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Department of Defense: Exo-Wars Military Database |
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Fairchild Republic EX-16B Lion “Leo” Fire Support Exo |
Just
as the Lion is the king of the beast so is the Leo the king of the Exo’s.
The Leo is perhaps the largest humanoid walking machine ever created, its
presence serves as both a rallying point for allied troops but also as a
morale destroyer for those on the receiving end of its multiple weapon
systems. The Leo bring brute force and tank level fire power to the
battlefield while maintaining the flexibility and maneuverability of an Exo,
all be it a little slower then others. The Leo’s single greatest claim to
fame is its impressive firepower, it carries into battle the weapons payload
of two or three smaller Exo’s and is regarded by the troops who pilot and
serve with it as the most secure Exo ever created. Even though they’re large
size makes them a favorite target of enemy snipers and assault team the Leo
has almost always provided enough protection to bring her pilots home. The
Leo was designed from the very beginning knowing that certain attributes
enjoyed by the other Exo’s would have to be sacrificed to make the Leo fit
its mission profile of a heavy weapons fire support Exo. The first casualty of
the design was the superior speeds that the smaller Exo could achieve; while
still impressive in its own right the Leo is something of a lumbering giant.
The other major sacrifice of a Exo as massive and powerful as the Leo was
maneuverability. Basic physics means that the larger the object, the more
energy it takes to move it, even with the most powerful engine the designer
could find the Leo could only muster ‘respectable’ speed and agility
results. The final design which meet the design protocols set out by the
military was seen as a success, but the Exo design team at Fairchild Republic
hated themselves for allowing the Leo to go into production it its state. The
original Leo team spent many off duty hours talking to one another and finally
approached the company to allow them to continue work on the Leo. Although the
company felt such research was a waste of time, they respected the wishes of
the designers, after all their winning Leo design netted them several million
dollars (and climbing) worth of sales to the Military. With numbers like that
they could afford a few eccentric employees playing around with a pet project. After
8 months of tinkering the original design team came to the company one more
time and asked for a meeting. The company execs were intrigued, what had
warranted the team request for a formal meeting? At the meeting the Leo design
team presented the board of execs the Leo B variant, a unit with similar
mission performance, but increased armor, speed and maneuverability!
Everything the original design was supposed to possess and much more. The
Board was absolutely astounded by the Leo-B, so impressed that within 24 hour
of the meeting the Fairchild Republic representative to the Military requested
an emergence session to present to Leo-B. Within 36 hours of that meeting the
Leo-B was a formally commission unit to replace the small fleet of Leo-A’s
that had been manufactured. The Leo-B was issued in to forms a fully developed
Leo-B fresh off the assembly line and the Leo-B conversion kit. The
conversion kit was produced along side the Leo-B and was shipped out to troops
in the field for a refit. The conversion kit included a new engine
configuration with a more efficient transmission in the turbine engine. A
slightly larger fuel supply then the Leo-A and the single most unique change
in the Leo, was the feet. The Leo-A had the standard high impact shock
absorbing system common to all Exo’s, the Leo-B replaced much of the flat
surface metal of the Leo-A’s feet with a pair of twin (one forward and one
aft) foot treads. The same type of tank tread design found on many heavily
armed vehicles were incorporated into the feet of the Leo-B. The treads
allowed the Exo to change from walking mode to driving mode. With the new
transmission included in the refit the Leo could now drive on the ground just
like a in-line skater. The inclusion of the twin treads in each foot allows
the Leo to use one foot as a turning point, completing 360°
turns in its place, as well the Leo can crouch down on its feet and still
move, thus reducing its surface presentation to the enemy. The
Leo has a very impressive service record to date, including being on the front
line of many first-assault situations. The Leo served with distinction in the
Gulf War where it served along side the U.S. Armies ground forces. The Leo,
side-by-side with M1A1 Abrams main battle tanks help pushed the invading
armies of Iraq back into their own land, freeing the Kuwaiti people from the
invasion. The Leo helped spearhead the first assault wave of land forces after
the Air Force had flown night missions to remove missile emplacements and the
Navy had used its destroyers and missile frigate to take out other high
profile targets. The Leo was seen as being more versatile then the M1A1’s it
served along side with, its humanoid frame allowed it to carry a greater range
of weapon systems then any purpose built tank or weapons platform. The course
of that war demonstrated to all the powers that be, that the Exo was soon
going to overshadow tanks and other typical weapon systems. Although wheeled
and tracked armor was not going anywhere soon, the Exo became the new main
weapon for the foreseeable future because of its role in the Persian Gulf. Even
with the great success of the Leo and all the Exo’s during the Gulf War, the
unorthodox battle tactics of the Iraqi illustrated one major shortcoming of
the Exo. Most civilized countries have decided to not use chemical and
biological weapons on the battlefield. Where a projectile weapons range and
target can be tightly controlled, a chemical weapon or biological agent can be
carried on the wind. The unpredictable nature of the dispersement of bio-chem
weapons was taught the super powers who posses them that they are
unpredictable and as dangerous to their own troops as they are to the enemy.
