't be beaten. A lot of people have criticised PPttO but I have a real soft spot for it myself :-)

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On Hallowed Ground

OHGProduct: On Hallowed Ground (2623)
Designer: Colin McComb
What's It About? A very complete reference to the powers of the Planescape setting, mainly concentrating on real-world pantheons. TSR game world powers (Forgotten Realms, Greyhawk, Krynn, Birthright) powers are mentioned briefly. Realms of each power are named, and often described, as are the petitioners. The first third of the book is devoted to explaining why the powers are like they are, the rest to cataloguing the powers themselves. The tables at the back are also very useful.
What Do You Get? A 192-page softcover book.
Merits: Indispensable if you're interested in the powers, or priests on the Planes. OHG blows Legends and Lore away in terms of cool ideas and general Planescapiness. It's very thorough, although some pantheons from Legends and Lore were not included.
Flaws: The artwork isn't as good as the usual Planescape standard we're spoiled with, and the cover feels very flimsy, especially considering OHG is pretty expensive. Definitely worth buying, though perhaps after you've got some of the other more generally useful PS books.

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