Department of Defense:

Exo-Wars Military Database

Fairchild Republic EX-16B Lion “Leo” Fire Support Exo

Just as the Lion is the king of the beast so is the Leo the king of the Exo’s. The Leo is perhaps the largest humanoid walking machine ever created, its presence serves as both a rallying point for allied troops but also as a morale destroyer for those on the receiving end of its multiple weapon systems. The Leo bring brute force and tank level fire power to the battlefield while maintaining the flexibility and maneuverability of an Exo, all be it a little slower then others. The Leo’s single greatest claim to fame is its impressive firepower, it carries into battle the weapons payload of two or three smaller Exo’s and is regarded by the troops who pilot and serve with it as the most secure Exo ever created. Even though they’re large size makes them a favorite target of enemy snipers and assault team the Leo has almost always provided enough protection to bring her pilots home.

The Leo was designed from the very beginning knowing that certain attributes enjoyed by the other Exo’s would have to be sacrificed to make the Leo fit its mission profile of a heavy weapons fire support Exo. The first casualty of the design was the superior speeds that the smaller Exo could achieve; while still impressive in its own right the Leo is something of a lumbering giant. The other major sacrifice of a Exo as massive and powerful as the Leo was maneuverability. Basic physics means that the larger the object, the more energy it takes to move it, even with the most powerful engine the designer could find the Leo could only muster ‘respectable’ speed and agility results. The final design which meet the design protocols set out by the military was seen as a success, but the Exo design team at Fairchild Republic hated themselves for allowing the Leo to go into production it its state. The original Leo team spent many off duty hours talking to one another and finally approached the company to allow them to continue work on the Leo. Although the company felt such research was a waste of time, they respected the wishes of the designers, after all their winning Leo design netted them several million dollars (and climbing) worth of sales to the Military. With numbers like that they could afford a few eccentric employees playing around with a pet project.

After 8 months of tinkering the original design team came to the company one more time and asked for a meeting. The company execs were intrigued, what had warranted the team request for a formal meeting? At the meeting the Leo design team presented the board of execs the Leo B variant, a unit with similar mission performance, but increased armor, speed and maneuverability! Everything the original design was supposed to possess and much more. The Board was absolutely astounded by the Leo-B, so impressed that within 24 hour of the meeting the Fairchild Republic representative to the Military requested an emergence session to present to Leo-B. Within 36 hours of that meeting the Leo-B was a formally commission unit to replace the small fleet of Leo-A’s that had been manufactured. The Leo-B was issued in to forms a fully developed Leo-B fresh off the assembly line and the Leo-B conversion kit.

The conversion kit was produced along side the Leo-B and was shipped out to troops in the field for a refit. The conversion kit included a new engine configuration with a more efficient transmission in the turbine engine. A slightly larger fuel supply then the Leo-A and the single most unique change in the Leo, was the feet. The Leo-A had the standard high impact shock absorbing system common to all Exo’s, the Leo-B replaced much of the flat surface metal of the Leo-A’s feet with a pair of twin (one forward and one aft) foot treads. The same type of tank tread design found on many heavily armed vehicles were incorporated into the feet of the Leo-B. The treads allowed the Exo to change from walking mode to driving mode. With the new transmission included in the refit the Leo could now drive on the ground just like a in-line skater. The inclusion of the twin treads in each foot allows the Leo to use one foot as a turning point, completing 360° turns in its place, as well the Leo can crouch down on its feet and still move, thus reducing its surface presentation to the enemy.

The Leo has a very impressive service record to date, including being on the front line of many first-assault situations. The Leo served with distinction in the Gulf War where it served along side the U.S. Armies ground forces. The Leo, side-by-side with M1A1 Abrams main battle tanks help pushed the invading armies of Iraq back into their own land, freeing the Kuwaiti people from the invasion. The Leo helped spearhead the first assault wave of land forces after the Air Force had flown night missions to remove missile emplacements and the Navy had used its destroyers and missile frigate to take out other high profile targets. The Leo was seen as being more versatile then the M1A1’s it served along side with, its humanoid frame allowed it to carry a greater range of weapon systems then any purpose built tank or weapons platform. The course of that war demonstrated to all the powers that be, that the Exo was soon going to overshadow tanks and other typical weapon systems. Although wheeled and tracked armor was not going anywhere soon, the Exo became the new main weapon for the foreseeable future because of its role in the Persian Gulf.

Even with the great success of the Leo and all the Exo’s during the Gulf War, the unorthodox battle tactics of the Iraqi illustrated one major shortcoming of the Exo. Most civilized countries have decided to not use chemical and biological weapons on the battlefield. Where a projectile weapons range and target can be tightly controlled, a chemical weapon or biological agent can be carried on the wind. The unpredictable nature of the dispersement of bio-chem weapons was taught the super powers who posses them that they are unpredictable and as dangerous to their own troops as they are to the enemy. Therefore, while most countries possess them, very few will ever use them. When the Iraqi finally realized that they were going to loose the war they released bio-chem weapons. The Exo had been designed for bio-chem weapons, however small amount of contaminated air was able to get into the Exo through ventilation systems and pilot egress. The lessons learned in the Gulf changed two design elements of the Leo and every other Exo in use. One, the pilot were now issued sealed pilots jumpsuits that linked to the helmet, created a sealed environment in case of hull breach. Fresh air was supplied by a small connector in the suits hip to a reserve supply and purification system inside the Exo. The second change was a purge system that evacuated all the air inside the cockpit when the pilot has entered and connected in, as well the purge can be performed at the press of a button should the pilot feel that the Exo has been compromised.

G.M.’s Note: The Leo should be restricted to characters with a minimum experience level of 3 or better. The Leo is designed as a large fire support Exo; its ‘common’ presence in a campaign may upset the power balance. While they can be included, not every one should be allowed to pilot one.