Therefore, while most countries possess them, very few will ever use them.
When the Iraqi finally realized that they were going to loose the war they
released bio-chem weapons. The Exo had been designed for bio-chem weapons,
however small amount of contaminated air was able to get into the Exo through
ventilation systems and pilot egress. The lessons learned in the Gulf changed
two design elements of the Leo and every other Exo in use. One, the pilot were
now issued sealed pilots jumpsuits that linked to the helmet, created a sealed
environment in case of hull breach. Fresh air was supplied by a small
connector in the suits hip to a reserve supply and purification system inside
the Exo. The second change was a purge system that evacuated all the air
inside the cockpit when the pilot has entered and connected in, as well the
purge can be performed at the press of a button should the pilot feel that the
Exo has been compromised. G.M.’s
Note:
The Leo should be restricted to characters with a minimum experience level of
3 or better. The Leo is designed as a large fire support Exo; its ‘common’
presence in a campaign may upset the power balance. While they can be
included, not every one should be allowed to pilot one. |
Statistical Data |
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Name: | Lion a.k.a. "Leo' | |
Manufacturer: | Fairchild republic | |
Production Class: | Fire Support | |
Production Code: | Ex-16b | |
Production Type: | Mass Production | |
Crew: | One pilot. |
S.D.C. By Location |
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**Head: | 300 | S.D.C. x1 | |
Shoulders: | 400 | S.D.C. x2 | |
Arms: | 250 | S.D.C. x2 | |
*Hands: | 100 | S.D.C. x2 | |
Upper Legs: | 300 | S.D.C. x2 | |
Lower Legs: | 400 | S.D.C. x2 | |
Feet: | 150 | S.D.C. x2 | |
*Foot Treads: | 80 | S.D.C. x2 | |
Engine: | 300 | S.D.C. x1 | |
Ammo Drum: | 150 | S.D.C. x1 | |
***Main Body | 1000 | S.D.C. x1 | |
* A single asterisk indicates a small and difficult target to strike, requiring the attacker to make a “called shot”, but even then the attacker is –4 to strike. | |||
** Destroying the head of the power armor will eliminate all forms of optical enhancement and sensory systems. The pilot must rely on his own human vision and senses. No power armor combat bonuses to strike, parry, and dodge! The head is a small and difficult target to hit, it can only be hit when a character makes a ‘called shot’, and even then the attacker is –3 to strike. | |||
*** Deleting the S.D.C. of the main body will shut the armor down completely, making it useless. In emergency release system allows the pilot to escape the Exo if the main body is destroyed, and they survive. However most Exo’s do not have any storage area for food, armor or weapons. Therefore, unless otherwise noted, the pilot must rely on their own sidearm and any armor they were wearing when piloting the Exo. |
Speed: |
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Running: | ![]() |
40.0
mph (64.0 km) maximum. Note that the act of running does
not tire the operator and the Exo’s top speed can be
maintained indefinitely, only the pilots own fatigue
will limit the duration of the unit’s movements. The
Leo walks at a more reasonable speed of 24.0 mph (38.4
km), and should be considered the units cruising speed.
