ROBoTiCS Unit Plan for Grade Four

 
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Sample Student Task
Task Two  Task Three Pictures


Task One: Create A Fast Prototype

Task: You will create between 3-5 Prototype Vehicles.

Goal: To create the fastest vehicle possible.

Specifications: Each of your vehicles must have:

  • A RCX Box  r
  • A stable structure connecting the RCX Box to wheel axles. r
  • A motor and a drive system that makes the wheels move.  r
Testing: Once you have created a prototype you must test it at the 
SPEED TESTING LAB (Remember, your prototype must be checked 
with the Quality Design Supervisor first!)
 
 
Prototype
#
Type of 
System Used
Quality Supervisor
        Check
Time
in Seconds
  1
 Trial 
One
 Trial 
Two
Trial
Three
 Average
Time 
1
Small Gears 1 0.006 0.071 0.08 0.0723
2
Large Gears    0.08  0.071  0.074  0.075
3
With Pulleys   0.015   0.118  0.1  0.1076
4(Optional)
1          
5(Optional)
1          

Testing Observations:

1. Which drive system went the fastest? Why?
The pulleys. We think it is because they can grip better, since the gears kept coming apart and missing. 

2. Which was the easiest to build? Why?
The pulleys. We didn't have to connect a bunch of gears, and they were hard to space apart properly.

3. Which was the hardest to build? Why?
The gears. Because they were hard to put on together, they would miss each others' teeth.

4. Which one would you recommend to other engineers?
The pulleys. But, sometimes they would snap. So gear maybe are stronger if  you can figure them out!

Task Two: Make your Vehicle do Something Else
(Back to Top)

Task: Using the design from your FASTEST prototype, design another 
feature on your car.

Goal: To make a creative, interesting and functional design.

Specifications: Your car must (choose a task):

Basic Task:

  • Make something else move besides the wheels using a mini-motor.
  • Have a purpose, do something that a consumer would find important.
  • Have a good design style (hey, would you buy an ugly car?)
Supreme Task:
  • Make something else move besides the wheels using turning power from the one motor.
  • Have a purpose, do something that a consumer would find important.
  • Have a good design style with lots of features including flashing lights, music, and interesting programming features.
Brainstorming Ideas:
  • A car that can pick up things.
  • Maybe it can have a T.V.
  • What if it could float?

Sketch Board:


Task Three: Safety   (Back to Top)

Task: Add a sensor (light of touch sensor), onto your vehicle which will prevent it from bumping into things.

Goals: To create a very safe vehicle.

Specifications: You must:

  • Use either a light sensor or a touch sensor
  • Program your sensor to react to wall and other objects.
Steps:

1. Discuss and decide with your group, which sensor would work best and how will it be attached.

2. Build sensor into vehicle design.  (Is it structural strong?  Is it connected properly?)

     
     
    Check with your Quality Supervisor before going to the programming lab.
     
3. Write a program that will prevent your vehicle from crashing. (Check to make sure you attach a port modifier to your sensor icon!)

4. Download your program into your RCX box, and test it.

5. Re-design and re-program your vehicle if there are any bugs.

6. Print your program and attach it to this sheet.  Also save a copy for your proposal.
 

 
Check with your Quality Supervisor before going to the programming lab.
 

Reflections:
Our program was tricky at first, because we did not know how to use the sensor part. But Ms. Robertson figured it out with us. Now our vehicle can drive back and front, and if it touches a wall, it will go backwards! It was hard at first, but the programming is pretty easy. 


Sample Student Pictures (Back to Top)


 
 




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