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SAIJYN

Advantages

* Power level increase is very high when recovering from near death.

* Power level increase is high by straining the body.

* Power level increase is moderate after wining a battle.

* Various transformations see the Super Saijyn Levels page.

Disadvantages

* Power level increase is very low through meditation

* Power level increase is low through prolonged meditation

* Tail is a very vunerable spot if your opponent has adequate strength in comparison to yours he will be able to bring you to your knees by latching onto it.

Statistics

Category: Character Class

Can Be Crossbred With:
Humans

Reccomendation: Though the Saijyn are usually given the most credit, and have proven their superiority towards other races in Dragon Ball Z numerous times, this is not the case in DBXX. Before you automatically choose Saijyn, remember they are equal to the other races not better, they have the same restrictions and they balance out as others do. Super Saijyn may lure you to choose this path, but such things could be easily out done by power up moves, not only that but becoming a Super Saijyn is a very long grueling process. If you are more focused on fighting and towards your violent destructive urges, then perhaps Saijyn is right for you, but don't choose it automatically thinking that it will get you ahead in this game, because you'll be in for a surprise

HUMAN

Advantages

* Power level increase is moderate when recovering from near death.

* Power level increase is moderate by straining the body.

* Power level increase is moderate through meditation

* Power level increase is high through prolonged meditation

Disadvantages

* Power level increase is low after wining a battle.

Statistics

Category: Character Class

Can Be Crossbred With:
Saijyns

Reccomendation: A race for the all rounded fighter, humans are the 'jack of all trades' their one drawback is after winning a battle you won't receive much of a bonus, but other than that your even steven all the way. This is a good starting race for those whom are new to this game, as it requires little strategy in your training techniques, you won't get as much pl increase in battle than others do, so it's most likely to avoid sparring, you'll get most power from training on your own.

Nameck-jyn

Advantages

* Power level increase is very high through prolonged
      meditation

*
Power level increase is high through meditation

* Power level increase is moderate after wining a battle.

* Ability to stretch and regenerate limbs.

* Does not require food

Disadvantages


* Power level increase is low when recovering from
       near death.

* Power level increase is very low by straining the body.

* You have a very adept sense of hearing and thus are very sensitive to high pitched sounds, though you are able to hear things from a longer distance if something as high as a whistle were to reach you, it would drive you into a flurry of pain

Statistics

Category: Character Class

Can Be Crossbred With:
None

Reccomendation: This race is fitted for the calmer more peaceful personality, when I compared the two races I realized that this is actually an inverted view of Saijyn. You won't gain much through physical straining, instead, you must rely on meditation to become stronger. A Nameck-jyn's training life is more tranquil than the average fighter, it's better not to rush yourself when you meditate to get the greatest bonus in your pl. Along with the unique ability to regenerate and stretch limbs, if played out correct the Nameck-jyn as potential to become a truly superior fighter.

Fusion-ha

Advantages

* Upon fusing with another character your base power levels are combined.

* Your attacks are completely replaced with more powerful moves with less limitations. if the two characters have the same attack, you may choose to combine them (example: Two characters both have Kamehameha, when they fuse it becomes Ultimate Kamehameha.)

Disadvantages


* The two characters that fuse must be roughly equal in power, the stronger player may lower his ki to fit the other; however, the fused character will be weaker.

* Race power ups are not transferred in fusion unless the
two characters are of the same race (example: Yamucha and Goku fuse, the resulting fusion would not be able to go super saijyn because Goku is Saijyn, and Yamucha is  human)

* The resulting character is arrogant as a side effect of the fusion.

* Fusion only lasts for 30 minutes.

Statistics

Category: Aquired Class

Can Be Crossbred With
:

Saijyn - Human
Nameck-jyn - None
Human - Saijyn
Asimifutha - Human, Saijyn
Mjhorn - Saijyn, Human, Dark Changling
Dark Changling - Mjhorn


Reccomendation:
Well, what can I say, no matter what the combination this race will always come out on top, though you must learn the fusion dance before you may reach this race, which makes it an aquired class, the transformation will only last for 30 minutes unless Porta Earrings are used, so do what you have to do and make it count, because fusion is very draining to both players, thus they are unable to fuse for a while.

Asimifutha

Advantages

* Power level increase is very high through prolonged meditation.

*
Power level increase is moderate through meditation.

* Power level increase is
high by straining the body.

* Ability to transform increasing power by 50%.

* Natural Beauty

Disadvantages


* Power level increase is very low when recovering from near death.

* Power level increase is
low after wining a battle.

* Transformed state is an ugly brutish form.

Statistics

Category: Character Class

Can Be Crossbred With:
Humans

Reccomendation: Okay, this is for all you fans of Zarbon out there, the training techinique for this race is somewhat crossbred, you may choose to meditate or work out in order to increase your power, avoid sparring with others for they will easily get much more out of it than you will, the ability to transform is a pretty handy technique, it is the equivilent of going Super Saijyn and despite your rathee gruesome new figure, you would be able to move faster and punch harder than ever before.