Racial Modifiers
All races are different, such as Elves have more sensitive hearing and can see farther than most races. So, here, we are listing what makes each race unique when it comes to abilities. If you have a question, they will be fielded via e-mail.
Human
Humans are basically average. They have no modifiers for their race.
Elf
Elves, Wood and High, being so similar, are classified toegther.
Low-light vision Exceptional vision and hearing -2 damage +5% evade
Drow
Dark vision -5% to attack and evade in daylight (otherwise same as elf)
Half Elf
Exceptional vision and hearing
Halfling
+1 initiative -3 damage +5% evade +5% walk silently and hide
Dwarf
+5 hit points per level +3 damage -5% evade
Gnome
+5% evade -4 damage Exceptional smelling
Minotaur
-5% evade +4 damage
Dragon
-10% evade
Kender
+5% All thieves' skills -3 damage +5% evade
Fae
+10% evade

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