Following is a list of abilities and skills available to your character. Depending on your character type (Fighter, Magic User, Thief or Paladin), your Hero will start out with a different set of skills. However, you do have an opportunity to customize the character's skills somewhat. Occassionally, even during the games themselves, your Hero may have the opportunity to learn new skills. It is possible to create a character who is proficient in all available skills.
Skills and abilities improve with practice. Those that your character exercises frequently will improve more rapidly, while those left unused will remain fixed at their original levels. A zero value means that skill is not known to your character and he will not be able to practice or improve it.
Abilities |
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Strength | |
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Strength is important in performing physical activities, especially combat. The Fighter must be strong to be effective. |
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Episodes Available | All |
Practice Opportunities | Combat and combat practice in all episodes. You can duel with Swordy Lordy in
Castle Spielburg
and with Uhura and Rakeesh in the Adventurer's Guild in Shapeir. Working in the castle stables in Spielburg. Arm Wrestling with Issur in his Weapon shop in Shapeir. Crossing hand-over-hand on the Wrestling Bridge in the Simbani Village. Exercise on the Stair-Stepper in Mordavia's Adventurer's Guild. Add more weights as needed. Practising other skills such as climbing, throwing and swimming also increases your Strength. |
Intelligence | |
Intelligence enables the Magic User to successfully learn and cast spells, and benefits all characters when engaged in mental activities such as out-thinking opponents in combat. |
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Episodes Available | All |
Practice Opportunities | Practising Magic is one way to focus and sharpern your mental energies. Engaging in games of intellect, such as the Mage's Maze with Erasmus (1), WIT Initiation, Awari with Yesufu in the Simbani Village and the Whizziard's Whirl with Erasmus (5). Solving game puzzles, especially in unconventional and novel ways, also increases your Hero's Intelligence. |
Agility | |
Agility is important during combat, and vital to stealth, lock-picking and pickpocketing. The Thief cannot prosper without high agility. |
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Episodes Available | All |
Practice Opportunities | Combat is one of the most effective ways to improve your
Hero's agility. The quicker you are in landing blows and
ducking your opponents attacks, the faster your agility will rise. In Shapeir, you can practice rope-walking in the Fighter's Plaza to improve your agility. There are other opportunities in various episodes to rope-walk, especially for the Thief. Wrestling and walking on the Wrestling Bridge are also good ways to build up this ability. The Thief can even practice his acrobatics here, which goes hand in hand with agility. |
Vitality | |
Vitality determines how much damage a character can sustain, and how quickly he will recover from damage and strenuous physical activity. High vitality is particularly useful to the Fighter. |
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Episodes Available | All |
Practice Opportunities | Vitality is a measure of your character's resilience. His
ability to simply survive dangerous situations, such as combat
with formidable foes, will, in itself, boost Vitality. Try fighting multiple monsters at once, such as at the goblin hideout in Spielburg, brigands outside the Brigand Fortress, jackalmen in the Shapeirian desert, and the two necrotaurs guarding the Mordavian castle gates. Practice combat with Uhura in Shapeir's Guild Hall over and over again, using vigor pills to restore stamina as needed. Partake healing and vigor pills frequently to keep up your health and stamina. Rest frequently between encounters. |
Luck | |
Luck can aid in many subtle and mysterious ways, and is especially important to the Thief. |
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Episodes Available | All |
Practice Opportunities | An innate ability, Luck is difficult to improve through specific actions. Being successful in combat, throwing, lock-picking, stealth, climbing, spell-casting, winning games (like Dag-Nab-It, Mage's Maze, Awari), all seem to improve luck somewhat. This is also the hardest ability to improve, in all episodes, but especially in (4). |
Communication | |
Communication is the ability of putting your thoughts in order and expressing yourself effectively to others. It aids your character in bargaining and in talking his way out of trouble. |
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Episodes Available | (2) Onwards |
Practice Opportunities | Be sure to take Speech Communication 101 before trying this. (just kidding!) Talk to everyone you meet (except those toothsome, ready-to-tear-you-to-shreds monsters) and ask a LOT of questions. Remember there is no such thing as a stupid question (or else the game will tell you so). Tell them any relevant information you might have. Bargain with merchants and shopkeepers whenever possible. However, keep your offers reasonable. Be polite to everyone, even to rude people. Examples of some people to be extra civil around include the enchantress Aziza in Shapeir, the Liontaur king of Tarna, Rajah, the Simbani Laibon, and the Burgomeister in Mordavia. Sometimes greeting people repeatedly will do wonders for your communication skill. Sometimes so will talking to yourself. |
Honor | |
Honor is a measure of the honorable deeds your character has performed and the reputation he has achieved. The Paladin must constantly work to maintain and increase honor. Honor points must be earned - they cannot be assigned directly. |
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Episodes Available | (2) Onwards |
