A World Assunder has many unique features, and we're always looking to improve. Some of these features are being implemented as you read this, others will be put in soon, and many are already in place.
Features in Blue
are already in place.
Features in Purple are being implemented currently.
Features in Orange not inplace yet, but will
be soon.
General:
Danley Coding and Code Base.
No classes.
Clans and the Teaching System take the place of classes.
Skills, Stats, and Abilities:
Stats are: Intellect, Force of Will, Constitution,
Strength, Agility, Endurance, and Charmisa.
INTELLECT INT measures how quickly you learn (through use,
practice, and being taught/teaching)
FORCE OF WILL FOW measures ones ability to keep using a stat
at low amounts.
CONSTITUTION CON measures how readily one gains health, heals,
and resists damage.
STRENGTH STR measures how much a person can lift and how
much brute force they can deliver.
AGILITY AGL how many items you can carry at once, co-ordination,
speed, ability at fine motor skills (picking locks, parrying), how much can
be done at once.
ENDURANCE END (stamina) the higher the endurance, the longer
it takes stats to drop.
CHARISMA CHR How much mobiles are inclined to like you, and
or do as you want.
Stats
A World Assunder is a MUD written in Javabasedonan idea contrived by Atlanta Apostol and Jeffrey Bester (co-codersandImplementors). This is their code base. It is opensource. Blah blah blah.
[Main/Background Story] [What Makes AWA so Special] [Stats and Skills] [PK, PS, and the Path of Peace] [Races] [Classes] [Clans]
[The Angels and Staff of AWA] [Positions Open] [What is a MUD?] [Forum]