Player vs Player in
A World Assunder

It was as the FireAngels feared, one of the first things humanity's new immortals sought to learn was how to kill each other, or, perhaps more accurately, what they needed to fear.  In the years following the cataclysm humanity, in its many forms, formed a new way of life.  One in which thievery was no rarity, where killing another was not such a crime.  Humanity got in touch with it's instincts.  Man struggles to establish himself in this new world, a world as fearful as the one faced by man's anscentors millions of years ago.  

Not all believe that the path to greatness is found in violence and theft.  Some hold themselves to a path of peace. Those on this path of peace seek to not hurt another being, and to heal wherever possible.  This philosophy is not the most popular, but it is right for some people.

Players may set their characters to a path of peace, but that event is not one to be taken lightly.  It should be viewed as a commitment to never innitiate combat with another player and to never steal what is not rightfully yours. 

Players who do not walk the path of peace will not be able to gain from killing a weaker player.  When they consider another player (con ) along with all the standard parts of the consideration, a special line will tell where the player is in comparison to you.  Messages will range from "Killing would be a cowardly act of cold blooded murder!" when the considering player is far stronger than the other (and would gain nothing by the kill, and lose much if he or she were to lose) to "Yeah, right!  You might be able to kill ...in a few years!"  when the player in question is vastly stronger than the considering player.  Players are advised to challenge and engage only players near themselves in strength, skill, and number of player kills. 

After a player successfully kills another either nothing happens (if the player has killed a player far weaker than himself or herself) or the player gains a percentage of their victim's knowledge (skills) and physical self (abilities and statistics).   If the player manages to kill another player who is far greater than he or she is, the player will gain more of the victim's knowledge and self as opposed to a player killing a near equal.  Players who kill another player that is greater than or equal to themselves will receive a fixed percentage of the difference between their skills, statistics, or abilities.  A player will NEVER lose attributes for a successful kill, unless that kill breaks a mud rule.

If a player is killed by an equal or lesser opponent, they will lose what part of their attributes the victor gains.  Nothing happens to their attributes if they are killed by a far more powerful player, but they do leave their equipment behind in their corpse.


A World Assunder is a MUD written in Java basedonan idea contrived by Atlanta Apostol and Jeffrey Bester (co-coders andImplementors).  This is their code base.  It is opensource.  Blah blah blah.

[Main/Background Story] [What Makes AWA so Special] [Stats and Skills] [PK, PS, and the Path of Peace] [Races] [Classes] [Clans]

[The Angels and Staff of AWA] [Positions Open] [What is a MUD?] [Forum]