Practice Opportunities | Do good deeds at every opportunity; don't do bad deeds. In general, help everyone; don't kill anyone needlessly; don't steal; be generous and charitable; and become a paragon of virtue for all those around you. Be extra polite when addressing Rajah in Tarna and defend your friend Rakeesh. If you happen to accidently "steal" Nikolai's locket in Mordavia, put it back. There are some less than honorable "tricks" in all three games: Trial By Fire, Wages of War and Shadows of Darkness to increase your honor, but that kind of defeats the purpose. |
Skills |
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Weapon Use | |
Weapon Use determines the character's ability to land a successful blow in combat. |
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Episodes Available | All |
Practice Opportunities | No subtleties here, simply use your weapon in combat. Practice with the swordmaster in castle Spielburg, and with Uhura and Rakeesh in the Adventurer's Guild in Shapeir. |
Parry | |
Parry is the ability to block an opponent's blow using a weapon or shield. |
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Episodes Available | (1)-(4); in (5), Parry and Dodge replaced with combined Defense skill. |
Practice Opportunities | Again effective blocking with your shield (if so equipped) or weapon during combat is a good way to improve your Parrying skill. |
Dodge | |
Dodge is a skill used to avoid a blow by ducking or sidestepping it. |
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Episodes Available | (1)-(4); in (5), Parry and Dodge replaced with combined Defense skill. |
Practice Opportunities | In combat, side-stepping, ducking opponent's blows and missiles, jumping over low attacks and spells (especially effective in Shadows of Darkness) all contribute towards improvement of this skill. |
Defense | |
Episodes Available | (5), replaces individual Parry and Dodge skills. |
Practice Opportunities | Using the appropriate defensive maneuvers during combat that will be available in Drgaon Fire are sure to improve this skill. |
Magic | |
Magic is the basic skill required to learn and cast magic spells. The higher the Magic skill, the more mana points are available to the character and the more effectively he can use his spells. |
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Episodes Available | All |
Practice Opportunities | Everytime your magic-using Hero casts a spell and expends mana, the Magic skill
is practised. With lots of practise, it improves! As simple as that! Some memorable, mystical, magical encounters: Playing Mage's Maze with Erasmus in his home at Zauberberg, the W.I.T. Initiation tests, the Shaman Leopardman duel, and the duel with the Faerie Queen in Mordavia. |
Climbing | |
Climbing is a skill that allows a character to scale difficult surfaces. |
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Episodes Available | All |
Practice Opportunities | In general, try to climb up and down everything you possibly can, including
foliage (trees), rocks & cliffs, walls, ladders, ropes, bunk beds. So what if you're
not Spiderman - no harm in trying! There are several walls and barriers that you can scale in Spielburg - the town and castle walls at night, the tree by the Healer's cottage, rocks at the Spirea plants, and the hermit's cave. The best place to practice climbing in QFG1 however, is the Brigand Fortress entrance. There are almost no places in Shapeir or Tarna to practice your Climbing skill. The mountain ledge where the Griffin sleeps is amenable to practice but you'll soon give up when your skill goes up high enough to realize that it is unclimbable. The hanging rope in the Adventurer's Guild, the town wall at night, your inn room at night, the monastery window and the numerous forest trees can all be used repeatedly to boost your Climbing skill in Mordavia. |
Acrobatics | |
Acrobatics is the skill used (primarily by Thieves) to jump large gaps without special equipment and to launch devastating flying attacks in combat. |
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Episodes Available | (4) and (5) |
Practice Opportunities | Though you begin to learn acrobatic skills in past games
(tightrope-walking
in Shapeir, Wrestling
Bridge and the ropemaker
Rashid in Tarna), this is not available as a skill until QFG4. There isn't a circus you can join in Mordavia; nevertheless you can become proficient in death-defying acrobatics by simply clicking the ACROBATICS icon over and over anywhere in the forest. Using acrobatics to leap from mound to mound in the swamp also helps. Employing acrobatic attacks against adversaries in action also ameliorates this ability. |
Throwing | |
Throwing determines your character's aptitude for throwing and accurately hitting an object. |
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Episodes Available | All |
Practice Opportunities | Throw rocks and daggers at opponents from a distance. Even if
there are no opponents, just pick up a ton of rocks and throw them
every which way. You may look silly, but your skill will rise in
no time. Play Dag-Nab-It with the Chief Thief in Spielburg. Learn to throw spears at the Simbani village in Tarna. This is the quickest way to improve throwing skill of all episodes. Target practice with the Archery board south of town in Spielburg, and the spear throwing board in the Simbani village. |
Stealth | |
Stealth is the art of moving quickly and discreetly, taking advantage of shadows and other camouflage when sneaking around. |
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Episodes Available | All |
Practice Opportunities | Sneak around everywhere. Often it helps to switch between walking
or running and sneaking frequently to improve this skill faster. |
Lock Picking | |
Pick Locks is the skill that allows a character to triumph over locked doors, chests, etc. A lockpick or Thief's tool kit is necessary to use this skill. |
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Episodes Available | All |
Practice Opportunities | Try to pick locks on all locked doors, gates, chests, boxes, safes.
