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Web
Design Considerations
Visitors won't suffer a poorly designed site. The experts at the Neilsen Norman Group show you how you can improve your site's usability. Usability is often the most neglected
aspect of Web sites, yet in many respects it is the most important. If
visitors can't use your site, they will leave and never become customers.
The Web gives people too much freedom and too many choices; no one will
suffer a poorly designed site. To make your site usable, you
The pressure to get your site up and running can make it seem impossible to add any steps to the development cycle. But can you afford to launch a site that bombs? When people leave bad Web sites, they rarely come back to see if you got it right in Version 2. Ideally, you should involve users
throughout the design phase. Life isn't always ideal, but you're still
better off getting some feedback before you launch. In the following pages,
we'll first show you how Ideas.com reaped big benefits from a quick round
of prelaunch usability testing and then give you tips on how to get
Ideas.com, a "marketplace for ideas,"
helps match people's ideas with companies that need them. (Polaroid's sticker-printing
camera idea, for example, came from an Ideas.com user.) A couple of weeks
before Ideas.com's initial launch, we did a usability study for the site.
We had five users go through typical tasks and report on how easy or difficult
they were.
Quick ways to improve your site's
You can effectively collect usability
feedback and improve your site, even if you don't have resources, a lab,
or money to hire consultants. Invite five people to your office (at different
times) and ask them to use your site -- regardless of what stage it's in.
Watch them
Don't wait until your site is completed before testing. Test now, whether your site is live or just a paper site map and some pages. The earlier you collect and respond to user feedback, the better your site will be. There are a few things to do when
conducting even the most basic studies. The following steps will lead you
through the process.
1. Determine goals and write the user tasks Decide what you want to learn. See
if people can order a toy, for example. Based on your goals, write tasks
for the user to perform. Give your testers enough information to proceed
without actually revealing anything or documenting the site. Give them
realistic tasks, such as: Send your 10-year-old nephew a birthday present.
Don't use specific site terminology such as buy, add to shopping cart,
check out, store, or search results. Instead, let the users decide
what products they'll buy
Number and write each task on a separate
page. This helps you track what the user is trying to do. Also, this lets
you present a new page each time the user moves to the next task, allowing
some sense of accomplishment even if the person could not complete
2. Determine the user profile and schedule the sessions Choose participants who represent
the target
Typically, you need only four to six people to test a site. Do not bring all the users in at the same time. Spend between 20 minutes and 2 hours with each tester, depending on how much you want to learn. Confirm the testing time with all your testers, and follow up with phone calls the day before the session. Be prepared to offer some incentive.
Popular honor ariums include cash or checks, sweatshirts, software, or
pens with product logos.
3. Conduct the sessions You can run the tests any place quiet enough to hear what the user is saying. If you don't have an observation room (typically a room with one-way glass so you can watch the testers without disturbing them), limit the number of observers to two or three and tell them they need to be silent. Before the session, set testers'
expectations and make them feel comfortable. Explain that you want them
to think out loud, telling you what they are trying to accomplish and what
they do and don't understand. Ask them to read each task out loud
before attempting
Resist the temptation to talk or
help the users.
4. Evaluate the data Pay close attention to areas where
users were frustrated, took a long time, or couldn't complete tasks.
Respect the data and users'
Implement changes and repeat the
steps above as long as the site exists.
5. There's a lot more you can do Although quick studies will help
you, there's a lot more you can and should do to improve your site's usability.
Methods will vary based on the data you collect and the resources at your
disposal. See Jakob Nielsen's book Usability
For interaction design, the most
important thing to remember is that watching people work is much more telling
and gives truer information than focus groups or surveys. In the latter
methods, users are asked to do two almost impossible things: realize when
they encounter a usability problem, and then remember and
Many site operators still use launch
as their first round of user testing. Unfortunately, undoing a bad launch
is just about impossible, and even small usability problems can drive visitors
away from your site. The earlier you
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