Final Fantasy III was released as VI in Japan...

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The Final Fantasy III Virtual Shrine is a fan website, created and maintained by Melissa Waldrup-Old, and is not related to or endorsed by Square Enix. Some images, music, and content are property of Square. No copyright infringement is intended in any way.


This site last updated 5/04/03

TIPS AND TRICKS
 

Charts And General Info:

(This section under construction)

Map: World Of Balance   Map: World Of Ruin
Magic Spells   Sabin's Blitzes
Enemy Guide   Setzer's Slots
Esper Guide   Strago's Lore
    Colosseum Items
 

Trickier Aspects/FAQs:

(Warning: This section contains spoilers.)

Q: Where are some good places to level up and gain magic points for my magicite?

A: Early in the game, a good place is when you escape down the Lete River with Sabin, Edgar, Terra, and Banon from the Returners' hideout. Take a loop up after the first save point. Go up every time you come to the fork in the river, and fight your way around the loop to gain experience and raise levels. Banon can keep healing your party for free. If you really want to beef up levels, use the memory option to put your party on automatic. Leave it overnight. A good place for magic points is the tiny Triangle Island in the World of Balance. You'll come up against a creature called the Intangir. He's invisible, unless you attack him and wake him up. If you do, he'll use some pretty nasty magic on you. Cast doom on him while he's still asleep. When he wakes, he'll hurt one of your party members badly (perhaps incapacitate if lower in levels), but will be defeated afterwards. He'll give you 10 magic points. One of my favorite places to level up and get decent magic points in the World of Ruin is the forest just above the Veldt.

Q: I've talked to everyone in Zozo, and I still can't figure out what time to set the clock to in that building in the northeast side of town. Is there something I'm missing?

A: Not really. The clues are vague and almost impossible to understand. You'd almost be better off at trial and error. The correct time is 6 hours, 10 minutes, and 50 seconds. It's definitely worth it, for you'll acquire a weapon that can't be found anywhere else.

Q: I've almost finished the game and I still can't find an area to learn Mog's Water Rondo. Where do I need to go?

A: Unfortunately, if you've gotten that far, you're out of luck. The Water Rondo must be learned in the World of Balance in either the Lete River or the Serpent Trench. You'll also need to be sure you meet up with Lone Wolf in the town of Narshe before Kefka tears the world apart. Find him in the house in the east side of town and follow him to the cliff where the frozen Esper is. You'll find him holding Mog captive. He'll tell you he has a Gold Hairpin. Don't go to him. Ignore him, and go to Mog instead to get him to join your party. Lone Wolf will escape, but you'll get another chance later for a Gold Hairpin. If you don't get Mog now, you won't see him again until after the world collapses...and you won't be able to learn the Water Rondo.

Q: Why can't I find Shadow in the World of Ruin?

A: Because, unfortunately, the game will usually trick you into this outcome. If you've played and beaten the game a few times, but always find yourself in the end sequence without Shadow in your party, this question is probably driving you crazy. There is one crucial decision you must make to find Shadow in the World of Ruin. It happens when Kefka moves the statues on the Floating Island, right before the collaspe of the world. Shadow appears and tries to hold the statues together, telling you to escape to the airship and not worry about him. You're suddenly given a time limit of five minutes to get to the ledge where you can jump to the airship and make your way to safety. Go as quickly as you can, for enemies try to block your every path and slow you down. When reaching the ledge, your first reaction will be to jump to safety. Unless you're completely out of time, don't. Continue to wait, even after a second message prompt asks if you'd like to jump. At the nick of time, Shadow will appear and escape with you. If you don't wait for him, he's gone for good. After the world collapses, you'll meet up with Shadow in the cave in the Veldt (if you didn't wait for him, this is where you find Relm). You'll take him to Thamasa to rest, but he later disappears again. If you have trouble tracking him down after that, go to the Colosseum for clues...

(More FAQs coming soon)

 

TOP SECRET!

The stuff they don't want you to know...not without buying the Player's Guide, anyway!

(This section under construction, too)

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