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Each spell that you cast belongs to one or more "school" of magic, depending on the spell effect that is in the spell. This is useful information if you are trying to concentrate on building a specific magical skill.

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School of Magic vs. Spell Effects | Schools of Magic explained


School of Magic vs. Spell Effects

Each spell effect that you add to a spell comes from a specific "school" of magic, governed by your attributes. The table below shows all the spell effects, and which school of magic they are in. Also listed is a YES/NO column about whether the spell effect allows a spell to be cast as "area at a distance." This becomes significant if you create certain custom character classes; see Custom Classes.

Spell Effect School of Magic Area at distance?
Chameleon Illusion Yes
Charm Thaumaturgy Yes
Climbing Alteration Yes
Comprehend Language Mysticism No
Continuous Damage Destruction Yes
Create Item Mysticism No
Cure Restoration Yes
Damage Destruction Yes
Detect Thaumaturgy No
Disintegrate Destruction Yes
Dispel Mysticism No
Drain Destruction Yes
Elemental Resistance Alteration Yes
Fortify Attribute Restoration Yes
Free Action Restoration Yes
Heal Restoration Yes
Identify Thaumaturgy No
Invisibility Illusion Yes
Jumping Alteration Yes
Levitate Thaumaturgy No
Light Illusion Yes
Lock Mysticism No
Open Mysticism No
Pacify Thaumaturgy Yes
Paralyze Alteration Yes
Regenerate Restoration Yes
Shadow Illusion Yes
Shield Alteration Yes
Silence Mysticism Yes
Slowfall Alteration No
Soul Trap Mysticism Yes
Spell Absorption Restoration Yes
Spell Reflection Thaumaturgy Yes
Spell Resistance Thaumaturgy Yes
Teleport Mysticism No
Transfer Destruction Yes
Water Breathing Alteration Yes
Water Walking Thaumaturgy Yes

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Schools of Magic explained

Each school of magic is responsible for different types of spells; the manual explains these different schools.

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Last edited: January 23, 1997 10:06 -0800