ROBoTiCS Unit Plan for Grade Four 

 
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Focused Task

DESIGN TASK ONE     DESIGN TASK TWO  DESIGN TASK THREE   PROPOSAL

RRR

Creating innovative Multi-task vehicles for the 21st century

Rad
Robotic
Roadsters

The Players:

Design Supervisors of RRR: Ms R and Ms HM
   Click on Apples for Teacher Tips
Design Engineers: Students of the Grade Four Class

Your classroom is the site of the Rad Robotic Roadsters (RRR), an innovative car design company that builds futuristic, multi-purpose vehicles.  Unfortunately, sales have been down, and the company is losing profits.  The administration of the company has hired a market research firm to do a study on what the public wants in a new vehicle. They have surveyed a large portion of the population and have come up with some interesting results.

Ms Robertson and Ms Hudson-McLean's class has been hired as the new engineering design team. Their job is to help create a successful new line of vehicles the public will buy, and to save the financial fate of this company. 

You are placed in a design team with a couple of your friends, and you decide that being a design engineer is going to be like a vacation from school. Just then,  your Design Supervisors reveal to you the report, and your vacation starts to look like it won't be as relaxing as you thought!

This graph represents the findings of the report: 

ChartObject Survey Results - What Consumers Want in a New Vehicle

The graph shows that the people want: 

1. Vehicles that go fast.

2. Vehicles that do more than just drive (the research teams are having trouble, so they are collaborating as a group, brainstorming things that they can do.) 

3. A car that thinks when it touches something, and does not crash into things.



DESIGN TASK ONE 

STEP ONE: Design 

Because the most important factor in the report was car speed, this will be your first task.

You will create a prototype of a moving vehicle consisting of:

  •  An RCX box
  •  Wheels and a structural system to hold them on to the RCX
  •  Motor and a system that drives the vehicle
The structure must be strong and reliable.  That means it must hold together, and the design supervisor (YOUR BOSS!!) must approve your design before you test it.
 
Reliability and Products 
The reliability of a product is very important.  Would you buy a car if it's wheels fell off all the time?  Would the consumers of RRR? Not a chance! RRR's reputation depends on it's quality. 

Time to check in with your Design Supervisor!

STEP TWO: Testing 

Go to the Speed Testing Lab.  This high tech lab is used to determine the speeds of prototype vehicles. 
 

Speed
Speed is the measurement of distance divided by time. (s=d/ t). For example, most cars on the highway are allowed to travel at 100km per hour.  That means in one hour the car will travel 100km. Your vehicle will be traveling in meters, so your speed will be meters per second.

Click here for copy of Prototype Worksheet 1

Your team will determine the speed of your prototype by timing your vehicle traveling over the the pre-measured distance (TWO METERS) in the speed testing lab, which will tell you the speed. 

1. You will place your vehicle at the start line and have it run on program one, which will have your car motor go forwards at maximum power. 

2. You will time how long it takes for it to reach the finish line.

3. You will calculate your speed.  Your speed will be the distance, 2 meters, divided by the time it took (in seconds) to travel the distance (eg. 2 meters in 10 seconds; 2/10=0.2 meters per second).

ARE YOU DONE? Not a chance!

4. You will record the speed of prototype one two more times, and record the average speed for your files. 

Time to check in with your Design Supervisor!
 
 

Why is it important to test a measurement several times?

Many errors can occur when taking measurements.  For example, the reaction of the timer and the placement of the vehicle. Can you think of any other factors that could effect the reliability of the measurement? 

STEP THREE: Redesign

Create a second prototype.
 

For engineers to design innovative and improved products they must use their problem solving skills to find solutions to problems.  Engineers test and rebuild their prototypes many times, in order to achieve the best results.  Therefore…

RRR has requested that their design engineers create and test at least 3 to 5 prototypes, in order to discover the fastest vehicle.

1. Your team will discuss a way to improve the speed of your prototype.  Use your knowledge of gears and  pulleys to help your modifications. 

2. Once your group has agreed upon a modification, rebuild your prototype and get it approved by your design supervisor. 

3. Go to the speed testing lab and conduct three speed trials and record your trial times  in your prototype chart.

STEP THREE:  Redesign and Test your prototype at least one more time. 

