A bit extra about Rangers

Rangers are very close to Druids, the only diffrence really, is that Druids are clerics of nature. Rangers live, work, and essentially spend most of their time in nature. They are in tune with the harmony of all living things in the wild. And because of that, they have special ways they can control it in sorts.

To submit a spell for consideration email us with name, level, and a description.

Ranger Spells

Level One

Animal friendship: Caster permenantly befriends an animal


Delay poison: Slows poison in subject for d5 hours


Detect snares and pits: Allows Caster to be able to find natural or primitive traps


Entangle: Ensnares opponent with plants for d5 rounds (opponent can break free)


Pass with out a trace: Subject(s) (d5 for multiple) leaves no tracks as they move


Speak with animals: Allows caster to talk to animals for d5 rounds



Level Two

Animal Messenger: Sends a tiny animal to a specific place


Snare: Creates a magical booby-trap


Speak with plants: Allows caster to talk to plants for d5 rounds


Sleep: Puts target to sleep for d4 rounds


Light Healing: Heals 1 person up to d5 hp


Detect good/evil: Allows Caster to detect good or evil presence





Level Three

Control Plants: Allows caster to control plants and Fungi for d6 rounds


Neutralize Poison: Removes Poison in target


Tree Shape: Caster takes form of tree for d6 rounds


Water Walk: Allows caster or target to walk on water as if solid ground (d8 rounds)


Remove Disease: Cure disease in target


Diminish Plants: Reduces size or stops growth of plants



Level Four

Greater Healing: Heals one person upto d10 HP


Freedom of movement: Allows person to move normally under special circumstances


Nondetection: Hides target from magical detection


Polymorph Self: Assume new form (GM Discretion)


Wind Wall: Deflects arrows, small creatures, and gases




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