Cleric Spells
If you would like to submit a spell for consideration, please email it to us. Please include the name of it a small description, possible length, damages and level it would be. Thank you ^_^
Level One
Light Healing: Heals 1 person up to d5 HP
Holy Light: Can call upon the Gods for light. Illuminates 1 medallion or other holy object. Lasts for d10 rounds
Light Cure: Can cure one minor ailment of one person (Such as a cough, cold, poison ivy, etc.)
Armor of Light: Radiant light surrounds the targeted armor raisings it's soak by 10% for d6 rounds
Detect Magic: Detects spells and magic within 60 foot radius
Purify food and drink: Purifies food and drink
Level Two
Medium Healing: Heals one person upto d10 HP
Medium Cure: Same as "Light Cure" but a little more powerful. Cannot cure major diseases, but ones such as fever, flu, etc.
Holy Shield 1: Can protect the caster from magic for d6 rounds
Holy Bolt: A ball of bluish white fire is launched from the caster's palm causing d5 damage to normal opponents or d10 damage to undead
Zone of Truth: Subjects within range cannot lie for 20 minutes
Find Traps: Allows Caster to find traps like a thief
Level Three
Bless: Allows spell's target an extra burst of speed. 2 attacks per round for d4 rounds.
Holy Shield 2: Can protect a group of people for d6 rounds
Breaking Curse: Can break a curse or hex put onto someone.
Sacred Sword: Casts a holy light upon a weapon, the weapon does an additional 5 points of holy damage for d4 rounds
Prayer: Gives +5 to hit and evade to entire group
Glyph of Warding: Inscription which harms any evil that passes it d8 damage
Level Four
Greater Healing: Heals one person upto d15 HP
Greater Cure: Cures most diseases, unless magical
Hammer of the Gods: Summons a magical hammer for the caster to use in combat (lasts d6 rounds, d17 damage)
Seal Undead : Casts a light on a single undead turning it to stone. Target must be weaker than caster for the spell to have effect (lower max HP)
Divination: God answers prayer and gives advice for specific proposed action
Zone of Sanctuary: Prevents any hostile acts in or out of a 10 foot radius
Level Five
Detect Magic: Allows caster to know whether magic has been used.
Detect Undead: Allows caster to detect undead
Ressurection: Allows caster to bring target back to life
Starion: The caster hurls a single beam of intense holy light at an enemy causing d7 damage to normal opponents or d14 damage to undead
Hallow: Caster is able to designate area as holy
Healing Circle: Cures d10 HP to all in a 10 foot radius

Site Copyright © CoppervaleRPG. Layout designed by Space-Kitten.