Racial Modifiers

All races are different, such as Elves have more sensitive hearing and can see farther than most races. So, here, we are listing what makes each race unique when it comes to abilities. If you have a question, they will be fielded via e-mail.



Human

Humans are basically average. They have no modifiers for their race.



Elf

Elves, Wood and High, being so similar, are classified toegther.

Low-light vision Exceptional vision and hearing -2 damage +5% evade



Drow

Dark vision -5% to attack and evade in daylight (otherwise same as elf)



Half Elf

Exceptional vision and hearing



Halfling

+1 initiative -3 damage +5% evade +5% walk silently and hide



Dwarf

+5 hit points per level +3 damage -5% evade



Gnome

+5% evade -4 damage Exceptional smelling



Minotaur

-5% evade +4 damage



Dragon

-10% evade



Kender

+5% All thieves' skills -3 damage +5% evade



Fae

+10% evade




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