![]() |
|||||||||||||||||||||
|
|||||||||||||||||||||
Yes, running a game is a very fun and rewarding experiance, but RPing a CO requires more raw simming skill than any other in game position. Not only must you RP your own character, but you must RP the NPCs, keep track of every line of action in the game, use actions and such appropriately to nudge the plot along and in the right direction without using too much power and taking the fun and mystery away from the players. The in-game aspect of COing is difficult enough, but that's the best part. Now, you need to set up the game, plan out the first few missions, set up the web site, make sure the site is accessible and answers all the player's questions, recruit players for your game, write and send out mailings, update the site every week or so, send in CO reports to your supervisors, handle player quarrels, supervise in character RPs if you allow them, and more! Having told you of the horrors of running a game, it is only fair to tell you about some of the rewards. First off, it is your sim, your plot, your world. Love Star Wars? Hate Jedis? No Jedis in your Star Wars sim, then. You can make the site In Character or Out of Character. In short: CONTROL. Not everyone's a control freak, their sims tend to resemble RPs more, but COing can certainly be rewarding for the OCD role player. (((I'm writing this. I have OCD. Untwist any twisted knickers.))). Being a CO is incredibly rewarding, and really, the only demands are the ones nessecary to keep your game cracking. So don't be too intimidated, either. Acting as CO, you'll have to talk to your players and coordinate with them. This gives you a chance to get to know more players and meet more interesting people (((This has been one my favorite parts of being a CO. I made some friendships when I started the ASA and they've survived until today!))) If you haven't been scared away yet, getting your own game is as easy as 1. 2. 3!:
. . . . . |