Cleric Spells

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Level One

Light Healing: Heals 1 person up to d5 HP


Holy Light: Can call upon the Gods for light. Illuminates 1 medallion or other holy object. Lasts for d10 rounds


Light Cure: Can cure one minor ailment of one person (Such as a cough, cold, poison ivy, etc.)


Armor of Light: Radiant light surrounds the targeted armor raisings it's soak by 10% for d6 rounds


Detect Magic: Detects spells and magic within 60 foot radius


Purify food and drink: Purifies food and drink



Level Two

Medium Healing: Heals one person upto d10 HP


Medium Cure: Same as "Light Cure" but a little more powerful. Cannot cure major diseases, but ones such as fever, flu, etc.


Holy Shield 1: Can protect the caster from magic for d6 rounds


Holy Bolt: A ball of bluish white fire is launched from the caster's palm causing d5 damage to normal opponents or d10 damage to undead


Zone of Truth: Subjects within range cannot lie for 20 minutes


Find Traps: Allows Caster to find traps like a thief



Level Three

Bless: Allows spell's target an extra burst of speed. 2 attacks per round for d4 rounds.


Holy Shield 2: Can protect a group of people for d6 rounds


Breaking Curse: Can break a curse or hex put onto someone.


Sacred Sword: Casts a holy light upon a weapon, the weapon does an additional 5 points of holy damage for d4 rounds


Prayer: Gives +5 to hit and evade to entire group


Glyph of Warding: Inscription which harms any evil that passes it d8 damage



Level Four

Greater Healing: Heals one person upto d15 HP


Greater Cure: Cures most diseases, unless magical

Hammer of the Gods: Summons a magical hammer for the caster to use in combat (lasts d6 rounds, d17 damage)


Seal Undead : Casts a light on a single undead turning it to stone. Target must be weaker than caster for the spell to have effect (lower max HP)


Divination: God answers prayer and gives advice for specific proposed action


Zone of Sanctuary: Prevents any hostile acts in or out of a 10 foot radius



Level Five

Detect Magic: Allows caster to know whether magic has been used.


Detect Undead: Allows caster to detect undead


Ressurection: Allows caster to bring target back to life


Starion: The caster hurls a single beam of intense holy light at an enemy causing d7 damage to normal opponents or d14 damage to undead


Hallow: Caster is able to designate area as holy


Healing Circle: Cures d10 HP to all in a 10 foot radius




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