Be careful not to get caught though! Once your lockpicking skill is over 40, practice picking your nose in QFG1 and QFG2. It seems unhygienic, but it works very well! All the closed doors in town of Spielburg, especially the Little Old Lady's and Sheriff's house, after you've broken in once already yield good practice. Try picking locks on random doors in the alleyways of Shapeir & Raseir for easy practice places to perfect your purloining. There isn't much opportunity for thievry in Tarna, but the chests in the Laibon's hut and the Leopardman Leader's hut are pickable. In Mordavia, cracking safes repeatedly in the abandoned Thieves' Guild, or picking locks of all the doors repeatedly in Castle Borgov are quite effective. So is the Burgomeister's office - his window, the desk and the jail cell. |
Pick Pocketing | |
The fine art of relieving valuables of another from their very person is a profession in itself, best practiced by petty and not-so-petty politicians. You too will have the chance to cut purses in chic Silmaria! |
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Episodes Available | (5) |
Practice Opportunities | To succeed at this, you must first have a pickpocket knife of your very own.
So get this invaluable tool today for the guaranteed low price of $19.95 (plus shipping
and handling) from your local Thieves' Guild. Sorry, no checks or money orders. CODs only. The Thieves' Guild of Silmaria has a dummy to practice on. It's elementary Pickpocketing for Dummies! |
Swimming | |
No self-respecting hero should be caught afloat without this skill. How else can one rescue drowning maidens, dive for sunken treasure or pursue evil pirates named LeDuck? |
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Episodes Available | (5) |
Practice Opportunities | You'll have to learn this skill from something someone gives to you somewhere in
sunny Silmaria. I'm not telling who, what and where. Once you have learned to swim in 'Ten Easy Lessons', just jump into the water. |
Each character also possesses attributes that are set automatically based on certain skills and abilities. They are of the form xxx/yyy which implies that your Hero currently has xxx points available out of his current maximum of yyy points. xxx will vary between 0 and yyy. | |
Health | |
Health Points gauge the amount of damage a character can suffer before he will die. |
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How to Replinish | Rest and sleep heals your Hero albeit at different rates depending on
where and when you sleep. Some magical places of healing can replenish
all of your attributes in a very short time. Through the use of Healing pills and potions. By the Paladin's Heal ability (draws from Stamina) and the Mage's First Aid spell (draws from Mana). |
Stamina | |
Stamina Points determine how much energy a character has to perform physical activities. When Stamina points are low, the character is weak. He will fight less effectively, and be injured more easily. |
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How to Replinish | A good rest and relaxing sleep is the typical answer to relieving fatigue
and is usually invigorating (depending on where you sleep of course). Vigor pills and potions, or water from the Pool of Peace can also be consumed as quick pick-me-uppers. In QFG4, defending while in combat, also replenishes stamina at an amazing rate. |
Mana | |
Mana Points measure the amount of magic a character can perform. When all mana points are gone, the character will be unable to cast spells. |
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How to Replinish | Again, rest and sleep are the natural, drug-free ways to restore your mana.
Some places of peaceful slumber are more mystically potent than others. Mana pills and potions, as well as strange, magical fruit can also transform you into a mana-charged Mage. A Mage can sometimes conserve personal mana through judious use of a Magic Staff ("Law of Conservation of Mana"). |