Guidelines for RP'ing on the Independent Dark
Elf stone
Each character is expected to be RP'ed to the best of the player's
ability. Players are expected to role-play; while this may
mean PvP combat (drow ARE a violent bunch after all) but your
first priority is to creating believable and consistent characters
who think, who have depth and have realistic motivations.
Essentially, we will be using the old QVI rule set.
1. You must stay In Character (IC) at all times. IDE is a
role-playing guild. Maintaining a believable and
consistent character can be difficult, but the experience is
extremely rewarding. There will be no talk of stats in game.
Those who cannot maintain strict IC behavior will be removed from
the stone. Use ICQ or, in the case of emergencies, emotes to
convey OOC (out of character) information. Party chat should be
kept to a minimum as well as it is often distracting.
2. All actions must have actual consequences.
You will be playing a very evil and manipulative race (at least
that is the, probably good, assumption of others), therefore your
actions will affect others on a daily basis. In order for
our actions to have any meaning it is expected that if your
character is defeated in battle, trapped in some web of intrigue,
kidnapped, stabbed, humiliated, etc., etc., that you play these
lines out. This is not to say that you cannot determine how
you character dies, or ever if it is a perma-kill, but rather that
there must be some reasonable consequences to your actions and the
actions of others. You cannot be best friends with Llolth-worshippers
one day and have tea with surface elves the next. In
addition, you should expect the "good" guys to hate your
character, even to the point of attacking on sight.
3. ICQ, message boards, etc., are not IC. Everyone
should strive to obtain information in game. Sometimes this
is difficult but in order to maintain a consistent OOC/IC split,
this should guide your understanding of the amount of information
your character possesses.
4. You must play your characters as separate beings.
Each of your characters are separate beings, with different
agendas, needs and motivations. This is especially true if
you have characters in opposing guilds. Make sure you never
sell any of your characters short.
5. Do not whine. Nice little rule. Don't
post on the boards, don't whine in public about anything. If
you have a grievance with another player in IDE, take it up with
that person, only getting a guild leaders involved if no solution
can be found. With other guilds, take the matter straight to
your superior in IDE. They will handle it. Do not
whine to your guildleaders about anything; bring your complaints
to them rationally and calmly. Do not bug your leaders about
when you will be promoted, lag, loss of equipment, being defeated
in a battle, nor make demands of them. Our guild is for
"adults"--and childish complaining will not be
tolerated. This of course is very subjective, but the bottom
line is you will be removed from the guildstone if you annoy the
leaders of the guild. You, of course, are free to contribute to
any public board, but do so with humor, respect and/or reasoned
arguments.
6. Respect your fellow real life players. While we do
not believe in a strict adherence to any OOC rule set, i.e. the
holy Rules of Engagement, these rules are an excellent foundation.
Role-play is more important than rules; if you have your character
behave as he or she naturally would, the rules become obsolete.
With that in mind though, here are some loose guidelines for
respectable behavior. In combat, it is reasonable usually to give
some form of warning. Though this might not apply in
ambushes or assassinations. Going into war mode long enough
to let some make a decision about the encounter should clue an
opponent in on the impending fight. This is mainly to ensure
connection. It is a courtesy to watch over the body of the
fallen and take reasonable steps to ensure items are returned.
Looting is another issue that causes many problems so you should
only loot characters of players you have a respectful OOC
relationship with. In General, Drow don't usually have much
need or use for rivvil-tainted items. This may be OOC, but
it represents a general guideline for respectful behavior.
If you do loot, make sure it is cleared with fallen player and is
consistent with your character. Don't report fellow rp'ers
as a murderer; expect to be looted dry if you do. Do not
complain about anything involving combat rules in game. Why?
Because speaking from a true character perspective, war and combat
don't really have rules. When "killed" grab your
stuff, don't say a word unless spoken to IC, stay in your
deathrobe for at least 30 mins and RP even while "dead";
you have just been seriously injured. Furthermore, you must
RP the injury and serious injuries don't just go away in a day.
Play along with being "knocked out" if the winners seem
inclined. Do not take any problems or conflicts to the
boards or send out mass-ICQ's attempting to alert or warn people
about specific players. Find you group leader and ICQ them
about what happened--let them deal with it. Group leaders
are expected to talk with each other and attempt to handle any
sort of disputes as quickly and responsibly as possible. And
remember, this is just a game.
7. Badges. All titles will be race-based (unless
there is some reason that they shouldn't be, for example a human
might be titled "Slave" or "Drow Lover").
All dark elves will have the title "Dark Elf", so, it is
suggested that, unless your character is taking pains to conceal
his or her race, you should have it showing to give other players
an immediate sense of what your character is. Guild
"badges" are optional though; wear them at your own
discretion.
8. Guild Responsibilities. From time to time, you will be
asked to vote on the acceptability of candidate members to the
stone and highlighting with other stones. Please contribute
in this way.
What you can expect from the guild: A solid group to RP and
interact with when you happen to cross each other's paths. This
could be a good thing, this could be a bad thing. There is no real
"guild" per se, simply a band that angles together
should the "need" arise.
What you shouldn't expect: Planned meetings every week detailing
the do's and the don'ts of the group. You take your consequences
where you get them. Do not expect the "group" to protect
you when you decide to go on a killing rampage. You shouldn't
expect rewards or punishments--doesn't mean they won't happen, but
don't expect it. Don't expect constant backup just because you
share a "guild badge." Everyone is an individual, they
just happen to be the same race.
You are on your own, but remember you represent the guild by your
actions; don't make the rest of us look like lame-o's.
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