LAST STEP of TASK ONE:  You made it, congratulations!?

1. You need to analysis and represent your data to decide which prototype you will use. To do so you must input your information into a spreadsheet, and calculate the average speed for each prototype.  See Spreadsheet Tutorial for more details. 

2. Next, head management of RRR will want to see a graph demonstrating your choice of prototype.  You will use the graphing function of Excel to make a clear and visually pleasing graph. Print a copy for your Prototype design folder, and save a copy of your spreadsheet and graph in your student file (you may need it later). 

  3. Check with your design supervisor before moving onto your next task. Don’t get a speeding ticket!

DESIGN TASK TWO (Restart Task)

STEP ONE: Designing

Cars that only drive….BORING! Or at least that is what our survey told us our consumers think. You need to build a second function that moves onto your fastest prototype. 

Click here for Prototype Worksheet 2

1. This is a time for you to get out the design board, and brainstorm with your design team on what other functions your robot will have. (How will you decide what it will do?)
Basic: Using a mini-motor to make something move.
Supreme: Using the turning force from the axles you can make other things move.  Bevel gears and spur gears can be used to change the direction of  the spinning. Click here to find out more about how gears can work.

2. Experiment, build and make your vehicle as interesting and funky as you like. You can use a mini-motor or try using the turning force from the axles.  You make also and lights and creative design features to make your vehicle attractive.

  Check with your Design Supervisor before you move on to programming.

STEP TWO: Programming

By programming your vehicle to behave how you wish, you will create a ROBOT.  A Robot is a machine that is programmed.  A robot can only do what its’ programmer tells it to do. This is your chance to teach your vehicle what you want it to do.  Click here for programming help. 

3. Program your robot to behave how you like.  You can add beeps, music, and various motions. 

Reminder:  The RRR survey showed that consumers wanted interesting and creative robotic vehicles. 

Please show your Design Supervisor how your program works!

DESIGN TASK THREE (Restart Task)

Safety was the third item on the survey conducted by RRR. The consumers are sick and tired of their fast cars smashing into things, it spoils their fun! So can you help them out?

Click here for Prototype Worksheet 3

1. Find a way, using a sensor, to prevent your fast, cool robotic vehicle from crashing into things. It must somehow know that it is going to crash into something, and stop itself. 
 

A touch sensor will tell your robot that it is bumping into something. It has a little yellow button on it, and when it’s pushed it will tell the RCX box. You can program it to go backwards, stop and/or beep when it is pushed. 
A light sensor will determine when it is getting close to a wall. It will get less light and react, and you can program it to do the same things as a touch sensor. 

2. As any good engineer does, it is a good time to test your program. Make sure there are no programming bugs! Once you have a cool program, check out the next step. 

3. Time to check in with your design supervisor! 

4. Print and save a copy of your program. Put the copy in your folder. 

5. Take a picture of your robotic vehicle with the digital camera. Print a copy for your prototype folder, and save it into your file. 

You are now ready to create your proposal for RRR!!

PROPOSAL for RRR (Restart Task)

The administration of RRR is in Toronto and therefore you will need to send your proposal for the new vehicle via the internet. They will want to know how you created your vehicle. 

Name of Vehicle Prototype:
Reason RRR should choose it:
Special Features:

1. They want to see the results of the speed tests from the driving mechanisms of your vehicle. Please include what type of drive system worked best and why (eg. gears or pulleys - and graphs are a great way to show your data).

2. They want to know what interesting things that  your vehicle can do. Please include a copy of your sketch, or some of your brainstorming ideas. Then describe why you chose the features that you did. RRR wants to know what was most frustrating, and how you solved the frustration. 

3. RRR has tried for years to find a car that would not crash. Was yours successful? Also, include a copy of your program, so they can understand what it can do. They would like to see the brains behind all of this work, so please include a picture of your design team with your robot. 
 
 
A proposal is like a commercial, it is to sell your product. Would you like to buy a toy that seemed boring? No! So when you make your proposal, be creative! Make it cool, unusual and interesting with neat colours, fonts, pictures and a creative layout. But remember, as a design team, you must be professional. Make sure you have good spelling, and that it makes sense. 

Restart Task
Copyright Robertson and Hudson-McLean, March 2001