Changeling


The following list doesn't even approach completion. It is a list of examples of Bunks for assorted arts, which players may choose. In addition, these should be able to give a good idea of the rough power level and difficulty that any given level of Bunk should have, and the sort of "flavour" that Bunks for each Art should have in common.
Chicanery Chicanery bunks are sometimes physical in nature (hand gestures or the manipulation of an object), but are more often verbal.
* Abracadabra Say a silly word over and over, at least ten times (must be a different word each time this Bunk comes up).
* Veiled in Darkness Draw a black cloth over someone's eyes.
* Naughty, Naughty Waggle your finger at someone and make tisk, tisk noises.
* Gusundheit! Curse loudly in a foreign language.
** Yeah, Yeah, That's It Tell a clever lie and get someone to believe it.
** Beneath You Insult your subject in front of witnesses.
*** The Rooster Screams at Midnight Read bad poetry, one full poem (must be a different poem each time the Bunk comes up).
*** Your Health Offer a full toast to your subject in front of witnesses.
*** Who's On First Recite a monologue (must be different each time the Bunk comes up).
*** Just the Facts State aloud someone else's correct name, social security number, and home address three times very quickly (must be a different person each time).
**** Night at the Globe Recite a Shakespearian monologue correctly (must be different each time).
**** Darkling Voices Crawl around the room whispering the horrid fate you wish for your enemy.
**** Off Key Whistle and entire song from start to finish.
**** Flipper Click continuously with your tongue for half a minute.
**** Dateline Read any newspaper story aloud (must be different each time).
**** Story Hour Read any children's book aloud, completely start to finish.
**** Four Corners Start an argument or fight between two other people.
***** Poetry Corner Make up a six-line poem (that rhymes) and recite it.
**** A Million Stories Narrate your every action before doing it.
***** Genealogical Nightmare Recite the target's lineage back five generations.
Legerdemain Bunks for this art are almost always physical gestures or actions.
* Itchy Scratch an itch, do it thrice.
* Whispers Far Away Pull your earlobe three times.
* Grasping Hand Crush something with your one bare hand.
** Puppet Dangle something on a string.
** Leap of Faith Jump as high as you can and touch the ceiling, or a branch.
** Vanna's Revenge Reveal something by yanking a curtain or cloth off of it.
*** Om Assume the full lotus position and meditate.
*** Marcel's Apprentice Mime "Walking Into The Wind".
*** A Tree I Be Assume the basic Tai Chi "tree" stance (arms spread out, knees bent, hands down like a tree).
**** Mystic Magics Perform a magic trick.
***** Someone Else's Money With a flourish, throw a breakable, valuable object behind you.
***** Dragon Song Make an origami dragon, and throw it at the target.
***** By the Pricking of my Thumbs Draw blood from your fingertip and leave three drops of it in a triangle on the ground.
Primal Primal bunks always include some natural object or subscance(s) used in a ritual manner.
* Willowbark Make Willowbark tea and drink it.
* Seashell Listen to a seashell.
* Burn, Baby, Burn Set fire to something.
* Whistling in the Dark Imitate a bird call.
** Petal Rain Shower yourself in flower petals.
** Soothing Balm Rub lotion on yourself or on your target.
** Ancient Waters Lick a gemstone and press it to your target.
** Sins Forgiven Sprinkle your target with fresh spring water.
** Primitive Instinct Pound on something like a drum and chant.
*** Rain Calling Cut yourself and sprinkle blood on the ground.
*** Widdershins Pour curdled milk into a bowl.
*** Wolfen Glare Stare psychotically and growl at another person for half a minute.
*** Draw The Line Encircle your target with a chalk circle.
**** Shatterstorm Break a glass bottle.
**** Oakenstaff Carve a walking stick from oak and carry it with you for a day and a night.
**** Self Scarification Inflict at least one Health Level of damage to yourself, of a kind that will leave a scar.
**** Strength of Oak Break a solid oak branch with your bare hands.
***** Tears of Rage Collect tears in a glass vial and sprinkle them on the target.

