Sonic Adventure DX: Director's Cut.
For Nintendo GameCube.
Director's Cut: is it (a) a super-duper improved version of an original? Or (b) some director with a pumped up ego saying, "Okay, my film was really sucessful, so here's the version that I really wanted to release, but the studio wouldn't let me!" Branding it as the latter conveniently side-steps the fact that the version the studio wouldn't let him release was twice as long, boring as hell and a guaranteed failure. Sonic Adventure DX: Director's Cut, then. Lord knows how it qualifies as such. For starters, you might excpect the Dreamcast visuals to have been given a good old Cube spit and polish, but you'd be wrong. It looks rubbish. Glitchy as hell with not a trace of lovely GameCube effects, but instead with an unhealthy proportion of pop-up. Ah maybe it's the radically improved gameplay on offer? Er, not a bit of it. The action segments play like, well, like not very good 3D versions of the original Sonic games. And the adventurey bits (including some quite ghastly cut-scenes) ricochet wildly between boring and baffling, perhaps breaking the all-time record for leaving you wondering what in the name of Beelezebub you're supposed to do next. There's some minor, Tamagotchi-style GameBoy Advance link-up action, and a load of old Game Gear games to unlock if you can bear to play that long. But really. We shall have to conclude that the answer to our initial question is (b).
Overall- I am a fan of all the Sonic The Hedgehog games, and I liked the original game on the DreamCast, but this is a shoddy port, even the promice of unlocking 12 full Game Gear games doesn't save it, this is a disappointment of what could have been a great game. I give it a 4 out of 10.