//Abilities


Special Abilities
Name Mp Description
Aim - Raises party's accuracy.
Bribe - Pay enemies to escape from battle. Offering more Gil might get you a special item.
Cheer - Raises party's strength and defense.
Copycat 28 Mimic your ally's last action. Summoning and overdrive cannot be copied.
Doublecast - Cast two black magic spells at once.
Enthrust 8 Tranfers the character's overdrive gauge to the targeted characters.
Flee - Party escapes from battle.
Focus - Raises party's magic and magic defense.
Guard - Take damage in place of a party member. Cannot intercept magic attacks.
Jinx - Lowers all enemies' Luck.
Lancet - Absorbs enemies HP/MP and transfers to character. Kimarhi can use this to gain skills.
Luck - Raises party's luck.
Pray - Restores a portion of party's HP.
Provoke 4 Draws enemies' attacks toward the character.
Reflex - Raises party's evasion.
Sentinel - Take physical damage in place of another character.
Spare Change - Attack by throwing Gil; attack is 10% of amount thrown.
Steal - Steal items from enemy.
Threaten 12 Immobilizes the enemy with fear.



White Magic
Name Mp Description
Cure 4 Restores a small amount of HP.
Cura 10 Restores a moderate amount of HP.
Curaga 20 Restores a large amount of HP.
Esuna 5 Removes status ailments from a person of your party.
Scan 1 Scans and displays information of the target, such as HP, weaknesses, and strengths.
Nulblaze 2 Gives party immunity to a fire attack.
Nulshock 2 Gives party immunity to a thunder attack.
Nultide 2 Gives party immunity to a water attack.
Nulfrost 2 Gives party immunity to an ice attack.
Life 18 Revives a character and restores some HP.
Full-Life 60 Revives a character and completely restores HP.
Haste 8 Increases the target's speed and allowing their turn to be faster.
Slow 12 Slows target's speed.
Hastega 30 Increases the whole party's speed.
Slowga 20 Decreases whole party's speed.
Shell 10 Provides a shield for a target that reduces the damage of magic inflicted.
Protect 12 Provides a shield for a target that reduces the damage inflicted by physical attacks.
Reflect 14 Gives the character a barrier against magic; magic is bounced back at the caster.
Dispel 12 Cancels all magical support on the target.


<noscript> <noscript> <noscript> <noscript> <noscript> </html>