[Rules & Regulations]
The Laws of Cricket - 2000 Code
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Law
1 : The Players
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Law
2 : Subs/runners, leaving field, retiring, commencing innings
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Law
3 : The Umpires
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Law
4 : The Scorers
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Law
5 : The Ball
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Law
6 : The Bat
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Law
7 : The Pitch
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Law
8 : The Wickets
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Law
9 : The Bowling, Popping and Return Creases
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Law
10: Rolling,Sweeping,Mowing,Watering the Pitch & Remarking of Creases
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Law
11: Covering The Pitch
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Law
12:
Innings
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Law
13: The Follow-On
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Law
14: Declaration and Forfeiture
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Law
15: Intervals
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Law
16: Start of Play; Cessation of Play
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Law
17: Practice on the Field
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Law
18: Scoring Runs
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Law
19: Boundaries
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Law
20: Lost Ball
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Law
21: The Result
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Law
22: The Over
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Law
23: Dead Ball
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Law
24: No Ball
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Law
25: Wide Ball
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Law
26: Bye and Leg Bye
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Law
27: Appeals
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Law
28: The Wicket Is Down
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Law
29: Batsman Out Of His Ground
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Law
30: Bowled
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Law
31: Timed Out
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Law
32: Caught
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Law
33: Handled The Ball
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Law
34: Hit The Ball Twice
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Law
35: Hit Wicket
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Law
36: Leg Before Wicket
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Law
37: Obstructing The Field
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Law
38: Run Out
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Law
39: Stumped
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Law
40: The Wicket-Keeper
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Law
41: The Fielder
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Law
42: Fair and Unfair Play
[Techniques]
- Wrist
Spin Bowling / Batting / Bowling
a.
The Art of Wrist Spin Bowling
1. The Leg
Spinner
  
The
grip is two fingers up and two down, with the split between
the second and third fingers, which are spread across the seam. The thumb
rests on the ball and does not do anything. Shane says his grip is a little
unusual because his first two fingers are closer than most leg-spinners.
The
delivery - The spin on the ball is roughly 30 degrees so that
the ball both spins sideways and dips with the overspin. Closest variation
is the top-spinner, where the seam points to the wicketkeeper and the
ball over-spins straight down the pitch.
2. The Flipper
  
The
grip
- The fingers are brought further forward on the ball and the thumb plays
a part. Shane says his grip is not too tight as this can stop the ball
fizzing out of his hand.
The
delivery - The trick is to not bowl it too fast. When he stays
relaxed and squeezes the ball out through fingers and thumb (an instant
after the centre picture), the underspin makes the ball slice through
the air more quickly.
3. The Wrong
'Un
  
The
grip - Same as the leg-spinner.
The
delivery
- The front shoulder has to drop a little to allow the wrist to come right
over the top and the ball to come out with the opposite spin on it - off-spin
rather than leg-spin. At the last moment you have to flick the ball out
of the off-spin way with your fingers.
4. The Zooter
  
The
grip - The ball is held much further back in the palm of the
hand, which holds the ball back as you let it go.
The
delivery - The ball is pushed out the front of the hand, from
the palm, and either floats or skids through the air, maybe swinging in
a little. The seam is straight up and down and the zooter does not spin.
Back to Techniques
And a couple
of illustrations of:
b.
The Art of Batting
1. The Cover
Drive

One
of the most elegant shots in the game, but one you don't see that often
in Test cricket because fast bowlers don't pitch full enough that often,
the important things are to get your foot across to the pitch of the ball
and to stroke the shot, rather than hit it too hard. Play this shot more
to spinners, when you can make a little room for yourself.
2. The On
Drive

A
very tough shot because it is hard to open your foot to point straight
down the pitch, bring the bat down nice and straight and still hit the
ball hard enough to go down the ground
3. Off the
Pads through the On-side

The key is to let the ball come to you and then turn your wrists at the
last instant, can play this to balls on off-stump when seeing them well.
In one-day games, sometimes hit it harder and in the air, but in Tests
just turn the wrists and let the pace of the ball do the work. A shot
that often goes for four because there are plenty of gaps in the field.
4. Square
Cut
 
As
long as you have enough width outside off-stump, you can hit the square
cut quite hard, sometimes in the air as well as on the ground, it is an
important shot in Test cricket because pace bowlders usually bowl short
of a length and you need the cut to score runs. Against spinners sometimes
play it off the stumps on a slow pitch.
5. Backfoot
Defence
 
A
basic bread and butter shot against pace bowlers. The keys are decisive
footwork, a straight bat and soft hands which allow you to adjust up or
down depending on the bounce, and to pull your hands and bat inside the
line if you decide late to let the ball go. 'The key is to stay on line,
not follow the ball if it leaves you late. One of those shots you must
be able to play to keep your wicket intact.
6. Forward
Defence
 
Soft
hands are important here too, especially against spinners where you might
have close-in fielders waiting for a catch. It's important to keep your
bat and pad close together and your head over the ball. Again, a key shot
in that it allows you to keep good balls out of your stumps.
Back to Techniques
c.
The Art of Bowling
Pace Bowling -
The Outswinger with Dennis Lillee
1. Tip for
pace and rhythm
If
you are struggling to find a regular rhythm, try this exercise: to into
an empty field with no obstacles nearby and from a marked point, do a
full run-up with your eyes closed. Imagine you are an old steam engine
looking to build momentum. Walk two or thre paces, start to jog and gradually
build up to about three quarter speed, thinking of the sound and action
of a steam train as you are running. I have used this method many many
times, and it still works wonders in bringing out smoothness. (1955) Befire
you bowl your first ball, you must be mentally as well as physically set
up. Making batsmen play is all important. If you bowl it at or just outside
off stump, there is a genuine chance that he'll nick it, given that he's
so keen to feel bat on ball.
2. The Outswinger

The
outswinger delivered at pace is one of the most powerful deliveries. It
swerves in the air from middle to off, begging for catches for the wicketkeeper
or the slips. Hold the ball well out of the palmwith the seam running
vertically. At the point of delivery, the seam points towards first slip.
The wrist is cocked and whipped through, with a powerful follow-up. The
arm finishes well outside the body in the direction of mid-off.
Back to Techniques

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2001 Cricketplanet.com.sg
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