A bit extra about Rangers
Rangers are very close to Druids, the only diffrence really, is that Druids are clerics of nature. Rangers live, work, and essentially spend most of their time in nature. They are in tune with the harmony of all living things in the wild. And because of that, they have special ways they can control it in sorts.
To submit a spell for consideration email us with name, level, and a description.
Ranger Spells
Level One
Animal friendship: Caster permenantly befriends an animal
Delay poison: Slows poison in subject for d5 hours
Detect snares and pits: Allows Caster to be able to find natural or primitive traps
Entangle: Ensnares opponent with plants for d5 rounds (opponent can break free)
Pass with out a trace: Subject(s) (d5 for multiple) leaves no tracks as they move
Speak with animals: Allows caster to talk to animals for d5 rounds
Level Two
Animal Messenger: Sends a tiny animal to a specific place
Snare: Creates a magical booby-trap
Speak with plants: Allows caster to talk to plants for d5 rounds
Sleep: Puts target to sleep for d4 rounds
Light Healing: Heals 1 person up to d5 hp
Detect good/evil: Allows Caster to detect good or evil presence
Level Three
Control Plants: Allows caster to control plants and Fungi for d6 rounds
Neutralize Poison: Removes Poison in target
Tree Shape: Caster takes form of tree for d6 rounds
Water Walk: Allows caster or target to walk on water as if solid ground (d8 rounds)
Remove Disease: Cure disease in target
Diminish Plants: Reduces size or stops growth of plants
Level Four
Greater Healing: Heals one person upto d10 HP
Freedom of movement: Allows person to move normally under special circumstances
Nondetection: Hides target from magical detection
Polymorph Self: Assume new form (GM Discretion)
Wind Wall: Deflects arrows, small creatures, and gases

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