Soothsay Soothsay bunks often involve some sort of divination ritual.
* Lucky Charm Carefully tear a four-leaf clover into four separate pieces.
* Dragon Bones Roll some dice.
* Snap Bone Break a pencil in three and throw the pieces away.
** Crystal Clear Press a clear quartz crystal to your forehead and concentrate on remembering the first thing you saw this morning.
** Photo Shoot Cut up a picture of your target.
** Burning Issues Burn a piece of your target (hair, etc).
** Sympathy Hold a lock of the target's hair.
** Odin's Power Rattle a bag of Runes.
** Arcana Shuffle a deck of Tarot cards.
*** Cauldron Scry Focus on a small, black, three legged cauldron filled with clear spring water.
*** Seven Year Gaze Break a mirror shard, then stare into it.
*** Celtic Cross Lay out a ten card Tarot spread.
*** Odin's Gaze Scatter runes on the ground and read them.
**** Tea With The Black Dragon Drink a steaming hot cup of black Oolong Tea with the leaves still in it.
**** Bloodmark Mark a symbol of the subject with your own blood on your own hand.
***** Mojo Bag Make a bag full of chicken bones, beads, and beans and rattle it continuously in the presence of your subject. Then burn the bag.
***** Forgotten Fires Chew the wax of a candle burned for seven days.
Sovereign Sovereign bunks usually include some sort of grand gesture or proclamation.
* White Gloves Put on clean white gloves (they cannot have a speck of dirt on them).
* Ask Nicely Say "please" to the target of the cantrip. Be considerate.
* All The World Make a wide, sweeping gesture with your arms.
* Speak Softly Speak very softly and calmly to the target.
** Hangers On Surround yourself with beautiful people.
** The Emperor has Spoken Ring a gong three times.
** Ringing Shout Holler at the top of your lungs.
** Noble Leaders Issue a direct order.
** Attention Clap your hands three times and whisper your request.
*** Aura Use a cantrip, treasure, or spotlight to make your face glow.
*** Renaming Forever call someone by a new name that you give him. You can add an epithet to the person's previously existing name if you wish (eg, "Gurthdas, Slayer of the Daemon of the Gate").
*** Bejewelled Touch a necklace or other piece of jewelry crafted by a friend.
**** By Signet Sealed Press a Noble's signet into a black wax blob on or near your target.
**** True Thomas Tell a story with a moral.
***** Quest Gift Give your target something of great value.
***** Honour the Four Winds Burn rare Oriental incense, procure an expensive gemstone, light a fire from rare woods, and obtain a drop of water from every ocean in the world. Place each of these items at the compass points around you and speak the name of your subject aloud.
***** Honourable intentions Swear an oath to the target.
Wayfare Wayfare bunks tend to be broad physical actions.
* Runemarks Make a runic mark on your forehead.
* Rumpelstiltskin Stamp your foot, hard, three times.
* Angel's Wings Stare at the sky.
** Shatterglass Break glass.
** Don't Inhale Burn incense but don't breathe the smoke.
** faerie Dust Eat a butterfly.
*** Lose a key take a frequently used key off a key chain and throw it someplace irretrievable.
*** Graffitti Make your mark on a wall.
*** Mark a Map Circle your subject's location on a map.
*** Spinning Top Spin around three times then leap into the air.
*** Fire, Walk With Me Leap through a flame.
**** Three Stones Take three stones and place them in a triangle around the target of the cantrip.
**** Sword in the Stone Thrust a blade into the floor.
**** White Rabbit Draw a doorway on a wall, then open it.
***** Geode Pair Take two halves of a geode stone. Carry one. Plant the other on or near your subject.
***** Leap of Faith Leap off a cliff while flapping your arms ... and hope the cantrip works.
***** Flashing Blades Slash two blades together, as if sharpening them.
Cantrips Made Easy
Cantrips are the various magical "spells" that characters may cast.
Step 1: Art
Choose the Art that you wish to use. You may only use one art per challenge.
Step 2: Bunk
Draw a Bunk Card at random from your "hand". After your bunk has been chosen you must perform it, or if it is too dangerous or difficult for you to perform the bunk, you must spend 10 seconds game time miming the bunk for each level the bunk has. That is to say that a level one bunk would take 10 seconds to mime while a level five bunk would take about a minute. You may choose to perform an additional bunk, gaining the additional bunk traits. However, this costs a temporary Glamour for each additional bunk after the first one required, and if you choose to draw the extra Bunks, they must be performed for the Cantrip to succeed.
Alternately you could spend a Glamour and ignore the bunk process altogether, but this must be declared before the bunk is chosen randomly. This option gives you 0 bunk traits, which effectively prevents those spells that use bunk traits to determine duration or power from being cast in this way, and will make step 5 (the Challenge) more difficult (for instance, overbid retests will be much more unlikely).
If you are unable (or unwilling) to perform or to finish all of the drawn bunks in their entirety, the cantrip automatically fails.
Step 3: Realms
Declare the realms (by level name) that you are using. If they are considered appropriate continue to the next step. If not, your action ends.
Step 4: Banality
Many targets may opt to use their Banality to resist. In this case a number of traits equal to the target's permanant banality is added to their Traits for the Challenge. If this is the case, and the target wins, the target gains a temporary Banality trait. Banality is declared at this time.
Step 5: Challenge
Now you either perform a normal challenge against a character or perform a static challenge against the local banality. All of the bunk traits gained are added to your traits for the purposes of determining ties. Cantrip challenges can be Overbid, but otherwise may only be aggressively retested if you are a noble of House Eiluned. Defenders may retest only with Overbid or with the Gremayre ability (if and only if you have the Realm[s] used in the Cantrip).
If you lose the challenge you lose the temporary trait bid and all of the bunk traits, if you win you pay the appropriate cost in Glamour, willpower and traits and determine the effects as per the Art description.

main history kith introduction contacts

venue concept site index

Most of the stuff on this page is copyright by White Wolf Publishing Inc. Used without express permission, and without any intent to challenge their rights to the material. Much of the artwork is copyright T. Diterlizzi. You should visit his gallery and support this fine artist. The purpose of this site is to provide support for a Live Action troupe who create improvisational stories through Changeling:the Dreaming.