A World Assunder is not built around levels andclasses
as with most muds, but is built around an individual's glory andthe clansystem
that supports that individual. Clans exist to provideshelter, equipment,
quests, training, teachers, and so on to its members. Clans are grouped around
ideas and ideals, not just around being the best. Clans that are found
not to follow their founding idealogy are destroyedbythe Angels, every member
is considered killed by someone in their level range. This may seem
draconian, but, although not a role play mud, AWA takes theme seriously.
This does not mean that a clan's theme cannot evolve over time, and don't
worry, a warning and inquiry will be made before a clan is destroyed!.
A World Assunder opens in mid-May for beta testing. So as yet,the clan
system is still being designed.
It is the imps' hope that clans will serve in the place of classes - as places of learning (both skills and a trade) - andthe place of 'real life' organizations. We hope to have an enforcerclan that will act to enforce - through bruteforce if necessary - pacts, treaties, and deals made between characters orclans (for a fee of course!). We also hope someone will take advantageof the special economic system that will be in place when the mud opens foralpha play (normal usage) in the beginning of June an d run a mercantile guild.
Clans will serve as enforcers, as places of learning, as guilds, as places of war, and for whatever else players decide to usethem.
--= More to come =--
A World Assunder is a MUD written in Java basedonan idea contrived by Atlanta Apostol and Jeffrey Bester (co-coders andImplementors). This is their code base. It is opensource. Blah blah blah.
[Main/Background Story] [What Makes AWA so Special] [Stats and Skills] [PK, PS, and the Path of Peace] [Races] [Classes] [Clans]
[The Angels and Staff of AWA] [Positions Open] [What is a MUD?] [Forum]