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SILENT HILL:
RESIDENTIAL AREA (OLD SILENT HILL) Residential Area (Old Silent Hill) Darkness on the Hill! Back into the Allyway
Yep, we're going back for a rematch with those little idiots that stabbed you. Get you're very first weapon, a handy hand gun. Go up to the counter and grab all the stuff; (1) 2 health drinks, (2) the critical flashlight, (3) the very useful map, and (4) the kitchen knife (like you're ever going to use that when you have a gun, but it saved my butt a couple of times). Examine the red thing on one of the tables, and go save, since you never know who might drop in eh? Take the Pocket Radio (ladies and gentleman, meet your best friend for the rest of the game, oh besides the gun ofcourse) and exit the coffee shop. Make a left as soon as you exit (check your map for more details) and keep going until you get an intersection. Make a left at the intersection, and keep running until you see the allyway to the left, dodging all the enemies on the way of course. Make your way through the allyway, avoiding the bird, but you can kill the 2 dogs if you wish. Enter the gate and keep going all the way until you see (5) 2 ammo clips. Examine the papers on the floor, which say that Cheryl is at the school, and pick up the cool (6) Steel Pipe. Now you have to make your way to the school, but every ingle road has a huge freaking crater in the middle (see for yourself), and you have to find an alternate route to the school. Now, get out of the allyway and make a left onto Finney St and then make an immediate left onto Levin St. Stay on the right side of the road and make a right onto Matheson St, it should be the first right. Go until the dead end, and read the papers lying in the pool of blood. The Doghouse and the House
Make a left onto Levin St and stay to you left until you get a doghouse. Kill the 2 dogs unless you did it already, and take the house key from the doghouse, and enter the house. Pick up the (1) first aid kit on the cabinet as soon as you enter. Grab the (2) bullets on the dining table and on the counter. Go into the kitchen and grab the (3) health drink on the stove. Go towards the back of the house and examine the map next to the door, and then examine the door (3 locks?? what are they hiding back there, hmmm). No go save at the pad on the counter and prepare to go key hunting. The 3 Keys
Make a right onto Levin St as soon as you exit the house and make a left at the first intersection you get (Matheson St). Keep going straight on Matheson St until you pass Buchman St, and make a left onto an allyway, right after you pass Buchman St. Towards the middle of the ally, you should see a sstrip of fence with a gate. Go through the gate and pick up the (1) Key of "Woodman" lying in the pool of blood and also the (2) Health Drink on the barrel. Exit, make a left and make a right onto Finney St (first right at the end of the ally). Go all the way down Finney St until you get a crater. Check out the trunk of the cop car to find the (3) Key of "Lion" and pick up the (4) handgun bullets lying on the ground. Turn around, stay to the left side of the road and take the 1st left at the intersection onto Ellroy St. Travel until you see another crater, and to the extreme right side of the crater, you should find a small wooden ledge that you can cross to get to a house. Pick up the (5) Key of "Scarecrow" from the mail box, and another (2) Health Drink on the front porch of the house. Now head back to the Levin St house with the door, SAVE your game and unlock the door (insert dramatic music as you open the door)!! Click to enter the SCHOOL, where education took a wrong turn somewhere! |