The new foot treads allow the Leo to skate or drive on
the ground at a maximum speed of 45.0 mph (72.0 km), as
well as providing the Exo with a +1 to parry and a +2 to
dodge while in this mode of transportation. The Foot
Treads are limited in that the ground must be fairly
even, such as roads, valley floors, lakebeds, concrete
and other ground where it remains fairly regular. The
treads can handle broken ground so long as there is a
vertical difference of less then 6 inches (0.16 m)
between each ground level. |
Leaping: | The
powerful robot legs can leap up to 16 feet (5.2 m) high
and 10 feet (3.2 m) across from a standing position. A
running jump increases the distance to 32 feet (10.3 m)
long and 10 feet (3.2 m) high. |
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Underwater: | The
Exo can swim using the same type of paddling leg
and arm motion as a human at a maximum speed of roughly
4 mph (6.4 km/3.4 knots). It can also walk along the
bottom of the sea at about 25% its normal running speed.
. |
|
Maximum Depth: | 1,500 feet (475.5 m) |
Statistical Data: | ||
Height: | ![]() |
15.8
feet (5.1 m) from head to toe. The additional of should
and back mounted weapon systems can increase the height
of the unit. Weapons such as rocket pods and mortars are
common to Exo’s and will modify their height. |
Width: | 11.8 feet (3.8 m). | |
Length: | 7.5
feet (2.4 m) |
|
Weight: | 4.2
tons without the addition of weapon and ammunition. |
|
Physical Strength: | Equal
to a P.S. of 47. |
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Cargo: | None. |
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Power Systems: | Lockheed
Martin 999B Turbine Engine feeding a Lockheed Martin
Skunk Works super conductive battery. |
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Range (Per tank of Fuel): | The
battery provides enough energy for 8 hour of regular
maneuvers or 4 hours of moderate combat maneuvers. Heavy
combat maneuvers will use the batters charge in 2 hours.
The Turbine engine must then be activated to either
recharge the battery or directly power the Exo. The 999B
will provide the Exo with direct energy for 44 hours of
moderate use before needing refueling. Heavy use will
consume the fuel supply in 20 hours. Recharging the
battery to full capacity takes 3 hours (6 hours if on
the move). All Exo’s use an advanced Turbine Engine
that can burn any gasoline derivative fuel, including
automobile gasoline, aircraft and marine fuel and even
diesel without ill effect. However all non-Exo fuel
reduces the operation abilities (range, speed, duration)
by 25%. Only Exo Fuel will allow the unit to function at
100% efficiency. |
|
Construction Cost: | $634,280.00
dollars for a new, undamaged, full equipped standard Leo
Exo complete with all configuration type weapon systems. |
Weapon Systems: |
Weapon Name: | ![]() |
Special Notes: |
Grumman 40mm Heavy Assault Cannon | ||
Gould Systems Inc. 80mm Heavy Rocket Pack | Each of the two Gould 80mm Rocket Pods has 16 rockets, 2 per tube, 8 tubes
per launcher. The Leo has one launcher on each of its
shoulder hard points, giving the Leo a total capacity of
32 Heavy Rockets. |
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Grumman 10mm Heavy Machinegun | 1200 rounds total, enough ammunition for 400 small bursts, 200 medium bursts, 20 long bursts or 4 full melee sprays. | |
Quantico Manufacturing 20mm Drop Gun | ||
Grumman & Saco Defense Heavy Hand Grenade | The Leo normally carries 6 Grenades strapped to a grenade rack on the hip
hard point of the Exo’s free hand. |
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General Electric Vibro-Blade | ||
Hand To Hand Combat | Rather than use a weapon, the pilot can
engage in hand to hand combat. See Basic and Elite Power
Armor Combat Training for combat bonuses. |
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Sensor System Note: | The Leo has full optical systems, including laser targeting, telescopic,
passive nightvision (light amplification),
thermo-imaging, infrared, ultraviolet, and polarization.
Plus all the other features common to all Exo’s. |
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Sensor Bonuses: |
The
Leo gets a bonus of +2 to strike in addition to the
power armor target bonus and Basic or Elite Power Armor
Combat Training bonuses. |