Statistical Data

Name: Lion a.k.a. "Leo'
Manufacturer: Fairchild republic
Production Class: Fire Support 
Production Code: Ex-16b
Production Type: Mass Production
Crew: One pilot.

S.D.C. By Location

**Head: 300  S.D.C. x1
Shoulders: 400  S.D.C. x2
Arms: 250  S.D.C. x2
*Hands: 100  S.D.C. x2
Upper Legs: 300  S.D.C. x2
Lower Legs: 400  S.D.C. x2
Feet: 150  S.D.C. x2
*Foot Treads: 80  S.D.C. x2
Engine: 300  S.D.C. x1
Ammo Drum: 150  S.D.C. x1
***Main Body 1000  S.D.C. x1
* A single asterisk indicates a small and difficult target to strike, requiring the attacker to make a “called shot”, but even then the attacker is –4 to strike.
** Destroying the head of the power armor will eliminate all forms of optical enhancement and sensory systems. The pilot must rely on his own human vision and senses. No power armor combat bonuses to strike, parry, and dodge! The head is a small and difficult target to hit, it can only be hit when a character makes a ‘called shot’, and even then the attacker is –3 to strike.
*** Deleting the S.D.C. of the main body will shut the armor down completely, making it useless. In emergency release system allows the pilot to escape the Exo if the main body is destroyed, and they survive. However most Exo’s do not have any storage area for food, armor or weapons. Therefore, unless otherwise noted, the pilot must rely on their own sidearm and any armor they were wearing when piloting the Exo.

Speed:

Running: 40.0 mph (64.0 km) maximum. Note that the act of running does not tire the operator and the Exo’s top speed can be maintained indefinitely, only the pilots own fatigue will limit the duration of the unit’s movements. The Leo walks at a more reasonable speed of 24.0 mph (38.4 km), and should be considered the units cruising speed. The new foot treads allow the Leo to skate or drive on the ground at a maximum speed of 45.0 mph (72.0 km), as well as providing the Exo with a +1 to parry and a +2 to dodge while in this mode of transportation. The Foot Treads are limited in that the ground must be fairly even, such as roads, valley floors, lakebeds, concrete and other ground where it remains fairly regular. The treads can handle broken ground so long as there is a vertical difference of less then 6 inches (0.16 m) between each ground level.
Leaping: The powerful robot legs can leap up to 16 feet (5.2 m) high and 10 feet (3.2 m) across from a standing position. A running jump increases the distance to 32 feet (10.3 m) long and 10 feet (3.2 m) high.
Underwater: The Exo can swim using the same type of paddling leg and arm motion as a human at a maximum speed of roughly 4 mph (6.4 km/3.4 knots). It can also walk along the bottom of the sea at about 25% its normal running speed. .
Maximum Depth: 1,500 feet (475.5 m)
Statistical Data:
Height: 15.8 feet (5.1 m) from head to toe. The additional of should and back mounted weapon systems can increase the height of the unit. Weapons such as rocket pods and mortars are common to Exo’s and will modify their height.
Width: 11.8 feet (3.8 m).
Length: 7.5 feet (2.4 m) .
Weight: 4.2 tons without the addition of weapon and ammunition.
Physical Strength: Equal to a P.S. of 47.
Cargo: None.
Power Systems: Lockheed Martin 999B Turbine Engine feeding a Lockheed Martin Skunk Works super conductive battery.
Range (Per tank of Fuel): The battery provides enough energy for 8 hour of regular maneuvers or 4 hours of moderate combat maneuvers. Heavy combat maneuvers will use the batters charge in 2 hours. The Turbine engine must then be activated to either recharge the battery or directly power the Exo. The 999B will provide the Exo with direct energy for 44 hours of moderate use before needing refueling. Heavy use will consume the fuel supply in 20 hours. Recharging the battery to full capacity takes 3 hours (6 hours if on the move). All Exo’s use an advanced Turbine Engine that can burn any gasoline derivative fuel, including automobile gasoline, aircraft and marine fuel and even diesel without ill effect. However all non-Exo fuel reduces the operation abilities (range, speed, duration) by 25%. Only Exo Fuel will allow the unit to function at 100% efficiency.
Construction Cost: $634,280.00 dollars for a new, undamaged, full equipped standard Leo Exo complete with all configuration type weapon systems.

Weapon Systems:

Weapon Name: Special Notes:
Grumman 40mm Heavy Assault Cannon    
Gould Systems Inc. 80mm Heavy Rocket Pack   Each of the two Gould 80mm Rocket Pods has 16 rockets, 2 per tube, 8 tubes per launcher. The Leo has one launcher on each of its shoulder hard points, giving the Leo a total capacity of 32 Heavy Rockets.
Grumman 10mm Heavy Machinegun   1200 rounds total, enough ammunition for 400 small bursts, 200 medium bursts, 20 long bursts or 4 full melee sprays.
Quantico Manufacturing 20mm Drop Gun    
Grumman & Saco Defense Heavy Hand Grenade   The Leo normally carries 6 Grenades strapped to a grenade rack on the hip hard point of the Exo’s free hand.
General Electric Vibro-Blade    
Hand To Hand Combat   Rather than use a weapon, the pilot can engage in hand to hand combat. See Basic and Elite Power Armor Combat Training for combat bonuses.
Sensor System Note:   The Leo has full optical systems, including laser targeting, telescopic, passive nightvision (light amplification), thermo-imaging, infrared, ultraviolet, and polarization. Plus all the other features common to all Exo’s.
Sensor Bonuses:   The Leo gets a bonus of +2 to strike in addition to the power armor target bonus and Basic or Elite Power Armor Combat Training bonuses.